te')); return $arr; } /* 遍历用户所有主题 * @param $uid 用户ID * @param int $page 页数 * @param int $pagesize 每页记录条数 * @param bool $desc 排序方式 TRUE降序 FALSE升序 * @param string $key 返回的数组用那一列的值作为 key * @param array $col 查询哪些列 */ function thread_tid_find_by_uid($uid, $page = 1, $pagesize = 1000, $desc = TRUE, $key = 'tid', $col = array()) { if (empty($uid)) return array(); $orderby = TRUE == $desc ? -1 : 1; $arr = thread_tid__find($cond = array('uid' => $uid), array('tid' => $orderby), $page, $pagesize, $key, $col); return $arr; } // 遍历栏目下tid 支持数组 $fid = array(1,2,3) function thread_tid_find_by_fid($fid, $page = 1, $pagesize = 1000, $desc = TRUE) { if (empty($fid)) return array(); $orderby = TRUE == $desc ? -1 : 1; $arr = thread_tid__find($cond = array('fid' => $fid), array('tid' => $orderby), $page, $pagesize, 'tid', array('tid', 'verify_date')); return $arr; } function thread_tid_delete($tid) { if (empty($tid)) return FALSE; $r = thread_tid__delete(array('tid' => $tid)); return $r; } function thread_tid_count() { $n = thread_tid__count(); return $n; } // 统计用户主题数 大数量下严谨使用非主键统计 function thread_uid_count($uid) { $n = thread_tid__count(array('uid' => $uid)); return $n; } // 统计栏目主题数 大数量下严谨使用非主键统计 function thread_fid_count($fid) { $n = thread_tid__count(array('fid' => $fid)); return $n; } ?>javascript - How to change the speed of setInterval in real time - Stack Overflow
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javascript - How to change the speed of setInterval in real time - Stack Overflow

programmeradmin4浏览0评论

I would like to know how to change the speed of setInterval in real time e.g:

if (score < 10)
    repeater = setInterval(function() {
        spawnEnemy();
    }, 1000);
if (score => 10)
    repeater = setInterval(function() {
        spawnEnemy();
    }, 500);

I know this method doesn't work, but is there a way that I can achieve this some other way?

I would like to know how to change the speed of setInterval in real time e.g:

if (score < 10)
    repeater = setInterval(function() {
        spawnEnemy();
    }, 1000);
if (score => 10)
    repeater = setInterval(function() {
        spawnEnemy();
    }, 500);

I know this method doesn't work, but is there a way that I can achieve this some other way?

Share Improve this question asked Feb 2, 2015 at 22:21 TeaAnyOneTeaAnyOne 4973 gold badges9 silver badges16 bronze badges 1
  • DRY: Note you're changing only one parameter here, so what you really need is repeater = setInterval(() => { ... }, delayForScore(score)), or maybe with a further refactoring, trigger every 100ms and check if it's time or not, if this time fluctuates. – tadman Commented Jul 20, 2023 at 18:44
Add a ment  | 

4 Answers 4

Reset to default 5

jsFiddle Demo

There is no way to change the interval speed itself once running. The only way to do it is to have a variable for the speed, and then clear the interval and start a new one with the new speed.

var speed = 500;
var changeSpeed = speed;
repeater = setInterval(repeaterFn, speed);
function repeaterFn(){
    spawnEnemy();
    if( changeSpeed != speed ){
     clearInterval(repeater);
     speed = changeSpeed;
     repeater = setInterval(repeaterFn, speed);
    }
}
function changeRepeater(){
 changeSpeed = 700;
}

Another way would be to just use setTimeout rather than setInterval. Do the check every time so you can keep your speed logic in a separate function.

var game_over = false;
var score = 0;

function getSpeedFromScore(score) {
  if (score > 20) {
    game_over = true;
  }

  if (score < 10) {
    return 1000;
  } else {
    return 500;
  }
}

function spawnEnemyThenWait() {
  if (!game_over) {
    spawnEnemy();

    var speed = getSpeedFromScore(score);
    setTimeout(spawnEnemyThenWait, speed);
  }
}

function spawnEnemy() {
  document.getElementById("output").textContent = "Enemey spawned: score " + score;
  score++;
}

spawnEnemyThenWait();
<div id="output"></div>

JS Fiddle http://jsfiddle/bq926xz6/

You can use clearInterval:

if (score < 10) {
  clearInterval(repeater);
  repeater = setInterval(spawnEnemy, 1000);
}
if (score => 10) {
  clearInterval(repeater);
  repeater = setInterval(spawnEnemy, 500);
}

But it depends on the context. If this snippet is executed more often, than it has to be, you will need some kind of mechanism to prevent it from resetting your interval all the time.

But there is (as I wrote in the ment to the question) no way to use clearInterval and change the interval itself. At least not without replacing it by a new interval as shown above.

You can use a game loop and track the spawn state in an enemy class:

// press f12 so see console
function Enemy() {
  this.spawned = false;
  this.spawnOn = 20;

  this.tick = function() {
    this.spawnOn = this.spawnOn - 1;
    if (this.spawnOn == 0) {
      this.spawned = true;
    }
  }

  this.goBackToYourCage = function() {
    this.spawnOn = Math.floor(Math.random() * 50) + 1;
    this.spawned = false;
  }
}

var enemy = new Enemy();

window.setInterval(function() {
  enemy.tick();
  
  if (enemy.spawned) {
    console.log('spawned');
    enemy.goBackToYourCage();
    console.log('Next spawin in :' + enemy.spawnOn);
  }
}, 100);

http://jsfiddle/martijn/qxt2fe8y/2/

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