I’m using the Vuforia API to retrieve a dataset via this endpoint: /{uuid}/dataset to get the dataset zip file.
When I try to import this into Unity, I get the error: "No editor configuration file available for MTDataset (Only use Unity dataset package generated from the Vuforia Engine developer portal)".
UnityEngine.Debug:LogError (object)
Vuforia.Internal.Utility.UnityLogger:LogError (string)
Vuforia.Internal.Utility.Log:Error (string)
Vuforia.EditorClasses.ConfigParser:ParseModelTargetsAuthoringInfo (string, Vuforia.ConfigData/ModelTargetData[], Vuforia.ConfigData)
Vuforia.EditorClasses.ConfigParser:fileToStruct (string, Vuforia.EditorClasses.AuthoringInfoXmlProvider, Vuforia.ConfigData)
Vuforia.EditorClasses.ConfigDataManager:ReadConfigData (string)
Vuforia.EditorClasses.ConfigDataManager:DoRead ()
Vuforia.EditorClasses.VuforiaSceneManager:InitScene ()
Vuforia.EditorClasses.VuforiaSceneManager:OnPlayModeStateChanged (UnityEditor.PlayModeStateChange)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged (UnityEditor.PlayModeStateChange)
I would like the client app to automatically have access to the updated model file whenever there’s a new model update from the server. How can I manually integrate the .dat and .xml files into Unity for use with Vuforia Model Targets, and what is the best approach to ensure the client app always receives the most recent model updates from the server?