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Firing a Keyboard Event in Safari, using JavaScript - Stack Overflow

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I'm trying to simulate a keyboard event in Safari using JavaScript.

I have tried this:

var event = document.createEvent("KeyboardEvent");
event.initKeyboardEvent("keypress", true, true, null, false, false, false, false, 115, 0);

...and also this:

var event = document.createEvent("UIEvents");
event.initUIEvent("keypress", true, true, window, 1);
event.keyCode = 115;

After trying both approaches, however, I have the same problem: after the code has been executed, the keyCode/which properties of the event object are set to 0, not 115.

Does anyone know how to reliably create and dispatch a keyboard event in Safari? (I'd prefer to achieve it in plain JavaScript if possible.)

I'm trying to simulate a keyboard event in Safari using JavaScript.

I have tried this:

var event = document.createEvent("KeyboardEvent");
event.initKeyboardEvent("keypress", true, true, null, false, false, false, false, 115, 0);

...and also this:

var event = document.createEvent("UIEvents");
event.initUIEvent("keypress", true, true, window, 1);
event.keyCode = 115;

After trying both approaches, however, I have the same problem: after the code has been executed, the keyCode/which properties of the event object are set to 0, not 115.

Does anyone know how to reliably create and dispatch a keyboard event in Safari? (I'd prefer to achieve it in plain JavaScript if possible.)

Share Improve this question edited Sep 29, 2019 at 21:54 Trenton McKinney 62.2k41 gold badges164 silver badges190 bronze badges asked Jun 7, 2009 at 8:49 Steve HarrisonSteve Harrison 125k17 gold badges89 silver badges72 bronze badges 7
  • Are you trying to execute code you have defined or some key-combination the browser understands? If it's your own code, it might be best to setup an event wrapper that you can either call via a "real" keyboard interface or via some other event generator, as you have described here. Refactoring as appropriate. – Nolte Commented Jun 7, 2009 at 8:55
  • 2 In this example, I'm trying to simulate the user pressing "s". Ultimately, I'm trying to simulate the user pressing Command-R in an Apple Dashboard Widget. – Steve Harrison Commented Jun 7, 2009 at 9:08
  • 2 Your code solved my problem :) – user34537 Commented Jan 18, 2011 at 14:45
  • This might be helpful: jquery.keymasher. – Majid Fouladpour Commented May 7, 2011 at 6:17
  • 4 Duplicate of Simulate JavaScript Key Events – Dan Dascalescu Commented Sep 2, 2015 at 6:12
 |  Show 2 more comments

5 Answers 5

Reset to default 44

I am working on DOM Keyboard Event Level 3 polyfill . In latest browsers or with this polyfill you can do something like this:

element.addEventListener("keydown", function(e){ console.log(e.key, e.char, e.keyCode) })

var e = new KeyboardEvent("keydown", {bubbles : true, cancelable : true, key : "Q", char : "Q", shiftKey : true});
element.dispatchEvent(e);

//If you need legacy property "keyCode"
// Note: In some browsers you can't overwrite "keyCode" property. (At least in Safari)
delete e.keyCode;
Object.defineProperty(e, "keyCode", {"value" : 666})

UPDATE:

Now my polyfill supports legacy properties "keyCode", "charCode" and "which"

var e = new KeyboardEvent("keydown", {
    bubbles : true,
    cancelable : true,
    char : "Q",
    key : "q",
    shiftKey : true,
    keyCode : 81
});

Examples here

Additionally here is cross-browser initKeyboardEvent separately from my polyfill: (gist)

Polyfill demo

Did you dispatch the event correctly?

function simulateKeyEvent(character) {
  var evt = document.createEvent("KeyboardEvent");
  (evt.initKeyEvent || evt.initKeyboardEvent)("keypress", true, true, window,
                    0, 0, 0, 0,
                    0, character.charCodeAt(0)) 
  var canceled = !body.dispatchEvent(evt);
  if(canceled) {
    // A handler called preventDefault
    alert("canceled");
  } else {
    // None of the handlers called preventDefault
    alert("not canceled");
  }
}

If you use jQuery, you could do:

function simulateKeyPress(character) {
  jQuery.event.trigger({ type : 'keypress', which : character.charCodeAt(0) });
}

This is due to a bug in Webkit.

You can work around the Webkit bug using createEvent('Event') rather than createEvent('KeyboardEvent'), and then assigning the keyCode property. See this answer and this example.

The Mozilla Developer Network provides the following explanation:

  1. Create an event using event = document.createEvent("KeyboardEvent")
  2. Init the keyevent

using:

event.initKeyEvent (type, bubbles, cancelable, viewArg, 
       ctrlKeyArg, altKeyArg, shiftKeyArg, metaKeyArg, 
           keyCodeArg, charCodeArg)
  1. Dispatch the event using yourElement.dispatchEvent(event)

I don't see the last one in your code, maybe that's what you're missing. I hope this works in IE as well...

I am not very good with this but KeyboardEvent => see KeyboardEvent is initialized with initKeyEvent .
Here is an example for emitting event on <input type="text" /> element

document.getElementById("txbox").addEventListener("keypress", function(e) {
  alert("Event " + e.type + " emitted!\nKey / Char Code: " + e.keyCode + " / " + e.charCode);
}, false);

document.getElementById("btn").addEventListener("click", function(e) {
  var doc = document.getElementById("txbox");
  var kEvent = document.createEvent("KeyboardEvent");
  kEvent.initKeyEvent("keypress", true, true, null, false, false, false, false, 74, 74);
  doc.dispatchEvent(kEvent);
}, false);
<input id="txbox" type="text" value="" />
<input id="btn" type="button" value="CLICK TO EMIT KEYPRESS ON TEXTBOX" />

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