单片机,51c``电子琴 里面的东东`并不都是原创的,有参考老师音乐卡里面的程序.和一位高手同学的程序`````` ``所以``这程序就有所保留``SoundPlay.h头文件暂不发布,如有需要`可以发信息询问`谢谢! #include <REG52.H> #include "SoundPlay.h" #define uchar unsigned char #define uint unsigned int uchar table[11]={0xc0,0xf9,0xa4,0xb0,0x99,0x92,0x82,0xf8,0x80,0x90,0xff}; //数码管字型码1~9和数码管熄灭字型码 unsigned char code Music_1[]={ 0x15,0x02, 0x00,0x00 }; unsigned char code Music_2[]={ 0x16,0x02, 0x00,0x00 }; unsigned char code Music_3[]={ 0x17,0x02, 0x00,0x00 }; unsigned char code Music_4[]={ 0x18,0x02, 0x00,0x00 }; unsigned char code Music_5[]={ 0x19,0x02, 0x00,0x00 }; unsigned char code Music_6[]={ 0x1A,0x02, 0x00,0x00 }; unsigned char code Music_7[]={ 0x1B,0x02, 0x00,0x00 }; unsigned char code Music_8[]={ 0x1F,0x02, 0x00,0x00 }; unsigned char code Music_9[]={ 0x20,0x02, 0x00,0x00 }; //两只蝴蝶 unsigned char code Music_10[]={ 0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x16,0x03,0x17,0x01, 0x16,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x01,0x10,0x03, 0x15,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,0x16,0x03, 0x15,0x03, 0x10,0x03, 0x15,0x03, 0x16,0x01,0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x19,0x03,0x19,0x01, 0x19,0x03, 0x1A,0x03, 0x19,0x03, 0x17,0x01,0x16,0x03, 0x16,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,0x16,0x03, 0x15,0x03, 0x10,0x03, 0x10,0x0D, 0x15,0x00,0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03,0x1B,0x03, 0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03,0x16,0x0D, 0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03,0x1A,0x02, 0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03,0x16,0x01, 0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03,0x19,0x02, 0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E,0x1B,0x04, 0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E,0x1B,0x04, 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03,0x17,0x0D, 0x16,0x03, 0x17,0x03, 0x19,0x01, 0x19,0x03,0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03, 0x1B,0x03,0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03, 0x16,0x03,0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03, 0x1A,0x02,0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x01,0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03, 0x19,0x03,0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,0x17,0x16, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03, 0x0F,0x02,0x10,0x03, 0x15,0x00, 0x00,0x00 }; //同一首歌 unsigned char code Music_11[]={ 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x66, 0x18,0x03,0x17,0x02, 0x15,0x02, 0x16,0x01, 0x15,0x02, 0x10,0x02,0x15,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x02,0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x02, 0x18,0x66,0x17,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x16,0x00,0x17,0x01, 0x19,0x02, 0x1B,0x02, 0x1B,0x70, 0x1A,0x03,0x1A,0x01, 0x19,0x02, 0x19,0x03, 0x1A,0x03, 0x1B,0x02,0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x18,0x66, 0x18,0x03,0x19,0x02, 0x1A,0x02, 0x19,0x0C, 0x18,0x0D, 0x17,0x03,0x16,0x01, 0x11,0x02, 0x11,0x03, 0x10,0x03, 0x0F,0x0C,0x10,0x02, 0x15,0x00, 0x1F,0x01, 0x1A,0x01, 0x18,0x66,0x19,0x03, 0x1A,0x01, 0x1B,0x02, 0x1B,0x03, 0x1B,0x03,0x1B,0x0C, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x1F,0x01,0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x1A,0x01, 0x10,0x02,0x10,0x03, 0x10,0x03, 0x1A,0x0C, 0x18,0x0D, 0x17,0x03,0x16,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x70,0x18,0x03, 0x17,0x02, 0x15,0x03, 0x15,0x03, 0x16,0x66,0x16,0x03, 0x16,0x02, 0x16,0x03, 0x15,0x03, 0x10,0x02,0x10,0x01, 0x11,0x01, 0x11,0x66, 0x10,0x03, 0x0F,0x0C,0x1A,0x02, 0x19,0x02, 0x16,0x03, 0x16,0x03, 0x18,0x66,0x18,0x03, 0x18,0x02, 0x17,0x03, 0x16,0x03, 0x19,0x00,0x00,0x00 }; //挥着翅膀的女孩 unsigned char code Music_12[]={ 0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x03,0x16,0x03, 0x17,0x03, 0x17,0x03, 0x17,0x03, 0x18,0x03,0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x02, 0x18,0x03,0x17,0x03, 0x15,0x02, 0x18,0x03, 0x17,0x03, 0x18,0x02,0x10,0x03, 0x15,0x03, 0x16,0x02, 0x15,0x03, 0x16,0x03,0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x1A,0x03,0x1B,0x03, 0x1F,0x03, 0x1F,0x03, 0x17,0x03, 0x18,0x03,0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x03, 0x17,0x03,0x18,0x03, 0x1F,0x03, 0x1F,0x02, 0x16,0x03, 0x17,0x03,0x18,0x03, 0x17,0x03, 0x18,0x03, 0x20,0x03, 0x20,0x02,0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,0x1A,0x03, 0x19,0x03, 0x15,0x03, 0x15,0x03, 0x17,0x03,0x16,0x66, 0x17,0x04, 0x18,0x04, 0x18,0x03, 0x19,0x03,0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,0x1A,0x03, 0x19,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,0x1F,0x00, 0x1A,0x03, 0x1A,0x03, 0x1A,0x03, 0x1B,0x03,0x1B,0x03, 0x1A,0x03, 0x19,0x03, 0x19,0x02, 0x17,0x03,0x15,0x17, 0x15,0x03, 0x16,0x03, 0x17,0x03, 0x18,0x03,0x17,0x04, 0x18,0x0E, 0x18,0x03, 0x17,0x04, 0x18,0x0E,0x18,0x66, 0x17,0x03, 0x18,0x03, 0x17,0x03, 0x18,0x03,0x20,0x03, 0x20,0x02, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66,0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03, 0x1B,0x03,0x1F,0x66, 0x1F,0x04, 0x1B,0x0E, 0x1B,0x03, 0x19,0x03,0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,0x15,0x03, 0x15,0x03, 0x17,0x03, 0x16,0x66, 0x17,0x04,0x18,0x04, 0x18,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,0x1F,0x66, 0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03,0x1B,0x03, 0x1F,0x66, 0x1F,0x03, 0x1B,0x03, 0x19,0x03,0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,0x19,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x00, 0x18,0x02,0x18,0x03, 0x1A,0x03, 0x19,0x0D, 0x15,0x03, 0x15,0x02,0x18,0x66, 0x16,0x02, 0x17,0x02, 0x15,0x00, 0x00,0x00 }; //*****************************Music****************************************************** void delay(void) { unsigned char i,j,k; for(i=0.00002;i>0;i--) for(j=0.00002;j>0;j--) for(k=0.00248;k>0;k--); }void main() {uchar a,b,key; // a是列码,b是行码P0=table[0];while(1){P3=0x0f;a=P3;if(a!=0x0f){delay( );P3=0x0f;a=P3;if(a!=0x0f){a=0xdf; //首先检测第一行是否有按键按下while(a!=0xff) //如果a=0xff,则说明检测完所有列了{P3=a;if(P3!=a) //如果P3!=a,则说明该行有按键按下{b=P3|0xf0; //求出行码bwhile(P3!=a); //等待按键释放key=(~a)+(~b); //key等于行码和列码分别取反后相加,则key里面的两个16进制数分别表示行和列,为1的位则表示哪行哪列switch(key){case 0x21: key=1;InitialSound();Play(Music_1,0,3,360);break; //key=0x21,则说明第1列,第1行有按键按下,则KEY=1case 0x22: key=4;InitialSound();Play(Music_4,0,3,360); break; //key=0x22,则说明第1列,第2行有按键按下,则KEY=4case 0x24: key=7;InitialSound();Play(Music_7,0,3,360); break; //key=0x24,则说明第1列,第3行有按键按下,则KEY=7case 0x28: key=10;InitialSound();Play(Music_10,0,3,360);break; //key=0x28,则说明第1列,第4行有按键按下,即*号键按下,则KEY=10,MODE1音乐响起case 0x41: key=2;InitialSound();Play(Music_2,0,3,360); break;case 0x42: key=5;InitialSound();Play(Music_5,0,3,360); break;case 0x44: key=8;InitialSound();Play(Music_8,0,3,360); break;case 0x48: key=0;InitialSound();Play(Music_11,0,3,360);break;case 0x81: key=3;InitialSound();Play(Music_3,0,3,360); break;case 0x82: key=6;InitialSound();Play(Music_6,0,3,360); break;case 0x84: key=9;InitialSound();Play(Music_9,0,3,360); break;case 0x88: key=10;InitialSound();Play(Music_12,0,3,360);break;default: break;} P0=table[key]; //从table中送字开进码到P0口显示a=0xff; //a=0xff,退出检测}else{a=(a<<1)|0x01; //如果该行没有按键按下,则检测下一行}}}}} } //***********************************************************************************