我在这里创建了三个矩形。创建第三个矩形后,我想旋转第一个矩形。如何获取第一个矩形的引用?
解决方案画布只是一个哑像素的网格。它不明白它上面画的是什么形状。您的代码(或您的代码使用的库)必须跟踪您绘制的形状。
相反,它听起来像是您希望库创建场景图,如 EaselJS , Paper.js 或 KineticJS 。这些库将维护一个数据结构,用于跟踪画布上已绘制的形状,然后当您想操纵这些形状时,它们将重新绘制它们。
Take a look at this example:
var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); // First rectangle created ctx.fillRect(20,20,150,100); // Second rectangle created ctx.fillRect(20,150,150,100); // Third rectangle created ctx.fillRect(20,300,150,100);I created three rectangles here. After creating third rectangle I want to rotate first rectangle. How do i get reference of first rectangle now?
解决方案A canvas is just a dumb grid of pixels. It doesn't understand what shapes have been drawn on it. Your code (or a library that your code uses) must keep track of the shapes that you've drawn.
Instead, it sounds like you want a library to create a scene graph, like EaselJS, Paper.js, or KineticJS. These libraries will maintain a data structure that tracks what shapes have been drawn on the canvas, and they will then redraw them when you want to manipulate those shapes.