I'm looking for a jquery or javascript image magnifier on hover that does not require two images ( large and small ) to work. I've searched for hours and haven't found any that work the way they are said to.
- iZoom,
- jQZoom,
- tjpZoom,
- Image Magnify,
- ImageZoom,
- ImageLens,
- Loupe
have all been tried and don't work for one reason or another with my current config.
So at this point I'm looking for non-googled results since I've gone through 25 pages of results from 'jquery Image Magnifier' and nothing has worked.
I'm looking for a jquery or javascript image magnifier on hover that does not require two images ( large and small ) to work. I've searched for hours and haven't found any that work the way they are said to.
- iZoom,
- jQZoom,
- tjpZoom,
- Image Magnify,
- ImageZoom,
- ImageLens,
- Loupe
have all been tried and don't work for one reason or another with my current config.
So at this point I'm looking for non-googled results since I've gone through 25 pages of results from 'jquery Image Magnifier' and nothing has worked.
Share Improve this question edited Dec 15, 2011 at 10:36 Gautam 7,95814 gold badges67 silver badges106 bronze badges asked May 20, 2011 at 16:00 sadmicrowavesadmicrowave 41k34 gold badges115 silver badges184 bronze badges 9-
2
Why not make your own? It's a simple
animate({width: '100%'})
if the image is scaled down. – Blender Commented May 20, 2011 at 16:02 - 3 If all the big plugins don't work for you, what is so unique about your situation? – Michael Haren Commented May 20, 2011 at 16:03
- I wouldn't suggest to only use one image since all large images have to be loaded in that case which consumes a lot of bandwidth. – pimvdb Commented May 20, 2011 at 16:03
- Look at this dynamicdrive./dynamicindex4/imagemagnify.htm , this seems to use single image, but obviously magnifying the same, it gets pixellated. – Satish Commented May 20, 2011 at 16:05
- @satish - I've tried that one and it has bugs – sadmicrowave Commented May 20, 2011 at 16:14
1 Answer
Reset to default 3You could render a duplicate of the image in a hidden canvas, grab a rectangle around the mouse position and render a magnification of this part in a second visible canvas. It is written in very few lines of code - even in plain Javascript:
var zoom = function(img){
var canS = document.createElement('canvas'),
can = document.createElement('canvas'),
ctxS = canS.getContext('2d'),
ctx = can.getContext('2d'),
id = ctx.createImageData(240,240),
de = document.documentElement;
can.className = 'zoom';
can.width = can.height = 240;
canS.width = img.width;
canS.height = img.height;
img.parentElement.insertBefore(can,img.nextSibling);
ctxS.drawImage(img,0,0);
img.onmousemove = function(e){
var idS=ctxS.getImageData(
e.clientX-e.target.offsetLeft+(window.pageXOffset||de.scrollLeft)-20,
e.clientY-e.target.offsetTop+(window.pageYOffset||de.scrollTop)-20,
40,40);
for (var y=0;y<240;y++)
for (var x=0;x<240;x++)
for (var i=0;i<4;i++)
id.data[(240*y+x)*4+i] = idS.data[(40*~~(y/6)+~~(x/6))*4+i];
ctx.putImageData(id,0,0);
}
}
Example: http://kirox.de/test/magnify.html
There's a link to an improved version featuring an adjustable round lens with light effects and barrel distortion. Also works with canvases.
Restrictions:
- does not work with cross domain image URLs
- does not work in older versions of IE
- in the current version of Firefox 25 there is a significant slowdown after a while of hovering