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javascript - Trying to get responsive window and shapes using p5.js - Stack Overflow

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I'm making my way through JavaScript tutorials (using p5.js) and was interested in coding a responsive screen with four shapes that scale down and stick next to each other while doing so.

Is defining a separate variable for y enough, or would it be better to redefine all the shapes by a new set of x and y variables? Window height/width seems like it should be the correct code to use.

My code:

function setup() {
  createCanvas(window.innerWidth, window.innerHeight);
}

function draw() {
  background(200);
  noStroke();

  var labelw = window.innerWidth/8;
  var labelh = labelw/4;
  var sectionw = window.innerWidth;
  var sectionh = window.innerHeight;

  // Red
  if(window.innerWidth/2 < window.innerHeight){
    fill(200, 50, 50);
    rect(0, 0, sectionw/2, sectionw/4)
  }

  // Blue
  if(window.innerWidth/2 < window.innerHeight){
    fill(50, 50, 200);
    rect(sectionw/2, 0, sectionw/2, sectionw/4)
  }

  // Green
  if(window.innerWidth/2 < window.innerHeight){
    fill(130, 230, 130);
    rect(0, sectionh/2, sectionw/2, sectionw/4)
  }

  // Purple
  if(window.innerWidth/2 < window.innerHeight){
    fill(190, 100, 230);
    rect(sectionw/2, sectionh/2, sectionw/2, sectionw/4)
  }

  // label1
  fill(50)
  rect(0, 0, labelw, labelh)
  fill(255);
  textSize(labelw/10);
  text("Test Label\nTestIdeo, 19xx-20xx",0, 0, 200, 200);
}
<script src=".js/0.5.16/p5.js"></script>
<html>
  <head></head>
  <body></body>
</html>

I'm making my way through JavaScript tutorials (using p5.js) and was interested in coding a responsive screen with four shapes that scale down and stick next to each other while doing so.

Is defining a separate variable for y enough, or would it be better to redefine all the shapes by a new set of x and y variables? Window height/width seems like it should be the correct code to use.

My code:

function setup() {
  createCanvas(window.innerWidth, window.innerHeight);
}

function draw() {
  background(200);
  noStroke();

  var labelw = window.innerWidth/8;
  var labelh = labelw/4;
  var sectionw = window.innerWidth;
  var sectionh = window.innerHeight;

  // Red
  if(window.innerWidth/2 < window.innerHeight){
    fill(200, 50, 50);
    rect(0, 0, sectionw/2, sectionw/4)
  }

  // Blue
  if(window.innerWidth/2 < window.innerHeight){
    fill(50, 50, 200);
    rect(sectionw/2, 0, sectionw/2, sectionw/4)
  }

  // Green
  if(window.innerWidth/2 < window.innerHeight){
    fill(130, 230, 130);
    rect(0, sectionh/2, sectionw/2, sectionw/4)
  }

  // Purple
  if(window.innerWidth/2 < window.innerHeight){
    fill(190, 100, 230);
    rect(sectionw/2, sectionh/2, sectionw/2, sectionw/4)
  }

  // label1
  fill(50)
  rect(0, 0, labelw, labelh)
  fill(255);
  textSize(labelw/10);
  text("Test Label\nTestIdeo, 19xx-20xx",0, 0, 200, 200);
}
<script src="https://cdnjs.cloudflare./ajax/libs/p5.js/0.5.16/p5.js"></script>
<html>
  <head></head>
  <body></body>
</html>

Share Improve this question edited Mar 18, 2021 at 13:30 Peter Mortensen 31.6k22 gold badges110 silver badges133 bronze badges asked Nov 5, 2017 at 19:34 Oliver LeakOliver Leak 431 silver badge3 bronze badges
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1 Answer 1

Reset to default 5

You need to do two things:

First, you need to detect when the screen is resized, and resize the canvas when that happens. The windowResized() and resizeCanvas() functions e in handy for that. See the reference for more info.

Second, you just need to use the width and height variables to draw your shapes. The width and height variables are automatically updated when you resize the canvas.

Putting it all together, it would look like this:

function setup() {
    createCanvas(windowWidth, windowHeight);
} 

function draw() {
    fill(255, 0, 0);
    rect(0, 0, width/2, height/2);

    fill(0, 255, 0);
    rect(width/2, 0, width/2, height/2);

    fill(0, 0, 255);
    rect(0, height/2, width/2, height/2);

    fill(255, 255, 0);
    rect(width/2, height/2, width/2, height/2);
}

function windowResized() {
  resizeCanvas(windowWidth, windowHeight);
}
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