I have written a small web application but am missing some cool functionality. I want to play a sound when the user clicks the link, but after playing the sound continues to navigate to the URL the link points to.
Any ideas?
I have written a small web application but am missing some cool functionality. I want to play a sound when the user clicks the link, but after playing the sound continues to navigate to the URL the link points to.
Any ideas?
Share Improve this question asked Feb 4, 2011 at 5:47 Zac BrownZac Brown 6,09319 gold badges61 silver badges107 bronze badges 1- I wonder how this will mesh with IE's similar (mis)feature - the Navigation Completed click. – Piskvor left the building Commented Feb 4, 2011 at 6:46
2 Answers
Reset to default 5While the pursuit of coolness is a worthy ideal, I would strongly remend against playing a sound when a user clicks a link (or at any time!). As both a user and a web developer this would startle me right to the back button. Only several minutes later would I be witty enough to think that I just time traveled to the mid 1990's
EDIT
unless you're going for something retro, like this: (which i highly suspect you aren't)
http://www2.warnerbros./spacejam/movie/jam.htm
EDIT II
Hmm... well I guess a being a game changes things a little. I would remend binding the click event with jquery to append a sound file to the dom, something like this:
$('a').click(function(){
$('body').append('<embed src="/path/to/your/sound.wav" autostart="true" hidden="true" loop="false">');
pause(1000); //Number of milliseconds to pause
window.location = http://www.asdf. //new url to go to
});
function pause(milliseconds) {
var dt = new Date();
while ((new Date()) - dt <= milliseconds) { /* Do nothing */ }
}
Attach an onclick handler to the link with JavaScript. This function will need to:
Inject or activate a Flash movie or other object capable of playing the audio. JavaScript has no audio-generation abilities itself.
Start a timer to redirect to the link's original location after a suitable delay to load and play the sound. Use
window.location
to redirect the browser to the URL.return false
to stop the default click action (leaving the page) from occurring too fast for the sound to play.