I am trying to do an interactive drawing using Fabric.js. Now I can draw a rectangle by using mouse. But after I finish drawing the rectangle, I can not select it unless I resize it once by using the left top controller after drawing. I wonder what break the event system.
Here is my code: /
var canvas = new fabric.Canvas('canvas');
var rect = new fabric.Rect({
top : 100,
left : 100,
width : 60,
height : 70,
fill : 'red'
});
canvas.add(rect);
canvas.on('mouse:down', function (option) {
console.log(option);
if (typeof option.target != "undefined") {
return;
} else {
var startY = option.e.offsetY,
startX = option.e.offsetX;
console.log(startX, startY);
var rect2 = new fabric.Rect({
top : startY,
left : startX,
width : 0,
height : 0,
fill : 'transparent',
stroke: 'red',
strokewidth: 4
});
canvas.add(rect2);
console.log("added");
canvas.on('mouse:move', function (option) {
var e = option.e;
rect2.set('width', e.offsetX - startX);
rect2.set('height', e.offsetY - startY);
rect2.saveState();
});
}
});
canvas.on('mouse:up', function () {
canvas.off('mouse:move');
});
I am trying to do an interactive drawing using Fabric.js. Now I can draw a rectangle by using mouse. But after I finish drawing the rectangle, I can not select it unless I resize it once by using the left top controller after drawing. I wonder what break the event system.
Here is my code: http://jsfiddle/rmFgX/1/
var canvas = new fabric.Canvas('canvas');
var rect = new fabric.Rect({
top : 100,
left : 100,
width : 60,
height : 70,
fill : 'red'
});
canvas.add(rect);
canvas.on('mouse:down', function (option) {
console.log(option);
if (typeof option.target != "undefined") {
return;
} else {
var startY = option.e.offsetY,
startX = option.e.offsetX;
console.log(startX, startY);
var rect2 = new fabric.Rect({
top : startY,
left : startX,
width : 0,
height : 0,
fill : 'transparent',
stroke: 'red',
strokewidth: 4
});
canvas.add(rect2);
console.log("added");
canvas.on('mouse:move', function (option) {
var e = option.e;
rect2.set('width', e.offsetX - startX);
rect2.set('height', e.offsetY - startY);
rect2.saveState();
});
}
});
canvas.on('mouse:up', function () {
canvas.off('mouse:move');
});
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edited Mar 8, 2014 at 12:59
kangax
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asked Mar 4, 2014 at 8:32
TomTom
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1 Answer
Reset to default 7updated the fiddle http://jsfiddle/rmFgX/5/
For an object when changing position/dimension -related properties (left, top, scale, angle, etc.)
set does not update position of object's borders/controls.
If you need to update those, call:
setCoords()
.