I am working on a Task which involves dragging of images and checking where it is dropping and performing action if it is dropped on right location. While it is working absolutely fine on anything that has a mouse it does not work on a touchscreen. How can achieve this goal on a touchscreen. using Vuejs 2 or vanilla javascript
Drag Item
<v-row v-for="(item, iterator) in Activity.drag_items" :key="item.class" :class="[item.class, item.status]" class="drag-item">
<v-img
draggable
@dragstart='startDrag($event, item, iterator)'
:src="require(`@/assets/img/activities/activity_2/${item.item_img}`)"
contain
:class="item.status"
></v-img>
</v-row>
Drop Item
<a @drop='onDrop($event, Activity)' @dragover.prevent @dragenter.prevent></a>
On Drag Function
startDrag(evt, item, index){
evt.dataTransfer.dropEffect = 'move';
evt.dataTransfer.effectAllowed = 'move';
evt.dataTransfer.setData('item', JSON.stringify(item));
evt.dataTransfer.setData('index', index);
}
On Drop Function
onDrop(evt, galaxy_location) {}
I am working on a Task which involves dragging of images and checking where it is dropping and performing action if it is dropped on right location. While it is working absolutely fine on anything that has a mouse it does not work on a touchscreen. How can achieve this goal on a touchscreen. using Vuejs 2 or vanilla javascript
Drag Item
<v-row v-for="(item, iterator) in Activity.drag_items" :key="item.class" :class="[item.class, item.status]" class="drag-item">
<v-img
draggable
@dragstart='startDrag($event, item, iterator)'
:src="require(`@/assets/img/activities/activity_2/${item.item_img}`)"
contain
:class="item.status"
></v-img>
</v-row>
Drop Item
<a @drop='onDrop($event, Activity)' @dragover.prevent @dragenter.prevent></a>
On Drag Function
startDrag(evt, item, index){
evt.dataTransfer.dropEffect = 'move';
evt.dataTransfer.effectAllowed = 'move';
evt.dataTransfer.setData('item', JSON.stringify(item));
evt.dataTransfer.setData('index', index);
}
On Drop Function
onDrop(evt, galaxy_location) {}
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asked Jun 16, 2021 at 9:46
Muhammad Usama MalikMuhammad Usama Malik
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1 Answer
Reset to default 5As for now, there is no dataTransfer object for touch event. One way to do this is to have methods that copy the value or data and mutate it base on the touch event. In my example I have three methods to simulate the drag and drop with touch
On touch start, I stored the reference that is needed into object, this is similar to dataTransfer.setData(), but added work here is to simulate the feeling of drag and drop by removing item on touchstart and duplicate a new element to follow your touch event
touchstartDrag(e, item, arr) {
// go through origin array
arr.forEach((el, i) => {
if (el == item) {
// store it as reference
this.touchDragItem = {
item: item,
index: i,
arr: arr
}
// remove item in the array, or you can change opacity
arr.splice(i, 1)
}
})
let image = document.createElement("img"); // Create a new element
image.setAttribute("id", "image-float");
// get the image from the stored reference
image.src = `https://cdn.quasar.dev/img/avatar${this.touchDragItem.item}.jpg`;
image.width = 100
image.height = 100
// position the image to the touch, can be improve to detect the position of touch inside the image
let left = e.touches[0].pageX;
let top = e.touches[0].pageY;
image.style.position = 'absolute'
image.style.left = left + 'px';
image.style.top = top + 'px';
document.getElementById('app').appendChild(image);
},
On touchmove, this is purely to simulate the dragging feeling that you get from dnd, get the element created in touchstart and make it follow your touchmove
touchmoveDrag(e) {
// on touch move or dragging, we get the newly created image element
let image = document.getElementById('image-float')
// this will give us the dragging feeling of the element while actually it's a different element
let left = e.touches[0].pageX;
let top = e.touches[0].pageY;
image.style.position = 'absolute'
image.style.left = left + 'px';
image.style.top = top + 'px';
this.touchX = e.touches[0].pageX
this.touchY = e.touches[0].pageY
},
On touch end where you define your drop function. Because there is no drop event, you have to manually detect your touch according to the dropzone, if it's outside the dropzone, define your logic, if it's within, execute it accordingly as you define dataTransfer.getData()
touchendDrag(e) {
// remove the image on touch end
let image = document.getElementById('image-float')
image.remove()
// get the dropzone of top and bottom
let rect1 = document.getElementById('top').getBoundingClientRect();
let rect2 = document.getElementById('bottom').getBoundingClientRect()
// to detect the overlap of mouse into the dropzone, as alternative of mouseover
var overlapTop = !(rect1.right < this.touchX ||
rect1.left > this.touchX ||
rect1.bottom < this.touchY ||
rect1.top > this.touchY)
// to detect the overlap of mouse into the dropzone bottom
var overlapBottom = !(rect2.right < this.touchX ||
rect2.left > this.touchX ||
rect2.bottom < this.touchY ||
rect2.top > this.touchY)
// get the stored reference
let ex = this.touchDragItem
// if on touchend the touch is not inside any dropzone, just restore back to the original array
if (!overlapTop && !overlapBottom) {
ex.arr.splice(ex.index, 0, ex.item)
} else {
if (overlapTop) {
if (this.top == ex.arr) {
ex.arr.splice(ex.index, 0, ex.item)
}
if (this.top != ex.arr) {
this.top.push(ex.item)
}
}
if (overlapBottom) {
if (this.bottom == ex.arr) {
ex.arr.splice(ex.index, 0, ex.item)
}
if (this.bottom != ex.arr) {
this.bottom.push(ex.item)
}
}
}
this.touchDragItem = null
},
Overall this is a naive approach to simulate dnd API for touch event, there are plenty of vue.js drag and drop library for you to go, depends on your use case such as sortable.js . But if you want to implement your own touch drag, this is somewhere you can start off
Here is the full working example
new Vue({
el: "#app",
data: {
touchDragItem: null,
touchX: null,
touchY: null,
top: ['1', '2', '3'],
bottom: [],
},
methods: {
dragmouse(e, item) {
e.dataTransfer.dropEffect = 'move'
e.dataTransfer.effectAllowed = 'move'
e.dataTransfer.setData('item', item)
},
onDrop(e, pos) {
let arr = pos == 'top' ? 'bottom' : 'top'
let item = e.dataTransfer.getData('item')
this[arr].forEach((el, i) => {
if (el == item) {
this[arr].splice(i, 1)
this[pos].push(el)
}
})
},
touchstartDrag(e, item, arr) {
// go through origin array
arr.forEach((el, i) => {
if (el == item) {
// store it as reference
this.touchDragItem = {
item: item,
index: i,
arr: arr
}
// remove item in the array, or you can change opacity
arr.splice(i, 1)
}
})
let image = document.createElement("img"); // Create a new element
image.setAttribute("id", "image-float");
// get the image from the stored reference
image.src = `https://cdn.quasar.dev/img/avatar${this.touchDragItem.item}.jpg`;
image.width = 100
image.height = 100
// position the image to the touch, can be improve to detect the position of touch inside the image
let left = e.touches[0].pageX;
let top = e.touches[0].pageY;
image.style.position = 'absolute'
image.style.left = left + 'px';
image.style.top = top + 'px';
document.getElementById('app').appendChild(image);
},
touchmoveDrag(e) {
// on touch move or dragging, we get the newly created image element
let image = document.getElementById('image-float')
// this will give us the dragging feeling of the element while actually it's a different element
let left = e.touches[0].pageX;
let top = e.touches[0].pageY;
image.style.position = 'absolute'
image.style.left = left + 'px';
image.style.top = top + 'px';
this.touchX = e.touches[0].pageX
this.touchY = e.touches[0].pageY
},
touchendDrag(e) {
// remove the image on touch end
let image = document.getElementById('image-float')
image.remove()
// get the dropzone of top and bottom
let rect1 = document.getElementById('top').getBoundingClientRect();
let rect2 = document.getElementById('bottom').getBoundingClientRect()
// to detect the overlap of mouse into the dropzone, as alternative of mouseover
var overlapTop = !(rect1.right < this.touchX ||
rect1.left > this.touchX ||
rect1.bottom < this.touchY ||
rect1.top > this.touchY)
// to detect the overlap of mouse into the dropzone bottom
var overlapBottom = !(rect2.right < this.touchX ||
rect2.left > this.touchX ||
rect2.bottom < this.touchY ||
rect2.top > this.touchY)
// get the stored reference
let ex = this.touchDragItem
// if on touchend the touch is not inside any dropzone, just restore back to the original array
if (!overlapTop && !overlapBottom) {
ex.arr.splice(ex.index, 0, ex.item)
} else {
if (overlapTop) {
if (this.top == ex.arr) {
ex.arr.splice(ex.index, 0, ex.item)
}
if (this.top != ex.arr) {
this.top.push(ex.item)
}
}
if (overlapBottom) {
if (this.bottom == ex.arr) {
ex.arr.splice(ex.index, 0, ex.item)
}
if (this.bottom != ex.arr) {
this.bottom.push(ex.item)
}
}
}
this.touchDragItem = null
},
}
})
body {
background: #20262E;
padding: 20px;
font-family: Helvetica;
}
#app {
background: #fff;
border-radius: 4px;
padding: 20px;
transition: all 0.2s;
}
button {
color: #4fc08d;
}
button {
background: none;
border: solid 1px;
border-radius: 2em;
font: inherit;
padding: 0.75em 2em;
}
.dropzone {
display: flex;
height: fit-content;
min-width: 50px;
min-height: 50px;
background: #2D2D2D;
margin: 10px;
padding: 10px;
}
.dropzone>* {
margin: 0 5px;
}
<script src="https://cdnjs.cloudflare./ajax/libs/vue/2.5.17/vue.js"></script>
<div id="app">
<div id="top" class="dropzone" @drop="onDrop($event,'top')" @dragenter.prevent @dragover.prevent>
<img ref="image" draggable @dragstart="dragmouse($event,item)" @touchstart.prevent="touchstartDrag($event,item,top)" @touchmove="touchmoveDrag" @touchend="touchendDrag" :src="`https://cdn.quasar.dev/img/avatar${item}.jpg`" width="100" height="100" v-for="item in top"
:key="item" />
</div>
<div id="bottom" class="dropzone" @drop="onDrop($event,'bottom')" @dragenter.prevent @dragover.prevent>
<img ref="image" draggable @dragstart="dragmouse($event,item)" @touchstart.prevent="touchstartDrag($event,item,bottom)" @touchmove="touchmoveDrag" @touchend="touchendDrag" :src="`https://cdn.quasar.dev/img/avatar${item}.jpg`" width="100" height="100"
v-for="item in bottom" :key="item" />
</div>
</div>