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graphics - How to render the light source itself in raytracing? - Stack Overflow

programmeradmin8浏览0评论

I'm following some articles to render a simple scene consisting of several spheres and light source. My question is, how would you render the light source itself? For example, a round light bulb, or a glowing sphere.

The solution I came up with is to put a sphere at the light source, and when deciding whether the object is in shadow or not, this particular light source ignore the sphere.

Are there better ways?

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