I'm encountering a visual discrepancy in my Unreal Engine 5.4 VR project where the left eye renders shadows differently than the right eye when using a Vive focus (or Vive Pro, they have the same problem). This only occurs in VR mode. In detail, the left eye renders a strange large shadow, similar in shape to the elongated shadow cast by a very low light source. At the same time, a small movement of the head will cause a large change in the shadow, the right eye is completely normal, and the shadow rendering is also consistent with normal conditions.
camera - Unreal Engine VR Project: Different Shadows in Left Eye vs. Right Eye ( Vive Pro ) - Stack Overflow
评论列表(0)
- 暂无评论