I want to toggle a property of an object in an array. The array looks as follows. This is being used in a react ponent and When a user clicks on a button I want to toggle the winner.
const initialFixtures = [{
teams: {
home: 'Liverpool',
away: 'Manchester Utd'
},
winner: 'Liverpool'
},
{
teams: {
home: 'Chelsea',
away: 'Fulham'
},
winner: 'Fulham'
}, ,
{
teams: {
home: 'Arsenal',
away: 'Tottenham'
},
winner: 'Arsenal'
}
];
My react code looks something like this
function Parent = () => {
const [fixtures, setUpdateFixtures] = useState(initialFixtures)
const toggleWinner = (index) => {
const updatedFixtures = fixtures.map((fixture, i) => {
if (i === index) {
return {
...fixture,
winner: fixture.winner === home ? away : home,
};
} else {
return fixture;
}
})
setUpdateFixtures(updatedFixtures);
}
return <Fixtures fixtures={fixtures} toggleWinner={toggleWinner} />;
}
function Fixtures = ({ fixtures, toggleWinner }) => {
fixtures.map((fixture, index) => (
<div>
<p>{fixture.winner} </p>
<button onClick = {() => toggleWinner(index)}> Change Winner</button>
</div>
))
}
the code works but it feels like it is a bit too much. I am sure there is a better more succinct way of doing this. Can anyone advise? I do need to pass the fixtures in from the parent of the Fixture
ponent for architectural reasons.
I want to toggle a property of an object in an array. The array looks as follows. This is being used in a react ponent and When a user clicks on a button I want to toggle the winner.
const initialFixtures = [{
teams: {
home: 'Liverpool',
away: 'Manchester Utd'
},
winner: 'Liverpool'
},
{
teams: {
home: 'Chelsea',
away: 'Fulham'
},
winner: 'Fulham'
}, ,
{
teams: {
home: 'Arsenal',
away: 'Tottenham'
},
winner: 'Arsenal'
}
];
My react code looks something like this
function Parent = () => {
const [fixtures, setUpdateFixtures] = useState(initialFixtures)
const toggleWinner = (index) => {
const updatedFixtures = fixtures.map((fixture, i) => {
if (i === index) {
return {
...fixture,
winner: fixture.winner === home ? away : home,
};
} else {
return fixture;
}
})
setUpdateFixtures(updatedFixtures);
}
return <Fixtures fixtures={fixtures} toggleWinner={toggleWinner} />;
}
function Fixtures = ({ fixtures, toggleWinner }) => {
fixtures.map((fixture, index) => (
<div>
<p>{fixture.winner} </p>
<button onClick = {() => toggleWinner(index)}> Change Winner</button>
</div>
))
}
the code works but it feels like it is a bit too much. I am sure there is a better more succinct way of doing this. Can anyone advise? I do need to pass the fixtures in from the parent of the Fixture
ponent for architectural reasons.
-
Where's
changeWinner
function? – frogatto Commented Jan 23, 2019 at 9:55 -
Where and the
home
andaway
variables declared ? – Treycos Commented Jan 23, 2019 at 9:57 - the code works but it feels like it is a bit too much. Code review requests are off-topic here. Look at CR – hindmost Commented Jan 23, 2019 at 9:59
-
1
Quick question. How is this:
function Parent = () => {
working?? – Rajesh Commented Jan 23, 2019 at 10:08 - it is a functional ponent being rendered in App. It is using Hooks if that is what you are asking? – peter flanagan Commented Jan 23, 2019 at 10:36
6 Answers
Reset to default 4const updatedFixtures = [...fixtures];
const fixture = updatedFixtures[i];
updatedFixtures[i] = {
...fixture,
winner: fixture.winner === fixture.teams.home ? fixture.teams.away : fixture.teams.home,
};
You can slice the fixtures array into three parts:
from 0 to
index
:fixtures.slice(0, index)
. This part is moved to the new array intact.The single item at
index
. This part/item is thrown away because of being changed and a new item is substituted.The rest of the array:
fixtures.slice(index + 1)
.
Next, put them into a new array:
const newFixtures = [
...fixtures.slice(0, index), // part 1
{/* new item at 'index' */}, // part 2
...fixtures.slice(index + 1) // part 3
];
To construct the new item:
Using spread operator:
const newFixture = { ...oldFixture, winner: /* new value */ };
Using
Object.assign
:const newFixture = Object.assign({}, oldFixture, { winner: /* new value */ });
if you write your code in such a way - this will do the job.
const toggleWinner = index => {
const { winner, teams: { home, away } } = fixtures[index];
fixtures[index].winner = winner === home ? away : home;
setUpdateFixtures([...fixtures]);
};
Setting a new array of fixtures to state is pletely enough to trigger render
on Fixtures
ponent.
I have made a working example for you.
You can use libraries like immer to update nested states easily.
const initialFixtures = [{
teams: {
home: 'Liverpool',
away: 'Manchester Utd'
},
winner: 'Liverpool'
},
{
teams: {
home: 'Chelsea',
away: 'Fulham'
},
winner: 'Fulham'
}, ,
{
teams: {
home: 'Arsenal',
away: 'Tottenham'
},
winner: 'Arsenal'
}
];
const newState = immer.default(initialFixtures, draft => {
draft[1].winner = "something";
});
console.log(newState);
<script src="https://cdn.jsdelivr/npm/[email protected]/dist/immer.umd.js"></script>
If you are fortable to use a class based approach, you can try something like this:
- Create a class that holds property value for team.
- Create a boolean property in this class, say
isHomeWinner
. This property will decide the winner. - Then create a getter property
winner
which will lookupthis.isHomeWinner
and will give necessary value. - This will enable you to have a clean
toggle
function:this.isHomeWinner = !this.isHomeWinner
.
You can also write your toggleWinner
as:
const toggleWinner = (index) => {
const newArr = initialFixtures.slice();
newArr[index].toggle();
return newArr;
};
This looks clean and declarative. Note, if immutability is necessary then only this is required. If you are fortable with mutating values, just pass fixture.toggle
to your react ponent. You may need to bind context, but that should work as well.
So it would look something like:
function Fixtures = ({ fixtures, toggleWinner }) => {
fixtures.map((fixture, index) => (
<div>
<p>{fixture.winner} </p>
<button onClick = {() => fixture.toggle() }> Change Winner</button>
// or
// <button onClick = { fixture.toggle.bind(fixture) }> Change Winner</button>
</div>
))
}
Following is a sample of class and its use:
class Fixtures {
constructor(home, away, isHomeWinner) {
this.team = {
home,
away
};
this.isHomeWinner = isHomeWinner === undefined ? true : isHomeWinner;
}
get winner() {
return this.isHomeWinner ? this.team.home : this.team.away;
}
toggle() {
this.isHomeWinner = !this.isHomeWinner
}
}
let initialFixtures = [
new Fixtures('Liverpool', 'Manchester Utd'),
new Fixtures('Chelsea', 'Fulham', false),
new Fixtures('Arsenal', 'Tottenham'),
];
const toggleWinner = (index) => {
const newArr = initialFixtures.slice();
newArr[index].toggle();
return newArr;
};
initialFixtures.forEach((fixture) => console.log(fixture.winner))
console.log('----------------')
initialFixtures = toggleWinner(1);
initialFixtures.forEach((fixture) => console.log(fixture.winner))
initialFixtures = toggleWinner(2);
console.log('----------------')
initialFixtures.forEach((fixture) => console.log(fixture.winner))
const toggleWinner = (index) => {
let updatedFixtures = [...fixtures].splice(index, 1, {...fixtures[index],
winner: fixtures[index].winner === fixtures[index].teams.home
? fixtures[index].teams.away : fixtures[index].teams.home})
setUpdateFixtures(updatedFixtures);
}