I am trying to run this simple line of code —
let FUNJECTOR_KEY = Symbol.for('funjector')
But I keep getting the error — Cannot find name 'Symbol'.
I am new to typescript, so I am not sure if I need to include something?
In my case I don't want to use a poly fill as explained here — Using es-6 symbols in typescript
I am trying to run this simple line of code —
let FUNJECTOR_KEY = Symbol.for('funjector')
But I keep getting the error — Cannot find name 'Symbol'.
I am new to typescript, so I am not sure if I need to include something?
In my case I don't want to use a poly fill as explained here — Using es-6 symbols in typescript
Share Improve this question edited May 23, 2017 at 11:54 CommunityBot 11 silver badge asked Mar 27, 2016 at 7:06 tusharmathtusharmath 11k13 gold badges61 silver badges85 bronze badges 4- Possible duplicate of Using es-6 symbols in typescript – Fidan Hakaj Commented Mar 27, 2016 at 7:15
- I don't want to use a polyfill. – tusharmath Commented Mar 27, 2016 at 7:23
- Are you piling to ES5 or to ES6 as the target? – jfriend00 Commented Mar 27, 2016 at 7:26
- I see! By default it was piling to ES5, I changed the target to ES6 and it worked! – tusharmath Commented Mar 27, 2016 at 7:29
1 Answer
Reset to default 6TypeScript piler transpiles TS into JS. TSC cannot find the declaration for Symbol
in es5 mode. So your error is purely in pile-time. You don't need polyfill for runtime.
To address this, you can either change your piling target to es6
, so that Symbol
is defined in standard library. Or you can manually add the definition (source).
declare class Symbol {
/** Returns a string representation of an object. */
toString(): string;
/** Returns the primitive value of the specified object. */
valueOf(): Object;
/**
* Returns a new unique Symbol value.
* @param description Description of the new Symbol object.
*/
constructor(description?: string);
/**
* Returns a Symbol object from the global symbol registry matching the given key if found.
* Otherwise, returns a new symbol with this key.
* @param key key to search for.
*/
static for(key: string): Symbol;
/**
* Returns a key from the global symbol registry matching the given Symbol if found.
* Otherwise, returns a undefined.
* @param sym Symbol to find the key for.
*/
static keyFor(sym: Symbol): string;
}
// Well-known Symbols
declare module Symbol {
/**
* A method that determines if a constructor object recognizes an object as one of the
* constructor’s instances.Called by the semantics of the instanceof operator.
*/
const hasInstance: Symbol;
/**
* A Boolean value that if true indicates that an object should be flatten to its array
* elements by Array.prototype.concat.
*/
const isConcatSpreadable: Symbol;
/**
* A Boolean value that if true indicates that an object may be used as a regular expression.
*/
const isRegExp: Symbol;
/**
* A method that returns the default iterator for an object.Called by the semantics of the
* for-of statement.
*/
const iterator: Symbol;
/**
* A method that converts an object to a corresponding primitive value.Called by the
* ToPrimitive abstract operation.
*/
const toPrimitive: Symbol;
/**
* A String value that is used in the creation of the default string description of an object.
* Called by the built- in method Object.prototype.toString.
*/
const toStringTag: Symbol;
/**
* An Object whose own property names are property names that are excluded from the with
* environment bindings of the associated objects.
*/
const unscopables: Symbol;
}
Caveat:
Some type checking does not work on symbol
. For example, you cannot declare a property puted to symbol on interface.