In my project there is a monochromatic screen you can write to and clear. Within the class I have these two lines of code for clearing the screen. the first pushes the current pixel values from the screen onto a stack so the clearscreen can be undone later. The second line clears the screen. the problem is that the undo stack is getting a reference to this.pixels rather than getting the value of it at the time.
this.pushUndo(this.pixels); //this.pixels is an array of ints
this.updateScreen(new Array(64*32)); //this.pixels changes at the end of this line but the undo stack shouldn't change its value
In my project there is a monochromatic screen you can write to and clear. Within the class I have these two lines of code for clearing the screen. the first pushes the current pixel values from the screen onto a stack so the clearscreen can be undone later. The second line clears the screen. the problem is that the undo stack is getting a reference to this.pixels rather than getting the value of it at the time.
this.pushUndo(this.pixels); //this.pixels is an array of ints
this.updateScreen(new Array(64*32)); //this.pixels changes at the end of this line but the undo stack shouldn't change its value
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asked Jan 11, 2019 at 0:25
anthius balaraw Xanthiusanthius balaraw Xanthius
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- you can try cloning object – Nuthan Kumar Commented Jan 11, 2019 at 0:29
2 Answers
Reset to default 5You can use slice to create a shallow copy:
const pixels0 = [0, 1, 2, 3, 4, 5];
const pixels1 = pixels0.slice(0);
// modify only index 0 of copy.
pixels1[0] = 1;
console.log(pixels0);
// expected output: Array [0, 1, 2, 3, 4, 5]
console.log(pixels1);
// expected output: Array [1, 1, 2, 3, 4, 5]
If you need a deep copy, you can check What is the most efficient way to deep clone an object in JavaScript?
I usually do Object.assign
when I need to clone values.
Example:
const clone = Object.assign([], yourArray);
Can you show what is inside the updateScreen
method in your question?