I have a Kinetic JS stage and a layer
var stage = new Kinetic.Stage({
container: 'container',
width : STAGE_WIDTH,
height : STAGE_HEIGHT
});
var layer = new Kinetic.Layer();
I've set the page color to be #bbb.
body {
background: #bbb;
}
I'd like to set the canvas color to be white. But I can't seem to find a method or a way to add a background color to the stage itself or the layer that I add all the object on.
I have a Kinetic JS stage and a layer
var stage = new Kinetic.Stage({
container: 'container',
width : STAGE_WIDTH,
height : STAGE_HEIGHT
});
var layer = new Kinetic.Layer();
I've set the page color to be #bbb.
body {
background: #bbb;
}
I'd like to set the canvas color to be white. But I can't seem to find a method or a way to add a background color to the stage itself or the layer that I add all the object on.
Share Improve this question asked Mar 29, 2013 at 22:16 devcoderdevcoder 1,6852 gold badges22 silver badges29 bronze badges5 Answers
Reset to default 3You can also set the background color of your container element through CSS. That's essentially the same as setting the background color of the stage. If you want a background at the layer level, you'll need to add a filled rectangle or similar, as previously mentioned.
I had the same problem, I wanted to add a "background". I added a rectagle with the 100% height and width, with this code:
var rect = new Kinetic.Rect({
x: 0,
y: 0,
width: stageDimensions.width, //full width
height: stageDimensions.height, //full height
fill: 'white', //background color
});
layer.add(rect);
Since I wanted to be able to remove the "background", this is how I manage to solve my problem.
Hope it helps you.
You can change the background color with JavaScript...
document.getElementById('container').style.background = '#fff';
There isn't an API method to add a background color.
Instead add a colored rectangle that covers the layer.
Of course, add the background rectangle before all other shapes.
Old question, but you can use the get
properties of the stage, and fill a full rectangle, adding it to the layer before anything else. Sample code:
var stage = new Kinetic.Stage({
container: 'canvas-container',
width: 900,
height: 450
});
// create background
var stageBg = new Kinetic.Rect({
x: 0,
y: 0,
width: stage.getWidth(),
height: stage.getHeight(),
fill: "rgb(40,40,40)"
});
layer.add(stageBg);
stage.add(layer);