I'd like to access the audio data in the output/destination buffer. To be specific I would like to save the data to a file. I would also like to add custom effects as AudioNode's.
How can I achieve this with the Web Audio API? I don't see an AudioDestinationBuffer interface or a way to add a custom AudioNode in the specs.
I'd like to access the audio data in the output/destination buffer. To be specific I would like to save the data to a file. I would also like to add custom effects as AudioNode's.
How can I achieve this with the Web Audio API? I don't see an AudioDestinationBuffer interface or a way to add a custom AudioNode in the specs.
Share Improve this question edited Jul 2, 2012 at 8:55 Jan Deinhard asked Jul 2, 2012 at 6:38 Jan DeinhardJan Deinhard 20.2k26 gold badges85 silver badges142 bronze badges2 Answers
Reset to default 5You'll have to add one of these http://www.w3/TR/webaudio/#JavaScriptAudioNode right before connecting to the destination.
This will give you access to the raw audio data, and any processing made by effect nodes etc. will already be applied. Just make sure this is the very last node before the destination.
Here's a little something on how you use the JavaScriptAudioNode http://www.html5rocks./en/tutorials/webaudio/games/#toc-clip-detect, which I hope will illustrate how to access the audio data.
JavaScriptNode
, later renamed to ScriptProcessorNode
, has been deprecated in favor of AudioWorkletNode
. There is an example on the AudioWorkletProcessor MDN page.