I have an error from ESlint, but I don´t understand why. I have read these:
- Expected 'this' to be used by class method
- Eslint : Expected 'this' to be used by class method
- How can I fix 'warning Expected 'this' to be used by class method ' eslint error?
and this:
I still don't understanding what am I doing wrong.
My class
/* eslint-disable no-plusplus */
/* eslint-disable no-undef */
class Player {
constructor(imagePlayer, name, score, positionY, positionX) {
this.imagePlayer = imagePlayer;
this.name = name;
this.score = score;
this.x = positionX;
this.y = positionY;
}
drawPlayer() {
app.map.mapGame[this.y][this.x] = this.imagePlayer;
}
obstacle(y, x) {
let colision = false;
if (app.map.mapGame[y][x] === 1) {
console.log("evaluación");
colision = true;
}
return colision;
}
lastPosition(oldPosition, direction) {
if (direction === left || direction === right) {
app.map.mapGame[this.y][this.x - oldPosition] = 0;
} else {
app.map.mapGame[this.y - oldPosition][this.x] = 0;
}
}
// movements players
movement(direction) {
switch (direction) {
case up:
if (this.y > 0) {
if (this.obstacle(this.y - 1, this.x) === false) {
this.y--;
this.lastPosition(-1, direction);
}
}
break;
case down:
if (this.y < 9) {
if (this.obstacle(this.y + 1, this.x) === false) {
this.y++;
this.lastPosition(+1, direction);
}
}
break;
case left:
if (this.x > 0) {
this.x--;
this.lastPosition(-1, direction);
}
break;
case right:
if (this.x < 14) {
this.x++;
this.lastPosition(+1, direction);
}
break;
default:
console.log("muro");
break;
}
} // movement
}
I have an error from ESlint, but I don´t understand why. I have read these:
- Expected 'this' to be used by class method
- Eslint : Expected 'this' to be used by class method
- How can I fix 'warning Expected 'this' to be used by class method ' eslint error?
and this:
- https://eslint/docs/rules/class-methods-use-this
I still don't understanding what am I doing wrong.
My class
/* eslint-disable no-plusplus */
/* eslint-disable no-undef */
class Player {
constructor(imagePlayer, name, score, positionY, positionX) {
this.imagePlayer = imagePlayer;
this.name = name;
this.score = score;
this.x = positionX;
this.y = positionY;
}
drawPlayer() {
app.map.mapGame[this.y][this.x] = this.imagePlayer;
}
obstacle(y, x) {
let colision = false;
if (app.map.mapGame[y][x] === 1) {
console.log("evaluación");
colision = true;
}
return colision;
}
lastPosition(oldPosition, direction) {
if (direction === left || direction === right) {
app.map.mapGame[this.y][this.x - oldPosition] = 0;
} else {
app.map.mapGame[this.y - oldPosition][this.x] = 0;
}
}
// movements players
movement(direction) {
switch (direction) {
case up:
if (this.y > 0) {
if (this.obstacle(this.y - 1, this.x) === false) {
this.y--;
this.lastPosition(-1, direction);
}
}
break;
case down:
if (this.y < 9) {
if (this.obstacle(this.y + 1, this.x) === false) {
this.y++;
this.lastPosition(+1, direction);
}
}
break;
case left:
if (this.x > 0) {
this.x--;
this.lastPosition(-1, direction);
}
break;
case right:
if (this.x < 14) {
this.x++;
this.lastPosition(+1, direction);
}
break;
default:
console.log("muro");
break;
}
} // movement
}
Error:
Expected 'this' to be used by class method 'obstacle
The obstacle method isn't settled on the full cases just on two of them.
Share Improve this question edited Nov 22, 2022 at 18:47 boj 11.4k5 gold badges41 silver badges58 bronze badges asked Feb 4, 2020 at 20:31 MarfaldoMarfaldo 531 gold badge1 silver badge5 bronze badges 3- @Ambrown Expected 'this' to be used by class method 'obstacle – Marfaldo Commented Feb 4, 2020 at 21:21
- I guess you could have obstacle() and use this.x and this.y instead of asking a new position!? – B. Go Commented Feb 5, 2020 at 0:18
- @B.Go Thanks. I thought the same, but when I used this.x the player does not detect the obstacle. On the other hand, I need to know the new position to avoid the obstacles. – Marfaldo Commented Feb 5, 2020 at 8:59
1 Answer
Reset to default 5The linter is plaining that a method that doesn't use the instance it was called on (this
) shouldn't be an instance method in the first place. It's a bad practice.
You either
- should make it a
static
method, to be called asPlayer.obstacle(x, y)
(and probably be renamed tocheckGlobalMapForObstacle
) - should move the method to the
Map
class where it belongs, as it is checking coordinates against the map contents (this.mapGame[x][y]
).