I tried various custom example. But they are provide only single data, but I need the very last data with round corner
/
Please refer the above link for the sample code in that I need the top most data is in round corner not bottom data
Please refer the above link for the sample code in that I need the top most data is in round corner not bottom data.
Chart.elements.Rectangle.prototype.draw = function() {
debugger;
var ctx = this._chart.ctx;
var vm = this._view;
var left, right, top, bottom, signX, signY, borderSkipped, radius;
var borderWidth = vm.borderWidth;
// Set Radius Here
// If radius is large enough to cause drawing errors a max radius is imposed
var cornerRadius = 10;
if (!vm.horizontal) {
// bar
left = vm.x - vm.width / 2;
right = vm.x + vm.width / 2;
top = vm.y;
bottom = vm.base;
signX = 1;
signY = bottom > top? 1: -1;
borderSkipped = vm.borderSkipped || 'bottom';
} else {
// horizontal bar
left = vm.base;
right = vm.x;
top = vm.y - vm.height / 2;
bottom = vm.y + vm.height / 2;
signX = right > left? 1: -1;
signY = 1;
borderSkipped = vm.borderSkipped || 'left';
}
// Canvas doesn't allow us to stroke inside the width so we can
// adjust the sizes to fit if we're setting a stroke on the line
if (borderWidth) {
// borderWidth shold be less than bar width and bar height.
var barSize = Math.min(Math.abs(left - right), Math.abs(top - bottom));
borderWidth = borderWidth > barSize? barSize: borderWidth;
var halfStroke = borderWidth / 2;
// Adjust borderWidth when bar top position is near vm.base(zero).
var borderLeft = left + (borderSkipped !== 'left'? halfStroke * signX: 0);
var borderRight = right + (borderSkipped !== 'right'? -halfStroke * signX: 0);
var borderTop = top + (borderSkipped !== 'top'? halfStroke * signY: 0);
var borderBottom = bottom + (borderSkipped !== 'bottom'? -halfStroke * signY: 0);
// not bee a vertical line?
if (borderLeft !== borderRight) {
top = borderTop;
bottom = borderBottom;
}
// not bee a horizontal line?
if (borderTop !== borderBottom) {
left = borderLeft;
right = borderRight;
}
}
ctx.beginPath();
ctx.fillStyle = vm.backgroundColor;
ctx.strokeStyle = vm.borderColor;
ctx.lineWidth = borderWidth;
// Corner points, from bottom-left to bottom-right clockwise
// | 1 2 |
// | 0 3 |
var corners = [
[left, bottom],
[left, top],
[right, top],
[right, bottom]
];
// Find first (starting) corner with fallback to 'bottom'
var borders = ['bottom', 'left', 'top', 'right'];
var startCorner = borders.indexOf(borderSkipped, 0);
if (startCorner === -1) {
startCorner = 0;
}
function cornerAt(index) {
return corners[(startCorner + index) % 4];
}
// Draw rectangle from 'startCorner'
var corner = cornerAt(0);
ctx.moveTo(corner[0], corner[1]);
for (var i = 1; i < 4; i++) {
corner = cornerAt(i);
nextCornerId = i+1;
if(nextCornerId == 4){
nextCornerId = 0
}
nextCorner = cornerAt(nextCornerId);
width = corners[2][0] - corners[1][0];
height = corners[0][1] - corners[1][1];
x = corners[1][0];
y = corners[1][1];
var radius = cornerRadius;
// Fix radius being too large
if(radius > height/2){
radius = height/2;
}if(radius > width/2){
radius = width/2;
}
ctx.moveTo(x + radius, y);
ctx.lineTo(x + width - radius, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
ctx.lineTo(x + width, y + height - radius);
ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
ctx.lineTo(x + radius, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
ctx.lineTo(x, y + radius);
ctx.quadraticCurveTo(x, y, x + radius, y);
}
ctx.fill();
if (borderWidth) {
ctx.stroke();
}
};
var data = {
labels: ["Red", "Blue", "Yellow", "Green", "Purple", "Orange"],
datasets: [{
label: '# of Votes',
data: [12, 19, 3, 5, 2, 3],
backgroundColor: [
'rgba(255, 99, 132, 1)',
'rgba(54, 162, 235, 1)',
'rgba(255, 206, 86, 1)',
'rgba(75, 192, 192, 1)',
'rgba(153, 102, 255, 1)',
'rgba(255, 159, 64, 1)'
],
borderWidth: 5
},{
label: '# of Votes',
data: [20, 5, 10, 15, 12, 13],
backgroundColor: [
'rgba(255, 159, 64, 1)',
'rgba(255, 99, 132, 1)',
'rgba(255, 206, 86, 1)',
'rgba(54, 162, 235, 1)',
'rgba(153, 102, 255, 1)',
'rgba(75, 192, 192, 1)'
],
borderWidth: 5
}]
};
var options = {
elements:{ point: {
radius:25,
hoverRadius:35,
pointStyle:'rectRounded'
}},
scales: {
yAxes: [{
ticks: {
beginAtZero:true
},
stacked : true,
radius:25
}],
xAxes: [{
ticks: {
beginAtZero:true
},
stacked : true,
}]
}
};
var ctxBar = document.getElementById("myChart");
var myBarChart = new Chart(ctxBar, {
type: 'bar',
data: data,
options: options
});
I tried various custom example. But they are provide only single data, but I need the very last data with round corner
https://jsfiddle/ankitkothari/7km2ytjo/2/
Please refer the above link for the sample code in that I need the top most data is in round corner not bottom data
Please refer the above link for the sample code in that I need the top most data is in round corner not bottom data.
Chart.elements.Rectangle.prototype.draw = function() {
debugger;
var ctx = this._chart.ctx;
var vm = this._view;
var left, right, top, bottom, signX, signY, borderSkipped, radius;
var borderWidth = vm.borderWidth;
// Set Radius Here
// If radius is large enough to cause drawing errors a max radius is imposed
var cornerRadius = 10;
if (!vm.horizontal) {
// bar
left = vm.x - vm.width / 2;
right = vm.x + vm.width / 2;
top = vm.y;
bottom = vm.base;
signX = 1;
signY = bottom > top? 1: -1;
borderSkipped = vm.borderSkipped || 'bottom';
} else {
// horizontal bar
left = vm.base;
right = vm.x;
top = vm.y - vm.height / 2;
bottom = vm.y + vm.height / 2;
signX = right > left? 1: -1;
signY = 1;
borderSkipped = vm.borderSkipped || 'left';
}
// Canvas doesn't allow us to stroke inside the width so we can
// adjust the sizes to fit if we're setting a stroke on the line
if (borderWidth) {
// borderWidth shold be less than bar width and bar height.
var barSize = Math.min(Math.abs(left - right), Math.abs(top - bottom));
borderWidth = borderWidth > barSize? barSize: borderWidth;
var halfStroke = borderWidth / 2;
// Adjust borderWidth when bar top position is near vm.base(zero).
var borderLeft = left + (borderSkipped !== 'left'? halfStroke * signX: 0);
var borderRight = right + (borderSkipped !== 'right'? -halfStroke * signX: 0);
var borderTop = top + (borderSkipped !== 'top'? halfStroke * signY: 0);
var borderBottom = bottom + (borderSkipped !== 'bottom'? -halfStroke * signY: 0);
// not bee a vertical line?
if (borderLeft !== borderRight) {
top = borderTop;
bottom = borderBottom;
}
// not bee a horizontal line?
if (borderTop !== borderBottom) {
left = borderLeft;
right = borderRight;
}
}
ctx.beginPath();
ctx.fillStyle = vm.backgroundColor;
ctx.strokeStyle = vm.borderColor;
ctx.lineWidth = borderWidth;
// Corner points, from bottom-left to bottom-right clockwise
// | 1 2 |
// | 0 3 |
var corners = [
[left, bottom],
[left, top],
[right, top],
[right, bottom]
];
// Find first (starting) corner with fallback to 'bottom'
var borders = ['bottom', 'left', 'top', 'right'];
var startCorner = borders.indexOf(borderSkipped, 0);
if (startCorner === -1) {
startCorner = 0;
}
function cornerAt(index) {
return corners[(startCorner + index) % 4];
}
// Draw rectangle from 'startCorner'
var corner = cornerAt(0);
ctx.moveTo(corner[0], corner[1]);
for (var i = 1; i < 4; i++) {
corner = cornerAt(i);
nextCornerId = i+1;
if(nextCornerId == 4){
nextCornerId = 0
}
nextCorner = cornerAt(nextCornerId);
width = corners[2][0] - corners[1][0];
height = corners[0][1] - corners[1][1];
x = corners[1][0];
y = corners[1][1];
var radius = cornerRadius;
// Fix radius being too large
if(radius > height/2){
radius = height/2;
}if(radius > width/2){
radius = width/2;
}
ctx.moveTo(x + radius, y);
ctx.lineTo(x + width - radius, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
ctx.lineTo(x + width, y + height - radius);
ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
ctx.lineTo(x + radius, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
ctx.lineTo(x, y + radius);
ctx.quadraticCurveTo(x, y, x + radius, y);
}
ctx.fill();
if (borderWidth) {
ctx.stroke();
}
};
var data = {
labels: ["Red", "Blue", "Yellow", "Green", "Purple", "Orange"],
datasets: [{
label: '# of Votes',
data: [12, 19, 3, 5, 2, 3],
backgroundColor: [
'rgba(255, 99, 132, 1)',
'rgba(54, 162, 235, 1)',
'rgba(255, 206, 86, 1)',
'rgba(75, 192, 192, 1)',
'rgba(153, 102, 255, 1)',
'rgba(255, 159, 64, 1)'
],
borderWidth: 5
},{
label: '# of Votes',
data: [20, 5, 10, 15, 12, 13],
backgroundColor: [
'rgba(255, 159, 64, 1)',
'rgba(255, 99, 132, 1)',
'rgba(255, 206, 86, 1)',
'rgba(54, 162, 235, 1)',
'rgba(153, 102, 255, 1)',
'rgba(75, 192, 192, 1)'
],
borderWidth: 5
}]
};
var options = {
elements:{ point: {
radius:25,
hoverRadius:35,
pointStyle:'rectRounded'
}},
scales: {
yAxes: [{
ticks: {
beginAtZero:true
},
stacked : true,
radius:25
}],
xAxes: [{
ticks: {
beginAtZero:true
},
stacked : true,
}]
}
};
var ctxBar = document.getElementById("myChart");
var myBarChart = new Chart(ctxBar, {
type: 'bar',
data: data,
options: options
});
Share
Improve this question
edited Nov 21, 2017 at 8:51
R. Bandi
11311 bronze badges
asked Nov 21, 2017 at 8:47
Kothari AnkitKothari Ankit
3161 gold badge4 silver badges12 bronze badges
2 Answers
Reset to default 5I changed your fiddle so only the top rectangle borders are round. The trick is to use the chart's getDatasetMeta to check for visibility state of rectangles and decide depending if it is the last visible om stack.
This will only work for your example data of two datasets but could be changed to work with an arbitrary amount as well.
https://jsfiddle/a6m34c01/
EDIT: Handle abritrary count of data.
https://jsfiddle/a6m34c01/8/
Chart.elements.Rectangle.prototype.draw = function() {
debugger;
var ctx = this._chart.ctx;
var vm = this._view;
var left, right, top, bottom, signX, signY, borderSkipped, radius;
var borderWidth = vm.borderWidth;
// Set Radius Here
// If radius is large enough to cause drawing errors a max radius is imposed
var cornerRadius = 10;
if (!vm.horizontal) {
// bar
left = vm.x - vm.width / 2;
right = vm.x + vm.width / 2;
top = vm.y;
bottom = vm.base;
signX = 1;
signY = bottom > top? 1: -1;
borderSkipped = vm.borderSkipped || 'bottom';
} else {
// horizontal bar
left = vm.base;
right = vm.x;
top = vm.y - vm.height / 2;
bottom = vm.y + vm.height / 2;
signX = right > left? 1: -1;
signY = 1;
borderSkipped = vm.borderSkipped || 'left';
}
// Canvas doesn't allow us to stroke inside the width so we can
// adjust the sizes to fit if we're setting a stroke on the line
if (borderWidth) {
// borderWidth shold be less than bar width and bar height.
var barSize = Math.min(Math.abs(left - right), Math.abs(top - bottom));
borderWidth = borderWidth > barSize? barSize: borderWidth;
var halfStroke = borderWidth / 2;
// Adjust borderWidth when bar top position is near vm.base(zero).
var borderLeft = left + (borderSkipped !== 'left'? halfStroke * signX: 0);
var borderRight = right + (borderSkipped !== 'right'? -halfStroke * signX: 0);
var borderTop = top + (borderSkipped !== 'top'? halfStroke * signY: 0);
var borderBottom = bottom + (borderSkipped !== 'bottom'? -halfStroke * signY: 0);
// not bee a vertical line?
if (borderLeft !== borderRight) {
top = borderTop;
bottom = borderBottom;
}
// not bee a horizontal line?
if (borderTop !== borderBottom) {
left = borderLeft;
right = borderRight;
}
}
ctx.beginPath();
ctx.fillStyle = vm.backgroundColor;
ctx.strokeStyle = vm.borderColor;
ctx.lineWidth = borderWidth;
// Corner points, from bottom-left to bottom-right clockwise
// | 1 2 |
// | 0 3 |
var corners = [
[left, bottom],
[left, top],
[right, top],
[right, bottom]
];
// Find first (starting) corner with fallback to 'bottom'
var borders = ['bottom', 'left', 'top', 'right'];
var startCorner = borders.indexOf(borderSkipped, 0);
if (startCorner === -1) {
startCorner = 0;
}
function cornerAt(index) {
return corners[(startCorner + index) % 4];
}
// Draw rectangle from 'startCorner'
var corner = cornerAt(0);
ctx.moveTo(corner[0], corner[1]);
for (var i = 1; i < 4; i++) {
corner = cornerAt(i);
nextCornerId = i+1;
if(nextCornerId == 4){
nextCornerId = 0
}
nextCorner = cornerAt(nextCornerId);
width = corners[2][0] - corners[1][0];
height = corners[0][1] - corners[1][1];
x = corners[1][0];
y = corners[1][1];
var radius = cornerRadius;
// Fix radius being too large
if(radius > height/2){
radius = height/2;
}if(radius > width/2){
radius = width/2;
}
var lastVisible = 0;
for(var findLast=0, findLastTo=this._chart.data.datasets.length;findLast<findLastTo;findLast++) {
if (!this._chart.getDatasetMeta(findLast).hidden) {
lastVisible =findLast;
}
}
var rounded = this._datasetIndex === lastVisible;
if (rounded) {
ctx.moveTo(x + radius, y);
ctx.lineTo(x + width - radius, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
ctx.lineTo(x + width, y + height);
ctx.lineTo(x, y + height);
ctx.lineTo(x, y + radius);
ctx.quadraticCurveTo(x, y, x + radius, y);
} else {
ctx.moveTo(x, y);
ctx.lineTo(x + width, y);
ctx.lineTo(x + width, y + height );
ctx.lineTo(x , y + height);
ctx.lineTo(x, y );
}
}
ctx.fill();
if (borderWidth) {
ctx.stroke();
}
};
var data = {
labels: ["Red", "Blue", "Yellow", "Green", "Purple", "Orange"],
datasets: [{
label: '# of Votes',
data: [12, 19, 3, 5, 2, 3],
backgroundColor: [
'rgba(255, 99, 132, 1)',
'rgba(54, 162, 235, 1)',
'rgba(255, 206, 86, 1)',
'rgba(75, 192, 192, 1)',
'rgba(153, 102, 255, 1)',
'rgba(255, 159, 64, 1)'
],
borderWidth: 5
},{
label: '# of Votes',
data: [20, 5, 10, 15, 12, 13],
backgroundColor: [
'rgba(255, 159, 64, 1)',
'rgba(255, 99, 132, 1)',
'rgba(255, 206, 86, 1)',
'rgba(54, 162, 235, 1)',
'rgba(153, 102, 255, 1)',
'rgba(75, 192, 192, 1)'
],
borderWidth: 5
}]
};
var options = {
elements:{ point: {
radius:25,
hoverRadius:35,
pointStyle:'rectRounded'
}},
scales: {
yAxes: [{
ticks: {
beginAtZero:true
},
stacked : true,
radius:25
}],
xAxes: [{
ticks: {
beginAtZero:true
},
stacked : true,
}]
}
};
var ctxBar = document.getElementById("myChart");
var myBarChart = new Chart(ctxBar, {
type: 'bar',
data: data,
options: options
});
This will be added in the next major release. https://www.chartjs/docs/master/charts/bar#borderradius