I have a simple question about making maps with d3js. I want to make a map with two layers. One layer is the contour of the map (geoJson) and the other layer contains the streets (topoJson). My problem is that streets layer always is loaded in front of the layer of contour, no matter which one is written before in the code. I would like the opposite situation: the contour layer in front of the streets. I think this problem happen because both request are asynchronous and the contour layer is loaded before because is the lightest.
Here is the code...
//Width and height
var w = 900;
var h = 500;
//Define map projection
var projection = d3.geo.transverseMercator()
.center([2.5, -34.65])
.rotate([61.5, 0])
.scale((h * 750.5) / 3)
.translate([(w/2), (h/2)]);
//Define path generator
var path = d3.geo.path()
.projection(projection);
//Create SVG element
var svg = d3.select("body")
.append("svg")
.attr("width", w)
.attr("height", h);
//Load in TopoJSON data
d3.json("streets.json", function(error, topology) {
svg.selectAll("path")
.data(topojson.feature(topology, topology.objects.layer1).features)
.enter()
.append("path")
.attr("d", path)
.style("fill", "white")
.style("stroke", "#cccccc");
});
//Load in GeoJSON data
d3.json("contour.geojson", function(json) {
//Bind data and create one path per GeoJSON feature
svg.selectAll("path")
.data(json.features)
.enter()
.append("path")
.attr("d", path)
.style("fill","white")
.style("stroke","black")
.style("stroke-width",4);
});
Is it possible load first the layer of streets, wait until the streets were drawn and then load the layer of contour? Thanks in advance.
I have a simple question about making maps with d3js. I want to make a map with two layers. One layer is the contour of the map (geoJson) and the other layer contains the streets (topoJson). My problem is that streets layer always is loaded in front of the layer of contour, no matter which one is written before in the code. I would like the opposite situation: the contour layer in front of the streets. I think this problem happen because both request are asynchronous and the contour layer is loaded before because is the lightest.
Here is the code...
//Width and height
var w = 900;
var h = 500;
//Define map projection
var projection = d3.geo.transverseMercator()
.center([2.5, -34.65])
.rotate([61.5, 0])
.scale((h * 750.5) / 3)
.translate([(w/2), (h/2)]);
//Define path generator
var path = d3.geo.path()
.projection(projection);
//Create SVG element
var svg = d3.select("body")
.append("svg")
.attr("width", w)
.attr("height", h);
//Load in TopoJSON data
d3.json("streets.json", function(error, topology) {
svg.selectAll("path")
.data(topojson.feature(topology, topology.objects.layer1).features)
.enter()
.append("path")
.attr("d", path)
.style("fill", "white")
.style("stroke", "#cccccc");
});
//Load in GeoJSON data
d3.json("contour.geojson", function(json) {
//Bind data and create one path per GeoJSON feature
svg.selectAll("path")
.data(json.features)
.enter()
.append("path")
.attr("d", path)
.style("fill","white")
.style("stroke","black")
.style("stroke-width",4);
});
Is it possible load first the layer of streets, wait until the streets were drawn and then load the layer of contour? Thanks in advance.
Share Improve this question asked Feb 4, 2014 at 7:36 PabloPablo 2115 silver badges11 bronze badges1 Answer
Reset to default 9I would create two separate g
elements for the layers in the beginning. This way you can control their order:
var countourG = svg.append("g"),
streetG = svg.append("g");
d3.json("streets.json", function(error, topology) {
streetG.selectAll("path")...
});
d3.json("contour.json", function(error, topology) {
contourG.selectAll("path")...
});