I am using .NET MAUI and I would like to have the same button functionality on all platforms however, I can't seem to get the code right for android. I have tried the following platform specific codes to get my desired results, but none are working:
androidButton.Foreground = null;
androidButton.SetBackgroundResource(Android.Graphics.Color.Transparent);
androidButton.SetBackgroundColor(Android.Graphics.Color.Transparent);
androidButton.StateListAnimator = null;
Nothing seems to work. Any ideas?
I am using .NET MAUI and I would like to have the same button functionality on all platforms however, I can't seem to get the code right for android. I have tried the following platform specific codes to get my desired results, but none are working:
androidButton.Foreground = null;
androidButton.SetBackgroundResource(Android.Graphics.Color.Transparent);
androidButton.SetBackgroundColor(Android.Graphics.Color.Transparent);
androidButton.StateListAnimator = null;
Nothing seems to work. Any ideas?
Share Improve this question asked Mar 27 at 17:02 BrysonBryson 237 bronze badges 7 | Show 2 more comments2 Answers
Reset to default 0Assuming by "Platform Button Effects" you meant the Button's Ripple effect on Android.
To disable the ripple effect on Android, you’ll need to take the following steps:
✅ 1. Remove Any Visual State Styling
Make sure you remove any styling that might be applied to the button, especially styles that include VisualStateManager settings.
In the default MAUI template, Styles.xaml
often includes a button style that defines visual states (like Pressed
, Disabled
, etc.). You can:
- Remove that style completely, or
- Remove any styles applied to the Button that use
VisualStateManager
.
✅ 2. Add a Custom Mapping to Disable Ripple Effect
You can add a custom handler mapping at app startup to override the Android MaterialButton
ripple effect. Place this in your MauiProgram.cs
:
using Android.Graphics;
using Android.Content.Res;
...
ButtonHandler.Mapper.AppendToMapping("RemoveRippleEffect", (handler, view) =>
{
#if ANDROID
handler.PlatformView.RippleColor = handler.PlatformView.RippleColor = Android.Content.Res.ColorStateList.ValueOf(Android.Graphics.Color.Transparent);
#endif
});
You can build a custom button using the following pattern. The Button has top-level Z-order so it can process all user events such as Pressed and Released. However, all visual behavior is hidden, because Opacity="0". Instead, the visual aspect is controled by the Border and Label. The placement of everything inside a Grid means that everything is spatially aligned.
<Grid HorizontalOptions="Center" WidthRequest="300">
<Border x:Name="CounterBtnBorder" StrokeShape="RoundRectangle 25,0,0,25">
<Label
x:Name="CounterBtnLabel"
x:DataType="Button"
BindingContext="{Reference CounterBtn}"
HorizontalOptions="Center"
Text="{Binding Text}"
VerticalOptions="Center" />
</Border>
<Button
x:Name="CounterBtn"
Clicked="OnCounterClicked"
Opacity="0"
SemanticProperties.Hint="Counts the number of times you click"
Text="Click me">
<VisualStateManager.VisualStateGroups>
<VisualStateGroupList>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal" />
<VisualState x:Name="PointerOver">
<VisualState.Setters>
<Setter TargetName="CounterBtnBorder" Property="BackgroundColor" Value="SkyBlue" />
</VisualState.Setters>
</VisualState>
<VisualState x:Name="Pressed">
<VisualState.Setters>
<Setter TargetName="CounterBtnBorder" Property="BackgroundColor" Value="Orange" />
</VisualState.Setters>
</VisualState>
</VisualStateGroup>
</VisualStateGroupList>
</VisualStateManager.VisualStateGroups>
</Button>
</Grid>
If necessary, we can make the Border and/or Label react to Pressed and IsPointerOver visual states.
Google.Android.Material.Button.MaterialButton
. – Liyun Zhang - MSFT Commented Mar 31 at 7:55