I've implemented some custom buttons that implement IPointerClickHandler, IPointerEnterHandler, and IPointerExitHandler. Except for the click one, the other two work fine. When I add IPointerDownHandler, the click works magically but stops working when I remove the down handler. Is it a bug, or have I missed something? Please let me know if you need more information.
unity game engine - IpointerClickHandler not working without IPointerDownHandler on UI - Stack Overflow
评论列表(0)
- 暂无评论