ter = array_value($config, 'filter'); $arr = array_value($filter, $type); $enable = array_value($arr, 'enable'); $wordarr = array_value($arr, 'keyword'); if (0 == $enable || empty($wordarr)) return FALSE; foreach ($wordarr as $_keyword) { if (!$_keyword) continue; $r = strpos(strtolower($keyword), strtolower($_keyword)); if (FALSE !== $r) { $error = $_keyword; return TRUE; } } return FALSE; } // return http://domain.com OR https://domain.com function url_prefix() { $http = ((isset($_SERVER['HTTPS']) && 'on' == $_SERVER['HTTPS']) || (isset($_SERVER['HTTP_X_FORWARDED_PROTO']) && $_SERVER['HTTP_X_FORWARDED_PROTO'] == 'https')) ? 'https://' : 'http://'; return $http . $_SERVER['HTTP_HOST']; } // 唯一身份ID function uniq_id() { return uniqid(substr(md5(microtime(true) . mt_rand(1000, 9999)), 8, 8)); } // 生成订单号 14位 function trade_no() { $trade_no = str_replace('.', '', microtime(1)); $strlen = mb_strlen($trade_no, 'UTF-8'); $strlen = 14 - $strlen; $str = ''; if ($strlen) { for ($i = 0; $i <= $strlen; $i++) { if ($i < $strlen) $str .= '0'; } } return $trade_no . $str; } // 生成订单号 16位 function trade_no_16() { $explode = explode(' ', microtime()); $trade_no = $explode[1] . mb_substr($explode[0], 2, 6, 'UTF-8'); return $trade_no; } // 当前年的天数 function date_year($time = NULL) { $time = intval($time) ? $time : time(); return date('L', $time) + 365; } // 当前年份中的第几天 function date_z($time = NULL) { $time = intval($time) ? $time : time(); return date('z', $time); } // 当前月份中的第几天,没有前导零 1 到 31 function date_j($time = NULL) { $time = intval($time) ? $time : time(); return date('j', $time); } // 当前月份中的第几天,有前导零的2位数字 01 到 31 function date_d($time = NULL) { $time = intval($time) ? $time : time(); return date('d', $time); } // 当前时间为星期中的第几天 数字表示 1表示星期一 到 7表示星期天 function date_w_n($time = NULL) { $time = intval($time) ? $time : time(); return date('N', $time); } // 当前日第几周 function date_d_w($time = NULL) { $time = intval($time) ? $time : time(); return date('W', $time); } // 当前几月 没有前导零1-12 function date_n($time = NULL) { $time = intval($time) ? $time : time(); return date('n', $time); } // 当前月的天数 function date_t($time = NULL) { $time = intval($time) ? $time : time(); return date('t', $time); } // 0 o'clock on the day function clock_zero() { return strtotime(date('Ymd')); } // 24 o'clock on the day function clock_twenty_four() { return strtotime(date('Ymd')) + 86400; } // 8点过期 / expired at 8 a.m. function eight_expired($time = NULL) { $time = intval($time) ? $time : time(); // 当前时间大于8点则改为第二天8点过期 $life = date('G') <= 8 ? (strtotime(date('Ymd')) + 28800 - $time) : clock_twenty_four() - $time + 28800; return $life; } // 24点过期 / expired at 24 a.m. function twenty_four_expired($time = NULL) { $time = intval($time) ? $time : time(); $twenty_four = clock_twenty_four(); $life = $twenty_four - $time; return $life; } /** * @param $url 提交地址 * @param string $post POST数组 / 空为GET获取数据 / $post='GET'获取连续跳转最终URL * @param string $cookie cookie * @param int $timeout 超时 * @param int $ms 设为1是毫秒 * @return mixed 返回数据 */ function https_request($url, $post = '', $cookie = '', $timeout = 30, $ms = 0) { if (empty($url)) return FALSE; if (version_compare(PHP_VERSION, '5.2.3', '<')) { $ms = 0; $timeout = 30; } is_array($post) and $post = http_build_query($post); // 没有安装curl 使用http的形式,支持post if (!extension_loaded('curl')) { //throw new Exception('server not install CURL'); if ($post) { return https_post($url, $post, $cookie, $timeout); } else { return http_get($url, $cookie, $timeout); } } is_array($cookie) and $cookie = http_build_query($cookie); $curl = curl_init(); // 返回执行结果,不输出 curl_setopt($curl, CURLOPT_RETURNTRANSFER, true); //php5.5跟php5.6中的CURLOPT_SAFE_UPLOAD的默认值不同 if (class_exists('\CURLFile')) { curl_setopt($curl, CURLOPT_SAFE_UPLOAD, true); } else { defined('CURLOPT_SAFE_UPLOAD') and curl_setopt($curl, CURLOPT_SAFE_UPLOAD, false); } // 设定请求的RUL curl_setopt($curl, CURLOPT_URL, $url); // 设定返回信息中包含响应信息头 if (ini_get('safe_mode') && ini_get('open_basedir')) { // $post参数必须为GET if ('GET' == $post) { // 安全模式时将头文件的信息作为数据流输出 curl_setopt($curl, CURLOPT_HEADER, true); // 安全模式采用连续抓取 curl_setopt($curl, CURLOPT_NOBODY, true); } } else { curl_setopt($curl, CURLOPT_HEADER, false); // 允许跳转10次 curl_setopt($curl, CURLOPT_MAXREDIRS, 10); // 使用自动跳转,返回最后的Location curl_setopt($curl, CURLOPT_FOLLOWLOCATION, true); } $ua1 = 'Mozilla/5.0 (iPhone; CPU iPhone OS 13_2_3 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/13.0.3 Mobile/15E148 Safari/604.1'; $ua = empty($_SERVER["HTTP_USER_AGENT"]) ? $ua1 : $_SERVER["HTTP_USER_AGENT"]; curl_setopt($curl, CURLOPT_USERAGENT, $ua); // 兼容HTTPS if (FALSE !== stripos($url, 'https://')) { curl_setopt($curl, CURLOPT_SSL_VERIFYPEER, FALSE); curl_setopt($curl, CURLOPT_SSL_VERIFYHOST, FALSE); //ssl版本控制 //curl_setopt($curl, CURLOPT_SSLVERSION, CURL_SSLVERSION_TLSv1); curl_setopt($curl, CURLOPT_SSLVERSION, true); } $header = array('Content-type: application/x-www-form-urlencoded;charset=UTF-8', 'X-Requested-With: XMLHttpRequest'); $cookie and $header[] = "Cookie: $cookie"; curl_setopt($curl, CURLOPT_HTTPHEADER, $header); if ($post) { // POST curl_setopt($curl, CURLOPT_POST, true); // 自动设置Referer curl_setopt($curl, CURLOPT_AUTOREFERER, true); curl_setopt($curl, CURLOPT_POSTFIELDS, $post); } if ($ms) { curl_setopt($curl, CURLOPT_NOSIGNAL, true); // 设置毫秒超时 curl_setopt($curl, CURLOPT_TIMEOUT_MS, intval($timeout)); // 超时毫秒 } else { curl_setopt($curl, CURLOPT_TIMEOUT, intval($timeout)); // 秒超时 } //优先解析 IPv6 超时后IPv4 //curl_setopt($curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4); curl_setopt($curl, CURLOPT_ENCODING, 'gzip'); // 返回执行结果 $output = curl_exec($curl); // 有效URL,输出URL非URL页面内容 CURLOPT_RETURNTRANSFER 必须为false 'GET' == $post and $output = curl_getinfo($curl, CURLINFO_EFFECTIVE_URL); curl_close($curl); return $output; } function save_image($img) { $ch = curl_init(); // 设定请求的RUL curl_setopt($ch, CURLOPT_URL, $img); // 设定返回信息中包含响应信息头 启用时会将头文件的信息作为数据流输出 //curl_setopt($ch, CURLOPT_HEADER, false); //curl_setopt($ch, CURLOPT_USERAGENT, $_SERVER["HTTP_USER_AGENT"]); // true表示$html,false表示echo $html curl_setopt($ch, CURLOPT_RETURNTRANSFER, true); curl_setopt($ch, CURLOPT_CONNECTTIMEOUT, 10); curl_setopt($ch, CURLOPT_SSL_VERIFYHOST, false); curl_setopt($ch, CURLOPT_SSL_VERIFYPEER, false); //curl_setopt($ch, CURLOPT_BINARYTRANSFER, 1); //curl_setopt($ch, CURLOPT_FOLLOWLOCATION, 0); curl_setopt($ch, CURLOPT_ENCODING, 'gzip'); $output = curl_exec($ch); curl_close($ch); return $output; } // 计算字串宽度:剧中对齐(字体大小/字串内容/字体链接/背景宽度/倍数) function calculate_str_width($size, $str, $font, $width, $multiple = 2) { $box = imagettfbbox($size, 0, $font, $str); return ($width - $box[4] - $box[6]) / $multiple; } // 搜索目录下的文件 比对文件后缀 function search_directory($path) { if (is_dir($path)) { $paths = scandir($path); foreach ($paths as $val) { $sub_path = $path . '/' . $val; if ('.' == $val || '..' == $val) { continue; } else if (is_dir($sub_path)) { //echo '目录名:' . $val . '
'; search_directory($sub_path); } else { //echo ' 最底层文件: ' . $path . '/' . $val . '
'; $ext = strtolower(file_ext($sub_path)); if (in_array($ext, array('php', 'asp', 'jsp', 'cgi', 'exe', 'dll'), TRUE)) { echo '异常文件:' . $sub_path . '
'; } } } } } // 一维数组转字符串 $sign待签名字符串 $url为urlencode转码GET参数字符串 function array_to_string($arr, &$sign = '', &$url = '') { if (count($arr) != count($arr, 1)) throw new Exception('Does not support multi-dimensional array to string'); // 注销签名 unset($arr['sign']); // 排序 ksort($arr); reset($arr); // 转字符串做签名 $url = ''; $sign = ''; foreach ($arr as $key => $val) { if (empty($val) || is_array($val)) continue; $url .= $key . '=' . urlencode($val) . '&'; $sign .= $key . '=' . $val . '&'; } $url = substr($url, 0, -1); $url = htmlspecialchars($url); $sign = substr($sign, 0, -1); } // 私钥生成签名 function rsa_create_sign($data, $key, $sign_type = 'RSA') { if (!function_exists('openssl_sign')) throw new Exception('OpenSSL extension is not enabled'); if (!defined('OPENSSL_ALGO_SHA256')) throw new Exception('Only versions above PHP 5.4.8 support SHA256'); $key = wordwrap($key, 64, "\n", true); if (FALSE === $key) throw new Exception('Private Key Error'); $key = "-----BEGIN RSA PRIVATE KEY-----\n$key\n-----END RSA PRIVATE KEY-----"; if ('RSA2' == $sign_type) { openssl_sign($data, $sign, $key, OPENSSL_ALGO_SHA256); } else { openssl_sign($data, $sign, $key, OPENSSL_ALGO_SHA1); } // 加密 return base64_encode($sign); } // 公钥验证签名 function rsa_verify_sign($data, $sign, $key, $sign_type = 'RSA') { $key = wordwrap($key, 64, "\n", true); if (FALSE === $key) throw new Exception('Public Key Error'); $key = "-----BEGIN PUBLIC KEY-----\n$key\n-----END PUBLIC KEY-----"; // 签名正确返回1 签名不正确返回0 错误-1 if ('RSA2' == $sign_type) { $result = openssl_verify($data, base64_decode($sign), $key, OPENSSL_ALGO_SHA256); } else { $result = openssl_verify($data, base64_decode($sign), $key, OPENSSL_ALGO_SHA1); } return $result === 1; } // Array to xml array('appid' => 'appid', 'code' => 'success') function array_to_xml($arr) { if (!is_array($arr) || empty($arr)) throw new Exception('Array Error'); $xml = ""; foreach ($arr as $key => $val) { if (is_numeric($val)) { $xml .= "<" . $key . ">" . $val . ""; } else { $xml .= "<" . $key . ">"; } } $xml .= ""; return $xml; } // Xml to array function xml_to_array($xml) { if (!$xml) throw new Exception('XML error'); $old = libxml_disable_entity_loader(true); // xml解析 $result = (array)simplexml_load_string($xml, null, LIBXML_NOCDATA | LIBXML_COMPACT); // 恢复旧值 if (FALSE === $old) libxml_disable_entity_loader(false); return $result; } // 逐行读取 function well_import($file) { if ($handle = fopen($file, 'r')) { while (!feof($handle)) { yield trim(fgets($handle)); } fclose($handle); } } // 计算总行数 function well_import_total($file, $key = 'well_import_total') { static $cache = array(); if (isset($cache[$key])) return $cache[$key]; $count = cache_get($key); if (NULL === $count) { $count = 0; $globs = well_import($file); while ($globs->valid()) { ++$count; $globs->next(); // 指向下一个 } $count and cache_set($key, $count, 300); } return $cache[$key] = $count; } $g_dir_file = FALSE; function well_search_dir($path) { global $g_dir_file; FALSE === $g_dir_file and $g_dir_file = array(); if (is_dir($path)) { $paths = scandir($path); foreach ($paths as $val) { $sub_path = $path . '/' . $val; if ('.' == $val || '..' == $val) { continue; } else if (is_dir($sub_path)) { well_search_dir($sub_path); } else { $g_dir_file[] = $sub_path; } } } return $g_dir_file; } ?>javascript - Three.js: how to put objects to the top of the screen with same size - Stack Overflow
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javascript - Three.js: how to put objects to the top of the screen with same size - Stack Overflow

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I am new on threejs, and I don't know this question is absolutely basic or it is too advanced. So, I want to put some objects to the top left corner of the screen. The next object is always goes to the next right position. I need to every object looks like same size. How can I calculate their 3d positions and scales (if need)

I find a solution, which maybe good for me: Three.js: Show world coordinate axes in corner of scene but I think the second canvas is too big overhead - and it cover the original canvas.

I think create a sphere which position is the camera position, and the radius is bigger than screen-camera distance, and with a raycaster find the intersection, and that is the point. Is this a good way?

My objects are arrows (poly and extruded) and they shows the selected directions for my user. So this helper is an information box, but I don't want to cover the original scene. For example 10-12 arrow at the top of the screen. And it need to same size to be beauty.

I am new on threejs, and I don't know this question is absolutely basic or it is too advanced. So, I want to put some objects to the top left corner of the screen. The next object is always goes to the next right position. I need to every object looks like same size. How can I calculate their 3d positions and scales (if need)

I find a solution, which maybe good for me: Three.js: Show world coordinate axes in corner of scene but I think the second canvas is too big overhead - and it cover the original canvas.

I think create a sphere which position is the camera position, and the radius is bigger than screen-camera distance, and with a raycaster find the intersection, and that is the point. Is this a good way?

My objects are arrows (poly and extruded) and they shows the selected directions for my user. So this helper is an information box, but I don't want to cover the original scene. For example 10-12 arrow at the top of the screen. And it need to same size to be beauty.

Share Improve this question edited May 23, 2017 at 12:16 CommunityBot 11 silver badge asked Dec 26, 2016 at 19:45 sarkirokasarkiroka 1,54221 silver badges29 bronze badges
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2 Answers 2

Reset to default 11

If you want to create a heads-up display (HUD), one way is to overlay a second scene of sprites, rendered with an orthographic camera.

The coding pattern to use is like so:

camera = new THREE.PerspectiveCamera( ... );
cameraOrtho = new THREE.OrthographicCamera( ... );

scene = new THREE.Scene();
sceneOrtho = new THREE.Scene(); // overlay scene

renderer = new THREE.WebGLRenderer();
renderer.autoClear = false; // to allow overlay

And, in the render loop:

renderer.clear();
renderer.render( scene, camera );
renderer.clearDepth();
renderer.render( sceneOrtho, cameraOrtho );

See http://threejs/examples/webgl_sprites.html.

three.js r.83

The following is a working example that has a VisualLayers class for managing any number of layers, and it uses the renderer.autoClear = false and clearing-depth technique.

This approach is nice because renderOrder of objects is not being modified (that's another approach) and thus will not introduce other different issues.

Try playing with the options in the UI to see what it does:

// @ts-check

////////////////////////
// LAYER SYSTEM
////////////////////////

/** @typedef {{name: string, backingScene: THREE.Scene, order: number}} Layer */

class VisualLayers {
    /**
     * @type {Array<Layer>}
     * @private
     */
    __layers = [];

    constructor(
        /** @private @type {THREE.WebGLRenderer} */ __renderer,
        /** @private @type {typeof THREE.Scene} */ __Scene = THREE.Scene
    ) {
        this.__renderer = __renderer;
        this.__Scene = __Scene;
    }

    defineLayer(/** @type {string} */ name, /** @type {number=} */ order = 0) {
        const layer = this.__getLayer(name);

        // The default layer always has order 0.
        const previousOrder = layer.order;
        layer.order = name === "default" ? 0 : order;

        // Sort only if order changed.
        if (previousOrder !== layer.order)
            this.__layers.sort((a, b) => a.order - b.order);

        return layer;
    }

    /**
     * Get a layer by name (if it doesn't exist, creates it with default order 0).
     * @private
     */
    __getLayer(/** @type {string} */ name) {
        let layer = this.__layers.find((l) => l.name === name);

        if (!layer) {
            layer = { name, backingScene: new this.__Scene(), order: 0 };
            layer.backingScene.autoUpdate = false;
            this.__layers.push(layer);
        }

        return layer;
    }

    removeLayer(/** @type {string} */ name) {
        const index = this.__layers.findIndex((l) => {
            if (l.name === name) {
                l.backingScene.children.length = 0;
                return true;
            }

            return false;
        });

        if (index >= 0) this.__layers.splice(index, 1);
    }

    hasLayer(/** @type {string} */ name) {
        return this.__layers.some((l) => l.name === name);
    }

    /** @readonly */
    get layerCount() {
        return this.__layers.length;
    }

    addObjectToLayer(
        /** @type {THREE.Object3D} */ obj,
        /** @type {string | string[]} */ layers
    ) {
        if (Array.isArray(layers)) {
            for (const name of layers) this.__addObjectToLayer(obj, name);
            return;
        }

        this.__addObjectToLayer(obj, layers);
    }

    addObjectsToLayer(
        /** @type {THREE.Object3D[]} */ objects,
        /** @type {string | string[]} */ layers
    ) {
        for (const obj of objects) {
            this.addObjectToLayer(obj, layers);
        }
    }

    /** @private @readonly */
    __emptyArray = Object.freeze([]);

    /** @private */
    __addObjectToLayer(
        /** @type {THREE.Object3D} */ obj,
        /** @type {string} */ name
    ) {
        const layer = this.__getLayer(name);
        const proxy = Object.create(obj, {
            children: { get: () => this.__emptyArray }
        });
        layer.backingScene.children.push(proxy);
    }

    removeObjectFromLayer(
        /** @type {THREE.Object3D} */ obj,
        /** @type {string | string[]} */ nameOrNames
    ) {
        if (Array.isArray(nameOrNames)) {
            for (const name of nameOrNames) {
                const layer = this.__layers.find((l) => l.name === name);
                if (!layer) continue;
                this.__removeObjectFromLayer(obj, layer);
            }
            return;
        }

        const layer = this.__layers.find((l) => l.name === nameOrNames);
        if (!layer) return;
        this.__removeObjectFromLayer(obj, layer);
    }

    /** @private */
    __removeObjectFromLayer(
        /** @type {THREE.Object3D} */ obj,
        /** @type {Layer} */ layer
    ) {
        const children = layer.backingScene.children;
        const index = children.findIndex(
            (proxy) => /** @type {any} */ (proxy).__proto__ === obj
        );

        if (index >= 0) {
            children[index] = children[children.length - 1];
            children.pop();
        }
    }

    removeObjectsFromAllLayers(/** @type {THREE.Object3D[]} */ objects) {
        for (const layer of this.__layers) {
            for (const obj of objects) {
                this.__removeObjectFromLayer(obj, layer);
            }
        }
    }

    render(
        /** @type {THREE.Camera} */ camera,
        /** @type {(layerName: string) => void} */ beforeEach,
        /** @type {(layerName: string) => void} */ afterEach
    ) {
        for (const layer of this.__layers) {
            beforeEach(layer.name);
            this.__renderer.render(layer.backingScene, camera);
            afterEach(layer.name);
        }
    }
}

//////////////////////
// VARS
//////////////////////

let camera, stats, geometry, material, object, object2, root;
let time = 0;
/** @type {THREE.Scene} */
let scene;
/** @type {THREE.WebGLRenderer} */
let renderer;
/** @type {VisualLayers} */
let visualLayers;
const clock = new THREE.Clock();
const greenColor = "#27ae60";
const options = {
    useLayers: true,
    showMiddleBox: true,
    rotate: true,
    layer2Order: 2
};

//////////////////////
// INIT
//////////////////////

~(function init() {
    setup3D();
    renderLoop();
})();

////////////////////////////////
// SETUP 3D
////////////////////////////////

function setup3D() {
    const container = document.createElement("div");
    container.id = "container";
    document.body.appendChild(container);

    // CAMERA
    camera = new THREE.PerspectiveCamera(
        70,
        window.innerWidth / window.innerHeight,
        1,
        10000
    );
    camera.position.x = 0;
    camera.position.z = 500;
    camera.position.y = 0;

    scene = new THREE.Scene();

    // RENDERERS

    renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
    renderer.setClearColor(0x111111);
    container.appendChild(renderer.domElement);

    // LAYERS

    visualLayers = new VisualLayers(renderer);
    // Layers don't have to be defined. Adding an object to a layer will
    // automatically create the layer with order 0. But let's define layers with
    // order values.
    visualLayers.defineLayer("layer1", 1);
    visualLayers.defineLayer("layer2", 2);
    visualLayers.defineLayer("layer3", 3);

    // LIGHTS

    const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
    directionalLight.position.set(300, 0, 300);
    scene.add(directionalLight);
    visualLayers.addObjectToLayer(directionalLight, [
        "layer1",
        "layer2",
        "layer3"
    ]);

    const ambientLight = new THREE.AmbientLight(0xffffff, 0.4);
    scene.add(ambientLight);
    visualLayers.addObjectToLayer(ambientLight, ["layer1", "layer2", "layer3"]);

    // GEOMETRY

    root = new THREE.Object3D();
    scene.add(root);

    geometry = new THREE.BoxGeometry(100, 100, 100);
    material = new THREE.MeshPhongMaterial({
        color: greenColor,
        transparent: false,
        opacity: 1
    });

    object = new THREE.Mesh(geometry, material);
    root.add(object);
    visualLayers.addObjectToLayer(object, "layer1");
    object.position.y = 80;
    object.position.z = -20;
    // object.rotation.y = -Math.PI / 5

    object2 = new THREE.Mesh(geometry, material);
    object.add(object2);
    visualLayers.addObjectToLayer(object2, "layer2");
    object2.position.y -= 80;
    object2.position.z = -20;
    object2.rotation.y = -Math.PI / 5;

    const object3 = new THREE.Mesh(geometry, material);
    object2.add(object3);
    visualLayers.addObjectToLayer(object3, "layer3");
    object3.position.y -= 80;
    object3.position.z = -20;
    object3.rotation.y = -Math.PI / 5;

    // GUI

    const pane = new Tweakpane({
        title: "VisualLayers"
    });
    pane.addInput(options, "useLayers", { label: "use layers" });
    pane.addInput(options, "showMiddleBox", { label: "show middle box" });
    pane.addInput(options, "rotate");
    pane
        .addInput(options, "layer2Order", {
            label: "layer2 order",
            options: {
                0: 0,
                2: 2,
                4: 4
            }
        })
        .on("change", () => visualLayers.defineLayer("layer2", options.layer2Order));

    // STATS
    // SEE: https://github./mrdoob/stats.js

    stats = new Stats();
    stats.domElement.style.position = "absolute";
    stats.domElement.style.left = "0px";
    stats.domElement.style.top = "0px";
    stats.setMode(0);
    document.body.appendChild(stats.domElement);
}

//////////////////////
// RESIZE
//////////////////////

(window.onresize = function (event) {
    camera.aspect = window.innerWidth / window.innerHeight;
    camera.updateProjectionMatrix();
    renderer.setSize(window.innerWidth, window.innerHeight);
})();

//////////////////////
// RAF RENDER LOOP
//////////////////////

function render() {
    stats.begin();

    if (options.rotate) {
        time += clock.getDelta();
        object.rotation.y += 0.02;
        root.rotation.y = Math.PI / 2 + (Math.PI / 6) * Math.sin(time * 0.001);
    }

    object2.visible = options.showMiddleBox;

    if (options.useLayers) {
        scene.updateWorldMatrix(true, true);
        renderer.autoClear = false;
        renderer.clear();
        visualLayers.render(camera, beforeEachLayerRender, afterEachLayerRender);
    } else {
        renderer.autoClear = true;
        renderer.render(scene, camera);
    }

    stats.end();
}

function renderLoop() {
    render();
    requestAnimationFrame(renderLoop);
}

function beforeEachLayerRender(layer) {}
function afterEachLayerRender(layer) {
    renderer.clearDepth();
}
html,
body,
#container {
    margin: 0px;
    padding: 0px;
    width: 100%;
    height: 100%;
}

canvas {
    background: transparent;
    display: block;
    width: 100%;
    height: 100%;
    position: absolute;
    left: 0;
    top: 0;
}
<script src="https://cdn.jsdelivr/npm/[email protected]/dist/tweakpane.min.js"></script>
<script src="//cdnjs.cloudflare./ajax/libs/stats.js/r11/Stats.min.js"></script>
<script src="//unpkg./[email protected]/build/three.min.js"></script>
<script src="//unpkg./[email protected]/build/postprocessing.js"></script>

(example on codepen)

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