Has anyone tried implementing a Core interface in the 3ds Max .NET SDK?
This is an example of the 3ds Max C++ SDK
#include "C:\Program Files\Autodesk\3ds Max 2025 SDK\maxsdk\include\ifnpub.h"
extern const Interface_ID MyInterface_Interface_ID;
class IMyInterface :
public FPInterfaceDesc
{
public:
IMyInterface():
FPInterfaceDesc(MyInterface_Interface_ID, _T("MyInterface"), 0, NULL, FP_CORE, p_end) { };
};
Do I need to inherit this interface in .NET?
using Autodesk.Max;
public class IMyInterface : IFPInterfaceDesc
{
...
}