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dom - Is there a pure Javascript way to apply one function to multiple element's events? - Stack Overflow

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I want to bind a single function to multiple events using pure Javascript.

In jQuery I would use:

$('.className').click(function(e){ //do stuff });

So using pure JS I tried:

document.getElementsByClassName('className').onclick = function(e){ //do stuff };

Which doesn't work, because getElementsByClassName returns an array, not a DOM object.

I can loop through the array, but this seems overly verbose and like it shouldn't be necessary:

var topBars = document.getElementsByClassName('className');
for(var i = 0; i < topBars.length; i++){
    topBars[i].onclick = function(e){ //do stuff };
}

Is there a standard way to acplish this with pure Javascript?

I want to bind a single function to multiple events using pure Javascript.

In jQuery I would use:

$('.className').click(function(e){ //do stuff });

So using pure JS I tried:

document.getElementsByClassName('className').onclick = function(e){ //do stuff };

Which doesn't work, because getElementsByClassName returns an array, not a DOM object.

I can loop through the array, but this seems overly verbose and like it shouldn't be necessary:

var topBars = document.getElementsByClassName('className');
for(var i = 0; i < topBars.length; i++){
    topBars[i].onclick = function(e){ //do stuff };
}

Is there a standard way to acplish this with pure Javascript?

Share Improve this question asked Jan 11, 2015 at 22:39 James G.James G. 2,9044 gold badges29 silver badges55 bronze badges 6
  • 1 jQuery does the same looping .... only it does it under the hood – charlietfl Commented Jan 11, 2015 at 22:41
  • 1 This is exactly the way jQuery does it. However you can use Array.map.call(). But it's not really slower/faster. – Mouser Commented Jan 11, 2015 at 22:41
  • It could be $(document).on('click', '.className', ...) that literally attaches only a single handler. The same could be done in pure JS (using event bubbling) – zerkms Commented Jan 11, 2015 at 22:42
  • You can use event delegation on the closest parent. – elclanrs Commented Jan 11, 2015 at 22:42
  • You could also extend the prototype of the NodeList, or `HTMLCollection’, but there would still be looping taking place, otherwise (as noted already) there's delegation. – David Thomas Commented Jan 11, 2015 at 22:43
 |  Show 1 more ment

3 Answers 3

Reset to default 10

You could add the event handler to the parent element, and then determine whether one of the children elements with the desired classname is clicked:

var parent = document.getElementById('parent');
parent.addEventListener('click', function (e) {
    if ((' ' + e.target.className + ' ').indexOf(' item ') !== -1) {
        // add logic here
        console.log(e.target);
    }
});

Example Here

or...

var parent = document.getElementById('parent');
parent.addEventListener('click', function (e) {
    Array.prototype.forEach.call(parent.querySelectorAll('.item'), function (el) {
        if (el === e.target) {
            // add logic here
            console.log(e.target);
        }
    });
});

Example Here


The above snippets will only work when you are clicking on the element with the specified class. In other words, it won't work if you click on that given element's child. To work around that, you could use the following:

var parent = document.getElementById('parent');
parent.addEventListener('click', function (e) {
    var target = e.target; // Clicked element
    while (target && target.parentNode !== parent) {
        target = target.parentNode; // If the clicked element isn't a direct child
        if (!target) { return; } // If element doesn't exist
    }
    if ((' ' + target.className + ' ').indexOf(' item ') !== -1){
        // add logic here
        console.log(target);
    }
});

Alternative Example

var parent = document.getElementById('parent');

parent.addEventListener('click', function (e) {
    var target = e.target; // Clicked element
    while (target && target.parentNode !== parent) {
        target = target.parentNode; // If the clicked element isn't a direct child
        if (!target) { return; } // If element doesn't exist
    }
    Array.prototype.forEach.call(parent.querySelectorAll('.item'), function (el) {
        if (el === target) {
            // add logic here
            console.log(target);
        }
    });
});

Example Here

As a hack, where the DOM is implemented using a prototype inheritance model (most browsers but not all), you can add an iterator to the NodeList constructor:

if (NodeList && NodeList.prototype && !NodeList.prototype.forEach) {
  NodeList.prototype.forEach = function(callback, thisArg) {
    Array.prototype.forEach.call(this, callback, thisArg)
  }
} 

Then:

document.getElementsByClassName('item').forEach(function(el){
  el.addEventListener('click', someFn, false);
})

or

document.querySelectorAll('.item').forEach(function(el){
  el.addEventListener('click', someFn, false);
})

Of course you shouldn't do this in production on the web (don't mess with host objects and all that), but wouldn't it be nice if it was OK? Or iterators were added to DOM lists and collections?

var elems = document.querySelectorAll('.className');
var values = Array.prototype.map.call(elems, function(obj) {
    return obj.onclick = function(e){ //do stuff };
});

This (adapted example from MDN) is how you could do it without a traditional loop.

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