I'm working on a fairly plex object in JS and I'm running into issues:
I have the following (abridged) code:
var LocationSelector;
LocationSelector = function(container) {
this.selectors = {
container: container,
city_name: container.find('input.city_name'),
city_id: container.find('input.city_id')
};
return this.initialize();
};
LocationSelector.prototype = {
initialize: function() {
return this.city.checkStatus();
},
city: {
status: null,
message: null,
id: null,
checkStatus: function() {
if (LocationSelector.selectors.city_name.val() && LocationSelector.selectors.city_id.val()) {
return LocationSelector.city.setStatus('success');
}
},
setStatus: function(status) {
return alert(status);
}
}
};
Two questions:
1) Inside of a sub-object function this
no longer refers back to the root object. It seems I can refer back to the parent if I write out LocationSelector.object.method( args )
, but that's a lot to type. Is there a way to define a shortcut back to the parent object?
2) In some situations I need to have several instances of this per page, so it's important to me that I can set the various selectors
when a new object is instantiated and then refer to the instance selectors in the prototype. Is referring to the parent object (ie. LocationSelector
) in sub-object methods even viable for that? How does JS know to stay with the currently active object's stored properties?
Basically, I'm trying to implement a class, and I'm totally new to JS and don't really know how to do it. So, any help or suggestions are appreciated. Thanks!
I'm working on a fairly plex object in JS and I'm running into issues:
I have the following (abridged) code:
var LocationSelector;
LocationSelector = function(container) {
this.selectors = {
container: container,
city_name: container.find('input.city_name'),
city_id: container.find('input.city_id')
};
return this.initialize();
};
LocationSelector.prototype = {
initialize: function() {
return this.city.checkStatus();
},
city: {
status: null,
message: null,
id: null,
checkStatus: function() {
if (LocationSelector.selectors.city_name.val() && LocationSelector.selectors.city_id.val()) {
return LocationSelector.city.setStatus('success');
}
},
setStatus: function(status) {
return alert(status);
}
}
};
Two questions:
1) Inside of a sub-object function this
no longer refers back to the root object. It seems I can refer back to the parent if I write out LocationSelector.object.method( args )
, but that's a lot to type. Is there a way to define a shortcut back to the parent object?
2) In some situations I need to have several instances of this per page, so it's important to me that I can set the various selectors
when a new object is instantiated and then refer to the instance selectors in the prototype. Is referring to the parent object (ie. LocationSelector
) in sub-object methods even viable for that? How does JS know to stay with the currently active object's stored properties?
Basically, I'm trying to implement a class, and I'm totally new to JS and don't really know how to do it. So, any help or suggestions are appreciated. Thanks!
Share Improve this question asked Apr 23, 2012 at 3:28 AndrewAndrew 43.2k53 gold badges183 silver badges285 bronze badges3 Answers
Reset to default 6There are many things wrong with your current approach. Here is something closer to what you want, although I do not understand why LocationSelector
instances have a city
member.
function LocationSelector(container) {
this.selectors = {
container: container,
city_name: container.find("input.city_name"),
city_id: container.find("input.city_id")
};
this.city = new City(this);
this.city.checkStatus();
}
function City(locationSelector) {
this.status = null;
this.message = null;
this.id = null;
this.locationSelector = locationSelector;
}
City.prototype.checkStatus = function () {
if (this.locationSelector.selectors.city_name.val() && this.locationSelector.selectors.city_id.val()) {
this.setStatus("success");
}
};
City.prototype.setStatus = function () {
alert("status");
};
Things to note:
- Data properties go on the instance, not the prototype. Only methods go on the prototype.
City
is clearly its own class, so you should make it one. In your code, a single city is being shared between all instances ofLocationSelector
, since it is put on the prototype. In this code, it is assigned as an instance property, in theLocationSelector
constructor.- You cannot reference
LocationSelector.selectors
like you do in your example.LocationSelector.selectors
would be for "static" properties, whichLocationSelector
does not have. Instead you need to refer to theselectors
property on specific instances; in this example, that instance is given bythis.locationSelector
. - Points 2 and 3 speak to an important fact: the "child"
City
instance cannot reference to properties of the "parent"LocationSelector
class without having a concrete instance of it.
Here is a version of the code that makes more sense to me, removing the part where LocationSelector
has a city
property (which it doesn't use).
function LocationSelectors(container) {
this.city_name = container.find("input.city_name");
this.city_id = container.find("input.city_id");
}
function City(locationSelectors) {
this.locationSelector = locationSelector;
}
City.prototype.checkStatus = function () {
if (this.locationSelectors.city_name.val() && this.locationSelectors.city_id.val()) {
this.setStatus("success");
}
};
City.prototype.setStatus = function () {
alert("status");
};
function checkCityStatus(container) {
var locationSelectors = new LocationSelectors(container);
var city = new City(locationSelectors);
city.checkStatus();
}
I leave you with a link to Crockford's "Private Members in JavaScript", which talks about doing OO in JavaScript. There are other, probably better explanations out there, but at least that one will put you on the right track.
Read about Closures and I'm positive you will find what you need.
Here's is a quick example of what you are trying to acplish:
function MyCoolObject(name){
var self_myCoolObject = this;
this.name = name;
this.popAlertWithNameInFiveSeconds = function(){
setTimeout(function(){
alert('Incorrect reference to name "this.name" returns ' + this.name);
alert('Correct reference to name "self_myCoolObject.name" returns ' + self_myCoolObject.name);
},5000)
}
}
//TO TEST
var MyObj = new MyCoolObject('MySuperCoolName')
MyObj.popAlertWithNameInFiveSeconds();
Here is a snippet of JS code that I have. Before I drop down into a click handler, I make a reference to the object (SlideShow
) by calling var parent = this
. Then in later nested functions, you can be sure you're calling the right scope by using parent.function()
/* Slide Show object */
function SlideShow(parentContainerId) {
this.BEGINNING = 'Beginning';
this.END = 'End of list';
this.FIRSTINDEX = 0;
this.length = jQuery(parentContainerId + ' img').length;
this.container = jQuery(parentContainerId);
this.imgs = jQuery(parentContainerId + ' img');
this.index = this.FIRSTINDEX;
this.status = 'beginning'; // beginning, end
this.init = function() {
// get it started
this.moveTo(this.FIRSTINDEX);
this.process();
// ****GET OBJECT SCOPE*****
var parent = this;
// set up click listener
this.container.find('img').click(function(e) {
var item_width = jQuery(this).width();
var x_click_ps = e.clientX - jQuery(this).offset().left;
var x_diff = x_click_ps / item_width;
console.log(this);
if (x_diff < .5) {
parent.moveByIncrement(-1)
parent.process();
} else {
parent.moveByIncrement(1);
parent.process();
}
});
}
.
.
.
}