How do I overwrite an HTML5 canvas arc? I presumed this code would work but it leaves a border around it despite the fact that its exactly the same values and just a different colour.. Is there a border property I'm missing??
<!DOCTYPE html>
<html>
<head>
<title>Test</title>
</head>
<body>
<canvas id="surface" width="300" height="300"></canvas>
<script type="text/javascript">
var canvas = document.getElementById('surface');
var ctx = canvas.getContext('2d');
ctx.fillStyle = 'black';
ctx.beginPath();
ctx.arc(100, 100, 20, 0, Math.PI * 2, true);
ctx.fill();
ctx.fillStyle = 'white';
ctx.beginPath();
ctx.arc(100, 100, 20, 0, Math.PI * 2, true);
ctx.fill();
</script>
</body>
</html>
How do I overwrite an HTML5 canvas arc? I presumed this code would work but it leaves a border around it despite the fact that its exactly the same values and just a different colour.. Is there a border property I'm missing??
<!DOCTYPE html>
<html>
<head>
<title>Test</title>
</head>
<body>
<canvas id="surface" width="300" height="300"></canvas>
<script type="text/javascript">
var canvas = document.getElementById('surface');
var ctx = canvas.getContext('2d');
ctx.fillStyle = 'black';
ctx.beginPath();
ctx.arc(100, 100, 20, 0, Math.PI * 2, true);
ctx.fill();
ctx.fillStyle = 'white';
ctx.beginPath();
ctx.arc(100, 100, 20, 0, Math.PI * 2, true);
ctx.fill();
</script>
</body>
</html>
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asked May 30, 2011 at 10:20
Alex LatchfordAlex Latchford
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- Just out of curiosity, is this faster than using ctx.clear()? – Alexander Tsepkov Commented Jun 11, 2011 at 22:48
- Not really, I ended up restructuring the format with which I rendered using the standard update/draw cycle. As a part of the draw I used ctx.clear() and that worked much faster. – Alex Latchford Commented Jul 8, 2011 at 14:17
-
ctx.imageSmoothingEnabled= false;
– ashleedawg Commented Dec 22, 2021 at 9:29
3 Answers
Reset to default 3for this situation, it makes more sense to just redraw the the portion of the canvas that contained the arc. You can clear a section of the canvas with
ctx.clearRect(x, y, width, height);
or for simplicity you could just clear the entire canvas and redraw it pletely:
ctx.clearRect(0, 0, canvas.width, canvas.height);
This black edge is a side affect of anti-aliasing.
The easiest solution is to increase the radius of the arc slightly.
In case you want something like undo feature you could copy the image data to a swap canvas before the arc drawing. Then copy the image data from swap canvas to the visible one if the undo is required.