I'm trying to display some panoramic images in my "Street View"-like application with Three.js .
I used the panorama example from the official webpage of Three.js as a base for the display of the images and it works OK. The problem is that my input images are flipped vertically. By vertical flip I mean the effect shown in this image.
So my question is if I can, somehow, flip the textures loaded from the images or the sphere geometry I apply the textures to, in order to view the images as it should be.
Thank you.
I'm trying to display some panoramic images in my "Street View"-like application with Three.js .
I used the panorama example from the official webpage of Three.js as a base for the display of the images and it works OK. The problem is that my input images are flipped vertically. By vertical flip I mean the effect shown in this image.
So my question is if I can, somehow, flip the textures loaded from the images or the sphere geometry I apply the textures to, in order to view the images as it should be.
Thank you.
Share Improve this question edited Aug 26, 2014 at 21:46 WestLangley 105k11 gold badges287 silver badges283 bronze badges asked Aug 26, 2014 at 19:49 lukasgedlukasged 1981 silver badge12 bronze badges 1- You can flip/rotate the images inside the application by modifying the texture coordinates. But the easiest method would be to flip the images outside your application, namely in the image editor program. – gaitat Commented Aug 26, 2014 at 19:56
1 Answer
Reset to default 8Luckily the vertical case is "natively" supported. Try with this:
texture.flipY = false;