I have cut out a rectangular of a canvas with ctx.clearRect()
. It produces a rectangular transparent area in the image. But is there a possibility to cut it out with rounded corners?
Just like this:
My Code:
function createHolesInBg() {
// overlay the image on the video and cut holes to see through to the video
var image = document.getElementById('bg-one');
var canvas = document.getElementById("window-canvas");
var ctx = canvas.getContext("2d");
ctx.drawImage(image, 0, 0);
window.setTimeout(function() {
ctx.clearRect(390, 150, 400, 300);
}, 0);
};
// show video for 5 seconds and then start to cut some holes overlay bg
window.setTimeout(function() {
createHolesInBg();
}, 0);
// mute the video after 15 seconds as its gets annoying in blog post
window.setTimeout(function() {
var video = document.getElementById("video-elm");
video.muted = false;
}, 0);
body {
background-color: #000;
margin: 0;
padding: 0;
}
#window-canvas { pointer-events: none; }
<script src=".1.1/jquery.min.js"></script>
<!-- background video -->
<div stlye="position:absolute; top:0; left: 0;">
<video width="1180" height="620" controls autoplay loop id="video-elm">
<source src=".mp4">
Your browser does not support HTML5 video.
</video>
</div>
<!-- canvas layer -->
<canvas id="window-canvas" height="620" width="1280" style="position: absolute; top:0; left:0;"></canvas>
<!-- hidden foreground image for use by Canvas -->
<img src=".jpg" style="position: absolute; top:0; left:0; display:none;" id="bg-one">
I have cut out a rectangular of a canvas with ctx.clearRect()
. It produces a rectangular transparent area in the image. But is there a possibility to cut it out with rounded corners?
Just like this:
My Code:
function createHolesInBg() {
// overlay the image on the video and cut holes to see through to the video
var image = document.getElementById('bg-one');
var canvas = document.getElementById("window-canvas");
var ctx = canvas.getContext("2d");
ctx.drawImage(image, 0, 0);
window.setTimeout(function() {
ctx.clearRect(390, 150, 400, 300);
}, 0);
};
// show video for 5 seconds and then start to cut some holes overlay bg
window.setTimeout(function() {
createHolesInBg();
}, 0);
// mute the video after 15 seconds as its gets annoying in blog post
window.setTimeout(function() {
var video = document.getElementById("video-elm");
video.muted = false;
}, 0);
body {
background-color: #000;
margin: 0;
padding: 0;
}
#window-canvas { pointer-events: none; }
<script src="https://ajax.googleapis./ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<!-- background video -->
<div stlye="position:absolute; top:0; left: 0;">
<video width="1180" height="620" controls autoplay loop id="video-elm">
<source src="https://www.sample-videos./video/mp4/720/big_buck_bunny_720p_1mb.mp4">
Your browser does not support HTML5 video.
</video>
</div>
<!-- canvas layer -->
<canvas id="window-canvas" height="620" width="1280" style="position: absolute; top:0; left:0;"></canvas>
<!-- hidden foreground image for use by Canvas -->
<img src="https://i.pinimg./originals/0c/80/b6/0c80b6dfc2b311bac185c0b310bb18da.jpg" style="position: absolute; top:0; left:0; display:none;" id="bg-one">
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edited Jul 8, 2018 at 14:30
Peter Griffin
asked Jul 8, 2018 at 14:10
Peter GriffinPeter Griffin
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2 Answers
Reset to default 4- Create a rounded rectangle path
- Clip it
- Clear the whole canvas
function roundRect(ctx, x, y, width, height, radius) {
if (typeof radius === "undefined") {
radius = 5;
}
if (typeof radius === "number") {
radius = {
tl: radius,
tr: radius,
br: radius,
bl: radius
};
} else {
var defaultRadius = {
tl: 0,
tr: 0,
br: 0,
bl: 0
};
for (var side in defaultRadius) {
radius[side] = radius[side] || defaultRadius[side];
}
}
ctx.beginPath();
ctx.moveTo(x + radius.tl, y);
ctx.lineTo(x + width - radius.tr, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius.tr);
ctx.lineTo(x + width, y + height - radius.br);
ctx.quadraticCurveTo(x + width, y + height, x + width - radius.br, y + height);
ctx.lineTo(x + radius.bl, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - radius.bl);
ctx.lineTo(x, y + radius.tl);
ctx.quadraticCurveTo(x, y, x + radius.tl, y);
ctx.closePath();
}
function createHolesInBg() {
// overlay the image on the video and cut holes to see through to the video
var image = document.getElementById('bg-one');
var canvas = document.getElementById("window-canvas");
var ctx = canvas.getContext("2d");
ctx.drawImage(image, 0, 0);
setTimeout(function() {
roundRect(ctx, 390, 150, 400, 300, 50);
ctx.clip();
ctx.clearRect(0, 0, canvas.width, ctx.canvas.height);
}, 0)
}
// show video for 5 seconds and then start to cut some holes overlay bg
window.onload = function() {
window.setTimeout(function() {
createHolesInBg();
}, 0);
}
// mute the video after 15 seconds as its gets annoying in blog post
window.setTimeout(function() {
var video = document.getElementById("video-elm");
video.muted = false;
}, 0);
body {
background-color: #000;
margin: 0;
padding: 0;
}
#window-canvas {
pointer-events: none;
}
<!-- background video -->
<div stlye="position:absolute; top:0; left: 0;">
<video width="1180" height="620" controls autoplay loop id="video-elm">
<source src="https://www.sample-videos./video/mp4/720/big_buck_bunny_720p_1mb.mp4">
Your browser does not support HTML5 video.
</video>
</div>
<!-- canvas layer -->
<canvas id="window-canvas" height="620" width="1280" style="position: absolute; top:0; left:0;"></canvas>
<!-- hidden foreground image for use by Canvas -->
<img src="https://i.pinimg./originals/0c/80/b6/0c80b6dfc2b311bac185c0b310bb18da.jpg" style="position: absolute; top:0; left:0; display:none;" id="bg-one">
I found this code on Github: https://gist.github./getify/2926699
The approach is to create a clipping region of the shape you want first, then do a clearRect
that includes the whole clipping region.
You can follow this sample code on how to create a rounded rectangle here: How to draw a rounded Rectangle on HTML Canvas?
Combining these two things should give you the result you're looking for.
function clearRoundRect(context, x, y, width, height, radius) {
context.save();
context.beginPath();
roundRect(context, x, y, width, height, radius, false, true);
context.clip();
context.clearRect(x, y, width, height);
context.restore();
}