I have an issue with preventing double (multiple) eventListener
handling in code:
var locked;
button.addEventListener("click", function() {
if (locked) return;
locked = true;
calculateSomethingHeavy();
locked = false;
}
Second immediate button click triggers another event, despite locked == true
. Things like button.disabled = true
or setTimeout(function() {locked = true;}, 0)
have no effect because (I guess) second call is stacked and will be invoked only after first is fully handled. I think I'm missing some whole technology of asynchronous event handling. How to do this in pure js?
I have an issue with preventing double (multiple) eventListener
handling in code:
var locked;
button.addEventListener("click", function() {
if (locked) return;
locked = true;
calculateSomethingHeavy();
locked = false;
}
Second immediate button click triggers another event, despite locked == true
. Things like button.disabled = true
or setTimeout(function() {locked = true;}, 0)
have no effect because (I guess) second call is stacked and will be invoked only after first is fully handled. I think I'm missing some whole technology of asynchronous event handling. How to do this in pure js?
-
1
Is
calculateSomethingHeavy
heavy or asynchronous (or both)? Those are very distinct concepts – CertainPerformance Commented Jul 8, 2018 at 20:22 -
1
If
calculateSomethingHeavy
is meant to be asynchronous and you needlocked
to be set to false after it pletes, then you need to return a Promise fromcalculateSomethingHeavy
and set locked to false in its success handler. As written, this is synchronous code, so locked will be set to false immediately aftercalculateSomethingHeavy
is called. – Daniel Beck Commented Jul 8, 2018 at 20:40 -
Actually,
calculateSomethingHeavy
is a bit tricky - the function fills a big canvas with pixels and after its first call it timeouts itself 99 more times to give some time for refreshing progress bars on the page (so each function call does 1% of all calculations). But the thing is,eventListener
behaviour doesn't depend on existence of those timeouts, so I put simplified version here (I hope solution also doesn' depend on that) – Roman Sergeev Commented Jul 9, 2018 at 21:50
1 Answer
Reset to default 7The correct answer here depends on the definition of calculateSomethingHeavy
. Presumably it's asynchronous based on the question title, but that could be implemented using callbacks, or events, or promises or async/await.
Regardless of which of those is at play here, what you need to do is ensure that locked
is not set to false
until after calculateSomethingHeavy
has finished.
That might look like the following in each case...
Callbacks
var locked;
button.addEventListener("click", function() {
if (locked) return;
locked = true;
calculateSomethingHeavy(() => {
locked = false;
});
});
Events
var locked;
button.addEventListener("click", function() {
if (locked) return;
locked = true;
calculateSomethingHeavy().on('finish', () => {
locked = false;
});
});
Promises
var locked;
button.addEventListener("click", function() {
if (locked) return;
locked = true;
calculateSomethingHeavy()
.then(() => {
locked = false;
});
});
async/await
var locked;
button.addEventListener("click", async function() {
if (locked) return;
locked = true;
await calculateSomethingHeavy();
locked = false;
});