��权限没有,则隐藏 function forum_list_access_filter($forumlist, $gid, $allow = 'allowread') { global $grouplist; if (empty($forumlist)) return array(); if (1 == $gid) return $forumlist; $forumlist_filter = $forumlist; $group = $grouplist[$gid]; foreach ($forumlist_filter as $fid => $forum) { if (empty($forum['accesson']) && empty($group[$allow]) || !empty($forum['accesson']) && empty($forum['accesslist'][$gid][$allow])) { unset($forumlist_filter[$fid]); } unset($forumlist_filter[$fid]['accesslist']); } return $forumlist_filter; } function forum_filter_moduid($moduids) { $moduids = trim($moduids); if (empty($moduids)) return ''; $arr = explode(',', $moduids); $r = array(); foreach ($arr as $_uid) { $_uid = intval($_uid); $_user = user_read($_uid); if (empty($_user)) continue; if ($_user['gid'] > 4) continue; $r[] = $_uid; } return implode(',', $r); } function forum_safe_info($forum) { //unset($forum['moduids']); return $forum; } function forum_filter($forumlist) { foreach ($forumlist as &$val) { unset($val['brief'], $val['announcement'], $val['seo_title'], $val['seo_keywords'], $val['create_date_fmt'], $val['icon_url'], $val['modlist']); } return $forumlist; } function forum_format_url($forum) { global $conf; if (0 == $forum['category']) { // 列表URL $url = url('list-' . $forum['fid'], '', FALSE); } elseif (1 == $forum['category']) { // 频道 $url = url('category-' . $forum['fid'], '', FALSE); } elseif (2 == $forum['category']) { // 单页 $url = url('read-' . trim($forum['brief']), '', FALSE); } if ($conf['url_rewrite_on'] > 1 && $forum['well_alias']) { if (0 == $forum['category'] || 1 == $forum['category']) { $url = url($forum['well_alias'], '', FALSE); } elseif (2 == $forum['category']) { // 单页 $url = ($forum['threads'] && $forum['brief']) ? url($forum['well_alias'] . '-' . trim($forum['brief']), '', FALSE) : url($forum['well_alias'], '', FALSE); } } return $url; } function well_forum_alias() { $forumlist = forum_list_cache(); if (empty($forumlist)) return ''; $key = 'forum-alias'; static $cache = array(); if (isset($cache[$key])) return $cache[$key]; $cache[$key] = array(); foreach ($forumlist as $val) { if ($val['well_alias']) $cache[$key][$val['fid']] = $val['well_alias']; } return array_flip($cache[$key]); } function well_forum_alias_cache() { global $conf; $key = 'forum-alias-cache'; static $cache = array(); // 用静态变量只能在当前 request 生命周期缓存,跨进程需要再加一层缓存:redis/memcached/xcache/apc if (isset($cache[$key])) return $cache[$key]; if ('mysql' == $conf['cache']['type']) { $arr = well_forum_alias(); } else { $arr = cache_get($key); if (NULL === $arr) { $arr = well_forum_alias(); !empty($arr) AND cache_set($key, $arr); } } $cache[$key] = empty($arr) ? '' : $arr; return $cache[$key]; } ?>javascript - How to load json models in three.js properly? - Stack Overflow
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javascript - How to load json models in three.js properly? - Stack Overflow

programmeradmin3浏览0评论

I'm having a hard time loading JSON models in three.js. I'v made a very simple tube-like model and textured it in blender. The issue is that whenever i try to load the json model in three.js, the vertexes looks weird.

I'v tried exporting model with different settings but got always the same problem, so i think the problem is within my code.

EDIT: Negative. I loaded buffalo model and it looked like it should. Any idea what i'm doing wrong inside blender?

<html>
<head>
    <style>
        canvas {
            width: 100%;
            height: 100%;
        }
    </style>
</head>
<body>
    <script src="threejs/three.min.js"></script>
    <script>
        var scene = new THREE.Scene();
        var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);

        var renderer = new THREE.WebGLRenderer();
        renderer.setSize(window.innerWidth, window.innerHeight);
        document.body.appendChild(renderer.domElement);

        var loader = new THREE.JSONLoader();
        loader.load( "models/test.js", modelToScene );


        var ambientLight = new THREE.AmbientLight(0x111111);
        scene.add(ambientLight);

        var light = new THREE.PointLight( 0xFFFFDD );
        light.position.set( -15, 10, 15 );
        scene.add( light );

        function modelToScene( geometry, materials ) {
            var material = new THREE.MeshFaceMaterial( materials );
            obj = new THREE.Mesh( geometry, material );
            obj.scale.set(1,1,1);
            scene.add( obj );

        }

        camera.position.z = 5;
        camera.position.y = 1;

        var render = function () {
            requestAnimationFrame(render);

            obj.rotation.y += 0.01;
            obj.rotation.x += 0.02;

            renderer.render(scene, camera);
        };

        render();
    </script>
</body>

any help will be appreciated.

Thanks, Jukka Korhonen

I'm having a hard time loading JSON models in three.js. I'v made a very simple tube-like model and textured it in blender. The issue is that whenever i try to load the json model in three.js, the vertexes looks weird.

I'v tried exporting model with different settings but got always the same problem, so i think the problem is within my code.

EDIT: Negative. I loaded buffalo model and it looked like it should. Any idea what i'm doing wrong inside blender?

<html>
<head>
    <style>
        canvas {
            width: 100%;
            height: 100%;
        }
    </style>
</head>
<body>
    <script src="threejs/three.min.js"></script>
    <script>
        var scene = new THREE.Scene();
        var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);

        var renderer = new THREE.WebGLRenderer();
        renderer.setSize(window.innerWidth, window.innerHeight);
        document.body.appendChild(renderer.domElement);

        var loader = new THREE.JSONLoader();
        loader.load( "models/test.js", modelToScene );


        var ambientLight = new THREE.AmbientLight(0x111111);
        scene.add(ambientLight);

        var light = new THREE.PointLight( 0xFFFFDD );
        light.position.set( -15, 10, 15 );
        scene.add( light );

        function modelToScene( geometry, materials ) {
            var material = new THREE.MeshFaceMaterial( materials );
            obj = new THREE.Mesh( geometry, material );
            obj.scale.set(1,1,1);
            scene.add( obj );

        }

        camera.position.z = 5;
        camera.position.y = 1;

        var render = function () {
            requestAnimationFrame(render);

            obj.rotation.y += 0.01;
            obj.rotation.x += 0.02;

            renderer.render(scene, camera);
        };

        render();
    </script>
</body>

any help will be appreciated.

Thanks, Jukka Korhonen

Share Improve this question edited Aug 8, 2014 at 6:19 joshua 6841 gold badge5 silver badges20 bronze badges asked Jun 14, 2013 at 8:14 eljukoeljuko 1552 silver badges12 bronze badges
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1 Answer 1

Reset to default 5

I have made some brutal mistakes exporting JSON models. For all those who'r having issues with exporting from Blender. I suggest you to check out your exporting settings.

for me, it worked with following setup;

geometry: Vertices: check, Faces: check, normals: check, skinning: check

Materials: check all

Settings: Flip YZ: check

Animation: Morph animation

and all mehses: check

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