I've been following some tutorials on how to randomize an image by setting up an array in Javascript. It's not working - the image itself is not appearing, not even any error.
JavaScript
<script type="text/javascript">
function randomImg1(){
var myImages1 = new Array ();
myImages1[1] = "img/who/1.jpg";
myImages1[2] = "img/who/2.jpg";
myImages1[3] = "img/who/3.jpg";
var rnd = Math.floor(Math.random() * myImages1.length);
if(rnd == 0{
rnd = 1;
}
document.write(<img class="who" src="'+myImages1[rnd]);
}
</script>
and my button looks like this
<input class="randombutton" style="float: left;" type="button" value="Randomize" onclick="randomImg1()"/>
I've been following some tutorials on how to randomize an image by setting up an array in Javascript. It's not working - the image itself is not appearing, not even any error.
JavaScript
<script type="text/javascript">
function randomImg1(){
var myImages1 = new Array ();
myImages1[1] = "img/who/1.jpg";
myImages1[2] = "img/who/2.jpg";
myImages1[3] = "img/who/3.jpg";
var rnd = Math.floor(Math.random() * myImages1.length);
if(rnd == 0{
rnd = 1;
}
document.write(<img class="who" src="'+myImages1[rnd]);
}
</script>
and my button looks like this
<input class="randombutton" style="float: left;" type="button" value="Randomize" onclick="randomImg1()"/>
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edited Jul 29, 2013 at 20:13
putvande
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asked Jul 29, 2013 at 20:04
AlexanderAlexander
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3
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1
You need to add quotes around what you're writing:
document.write('<img class="who" src="'+myImages1[rnd])+'">);
and you never finished yourimg
tag. – tymeJV Commented Jul 29, 2013 at 20:06 -
1
Your array should be 0,1,2 not 1,2,3. You're missing the closing paren on
if (rnd == 0
- that line goes away anyway. You can't usedocument.write
after the page is loaded - it will kill the whole page - you need to put the value into a container. You're missing the quotes and closing angle-bracket on theimg
tag that you're writing. – Joe Enos Commented Jul 29, 2013 at 20:07 - Doesn't your "random generator" mostly be 1? Just wondering if you should write a more random number generating logic – theshadowmonkey Commented Jul 29, 2013 at 20:20
7 Answers
Reset to default 1You have to add quotes in this line and close the if statement:
<script type="text/javascript">
function randomImg1() {
var myImages1 = new Array();
myImages1[1] = "img/who/1.jpg";
myImages1[2] = "img/who/2.jpg";
myImages1[3] = "img/who/3.jpg";
var rnd = Math.floor(Math.random() * myImages1.length);
if (rnd == 0) {
rnd = 1;
}
document.write('<img class="who" src="' + myImages1[rnd] + '">');
}
</script>
You forgot a )
in your if statement and on your document.write you missed '
and closing the <img>
tag. Check here:
if (rnd == 0) {
rnd = 1;
}
document.write('<img class="who" src="' + myImages1[rnd] + '"/>');
Make sure to keep track of all your closing brackets and parenthesis.
This code will work for you:
<script type="text/javascript">
function randomImg1() {
var myImages1 = new Array ();
myImages1[1] = "img/who/1.jpg";
myImages1[2] = "img/who/2.jpg";
myImages1[3] = "img/who/3.jpg";
var rnd = Math.floor( Math.random() * myImages1.length );
if( rnd == 0 ) {
rnd =1;
}
html_code = '<img class="who" src="' + myImages1[rnd] + '" />";
document.write(html_code);
}
</script>
Also if I were you, I would point to a more specific point in your DOM document.. You could use a very simple jQuery script like this if you want: $("#testing").html(html_code);
instead of your document.write()
To APPEND something in your page to an element in the HTML, use
.append
rather than the "write" function, as .append will actually APPEND content to a specified element, rather than all over your whole DOCUMENT.
So, in your HTML, you should create a DIV with ID "our_div"
<html>
<head></head>
<body>
<!-- Text will be appended to this DIV via JS -->
<div id="the_div">Hello, </div>
</body>
</html>
Use something like this:
function add_text() {
$("#the_div").append("World"); // appends text "World" to the end of that div.
}
Now, inside your HTML, you should have a button that calls the function "add_text()".
<button id="the_button" onClick="add_text();">Click Here to Add Text</button>
Now then!
When a user clicks the button, it will append the text "World" to the DIV with ID "the_div..." THUS, we have...
Hello, World
Here's the entire code:
<html>
<head>
<script type="text/javascript">
function add_text() {
$("#the_div").append("World");
}
</script>
</head>
<body>
<div id="the_div">
Hello,
</div>
<button id="the_button" onClick="add_text();">Click!</button>
</body>
</html>
Try using
.html
to REPLACE something... For example, I use a Dice Roll Function in a game I have developed. When a player rolls the dice...
$("#results").append(Math.floor(Math.rand()*6));
gives us something like this...
(every roll)
results: 142563342515246422
and if I use .html...
$("#results").html(Math.floor(Math.rand()*6));
we are left with something more like this
(first roll)
results: 5
(second roll)
results: 2
(third roll)
results: 6
And so on!
The HTML you are writing to your document is inplete.
You need something like:
document.write("<img class='who' src='" + myImages1[rnd] + "'>");
I would also caution that document.write is not normally a preferred method of adding elements to the page, but it seems that this is more a learning example than a real world example.
Oh man, this is embarrassing. Crazy how much you can learn in 3 years. I think the most optimal way of doing this would be the following (assuming there is no folder structure pattern). Haven't tested but should work.
var images = ["img/who/1.jpg","img/who/2.jpg","img/who/3.jpg"];
function getRandomImage(){
var rnd = Math.floor(Math.random() * images.length);
return images[rnd];
}
function changeImage(){
var img = document.querySelector("#myImg");
img.src = getRandomImage();
}
function init(){
var el = document.querySelector(".myClass");
el.onclick = changeImage;
}
window.onload = init;
What was I thinking assigning an array to [1]
and then doing an if
check? I'll never know.
This is the best way I can think of, the reason I prefer this, is because instead of changing the whole page, it just changes the src in the img tag.
Here's the code:
Script
function imgchange() {
var myImages1 = new Array();
myImages1[1] = "img/who/1.jpg";
myImages1[2] = "img/who/2.jpg";
myImages1[3] = "img/who/3.jpg";
var rnd = Math.floor(Math.random() * myImages1.length);
if (rnd == 0) {
rnd = 1;
}
document.getElementById("gen-img").src = myImages1[rnd];
}
Html
<p><img id="gen-img" src="img/who/1.jpg"></p>
<p><input type="button" value="Random" onclick="imgchange();" /></p>
What I do however, is I have a blank png file with nothing in it, and I set that as the default src for my image. But you can do as you please.