See the code on this site
I want to return the relative coordinates of a mouse click/move with respect to the html5 canvas. What does the code below mean?
if ( event.layerX || event.layerX == 0) { // Firefox
mouseX = event.layerX ;
mouseY = event.layerY;
} else if (event.offsetX || event.offsetX == 0) { // Opera
mouseX = event.offsetX;
mouseY = event.offsetY;
}
layerX works on all browsers except Opera. offsetX works on all browsers except Firefox
So what do we mean by, if either event.layerX OR event.layerY is 0... I mean event.layerX returns relative coordinates of mouse click w.r.t canvas. So how does this make any sense?
See the code on this site
I want to return the relative coordinates of a mouse click/move with respect to the html5 canvas. What does the code below mean?
if ( event.layerX || event.layerX == 0) { // Firefox
mouseX = event.layerX ;
mouseY = event.layerY;
} else if (event.offsetX || event.offsetX == 0) { // Opera
mouseX = event.offsetX;
mouseY = event.offsetY;
}
layerX works on all browsers except Opera. offsetX works on all browsers except Firefox
So what do we mean by, if either event.layerX OR event.layerY is 0... I mean event.layerX returns relative coordinates of mouse click w.r.t canvas. So how does this make any sense?
Share Improve this question edited Jan 18, 2012 at 15:04 qiao 18.2k7 gold badges58 silver badges46 bronze badges asked Jan 16, 2012 at 10:11 P.C.P.C. 64913 silver badges30 bronze badges 1-
I don't know if it was something else wrong in my code, but in a canvas app I am building, it works fine on an iPhone, but on iPad, layerX and layerY would always return -3,-3 (and because it never varied, there were never two points to define a line, so no drawing would occur). I had to instead use
event.touches[0].clientX
andclientY
. – Robot Woods Commented Jan 18, 2012 at 3:09
2 Answers
Reset to default 8The better way is such code:
if ( event.offsetX == null ) { // Firefox
mouseX = event.originalEvent.layerX;
mouseY = event.originalEvent.layerY;
} else { // Other browsers
mouseX = event.offsetX;
mouseY = event.offsetY;
}
It is shortly, correct, and
event.layerX and event.layerY are broken and deprecated in WebKit. They will be removed from the engine in the near future.
For mouse coordinates (123,12) event.layerX || event.layerX == 0
will give us TRUE in the first part of the statement (event.layerX
) and the second one (event.layerX == 0
) won't be checked.
If event.layerX is undefined
(because ie. we are using Opera) first part of the event.layerX || event.layerX == 0
will give us FALSE and the second one won't be checked.
But there is one more possibility. Mouse coordinates may be (0, 123) and the first part of event.layerX || event.layerX == 0
will give us FALSE while these coordinates are perfectly valid. That's why there is a second part event.layerX == 0
which will return TRUE so the if statement will be evaluated after all.