So basically I'm making an attack mechanic where the player character charges in the direction of the mouse, but I want for there to be a slight input delay and I'm thinking about doing that by checking if the attacking sprite has reached a certain frame. Is this acceptable? Here's my code:
//attacking
speed = attackvel
attackvel -= 0.1
attackvel = clamp(attackvel,0,10)
if attack and attackrecoil = false then
{
direction = point_direction(x,y,mouse_x,mouse_y)
attackvel = 50
attackrecoil = true
}
If this isn't efficient ill just use a timer but I don't really like using timers because I'm afraid they'll slow my game down.
So basically I'm making an attack mechanic where the player character charges in the direction of the mouse, but I want for there to be a slight input delay and I'm thinking about doing that by checking if the attacking sprite has reached a certain frame. Is this acceptable? Here's my code:
//attacking
speed = attackvel
attackvel -= 0.1
attackvel = clamp(attackvel,0,10)
if attack and attackrecoil = false then
{
direction = point_direction(x,y,mouse_x,mouse_y)
attackvel = 50
attackrecoil = true
}
If this isn't efficient ill just use a timer but I don't really like using timers because I'm afraid they'll slow my game down.
Share Improve this question asked Jan 31 at 4:05 paperboymanpaperboyman 133 bronze badges 1- Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking. – Community Bot Commented Jan 31 at 6:49
1 Answer
Reset to default 1You can attach broadcast messages to your sprites! It's this button in the sprite view
This will dispatch a Broadcast Event that you'll be able to handle, check who's it for, and act accordingly.