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javascript - How to play a video in a Seamless loop using media source extensions - Stack Overflow

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I am working on media source extension to play the video in a seamless loop without any delay. I have done an extensive r&d about it and also done different things. Now i am working on this code

<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8"/>
  </head>
  <body>
    <video controls></video>
    <script>
      var video = document.querySelector('video');
      var assetURL = 'test1.mp4';
      // Need to be specific for Blink regarding codecs
      // ./mp4info frag_bunny.mp4 | grep Codec
      var mimeCodec = 'video/mp4; codecs="avc1.42E01E, mp4a.40.2"';
      if ('MediaSource' in window && MediaSource.isTypeSupported(mimeCodec)) {
        var mediaSource = new MediaSource;
        //console.log(mediaSource.readyState); // closed
        video.src = URL.createObjectURL(mediaSource);
        mediaSource.addEventListener('sourceopen', sourceOpen);
      } else {
        console.error('Unsupported MIME type or codec: ', mimeCodec);
      }
      function sourceOpen (_) {
        //console.log(this.readyState); // open
        var mediaSource = this;
        var sourceBuffer = mediaSource.addSourceBuffer(mimeCodec);
        fetchAB(assetURL, function (buf) {
          sourceBuffer.addEventListener('updateend', function (_) {
            mediaSource.endOfStream();
            video.play();
            //console.log(mediaSource.readyState); // ended
          });
          sourceBuffer.appendBuffer(buf);
        });
      };
      function fetchAB (url, cb) {
        console.log(url);
        var xhr = new XMLHttpRequest;
        xhr.open('get', url);
        xhr.responseType = 'arraybuffer';
        xhr.onload = function () {
          cb(xhr.response);
        };
        xhr.send();
      };
    </script>
  </body>
</html>

It is working fine but the video is playing again with a slight delay. I want to play the video without any delay and I know that it is possible with media source extensions but after spending a lot of time still didn't get any idea that how to do it. Any help would be really appreciated. Thanks

I am working on media source extension to play the video in a seamless loop without any delay. I have done an extensive r&d about it and also done different things. Now i am working on this code

<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8"/>
  </head>
  <body>
    <video controls></video>
    <script>
      var video = document.querySelector('video');
      var assetURL = 'test1.mp4';
      // Need to be specific for Blink regarding codecs
      // ./mp4info frag_bunny.mp4 | grep Codec
      var mimeCodec = 'video/mp4; codecs="avc1.42E01E, mp4a.40.2"';
      if ('MediaSource' in window && MediaSource.isTypeSupported(mimeCodec)) {
        var mediaSource = new MediaSource;
        //console.log(mediaSource.readyState); // closed
        video.src = URL.createObjectURL(mediaSource);
        mediaSource.addEventListener('sourceopen', sourceOpen);
      } else {
        console.error('Unsupported MIME type or codec: ', mimeCodec);
      }
      function sourceOpen (_) {
        //console.log(this.readyState); // open
        var mediaSource = this;
        var sourceBuffer = mediaSource.addSourceBuffer(mimeCodec);
        fetchAB(assetURL, function (buf) {
          sourceBuffer.addEventListener('updateend', function (_) {
            mediaSource.endOfStream();
            video.play();
            //console.log(mediaSource.readyState); // ended
          });
          sourceBuffer.appendBuffer(buf);
        });
      };
      function fetchAB (url, cb) {
        console.log(url);
        var xhr = new XMLHttpRequest;
        xhr.open('get', url);
        xhr.responseType = 'arraybuffer';
        xhr.onload = function () {
          cb(xhr.response);
        };
        xhr.send();
      };
    </script>
  </body>
</html>

It is working fine but the video is playing again with a slight delay. I want to play the video without any delay and I know that it is possible with media source extensions but after spending a lot of time still didn't get any idea that how to do it. Any help would be really appreciated. Thanks

Share Improve this question edited May 25, 2022 at 11:08 VC.One 15.9k4 gold badges27 silver badges61 bronze badges asked Feb 20, 2017 at 23:02 devdev 5651 gold badge14 silver badges32 bronze badges 5
  • Hey, did you ever get anywhere with this? I'm struggling with the same problem. – Austin Burk Commented Nov 18, 2019 at 20:33
  • video tag (in HTML, besides "controls") can get "autoplay" attribute. not work for you? you can also manipulate this from js - video.autoplay = true/false – Yosi Leibman Commented Dec 26, 2019 at 20:45
  • Are you trying to bypass the policy that forces the mute attribute on autoplay videos as described here: developers.google./web/updates/2017/09/…? – Guerric P Commented Dec 26, 2019 at 22:18
  • I personally am not interested in autoplay, nor is it mentioned anywhere in this question. I am interested in seamless looping - no delay between playing a piece of media content, and still being able to seek correctly with the same duration. No matter what I try, I get a few-hundred ms delay in between loops of content (worse on mobile). Now that I think about it, perhaps I should have opened my own question. – Austin Burk Commented Dec 26, 2019 at 22:27
  • The video has to be loaded into memory in order to be able to play it. Could this be the cause of the behaviour? – Lajos Arpad Commented Jan 1, 2020 at 12:21
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4 Answers 4

Reset to default 1

Setting the mode value to sequence worked for me, it ensures continuous media playback, no matter if the media segment timestamps were discontinuous.

sourceBuffer.mode = 'sequence';

May be this code solve Your Problem ....play the video in a seamless loop without any delay

for (let chunk of media) {
        await new Promise(resolve => {
          sourceBuffer.appendBuffer(chunk.mediaBuffer);
          sourceBuffer.onupdateend = e => {
            sourceBuffer.onupdateend = null;
            sourceBuffer.timestampOffset += chunk.mediaDuration;
            console.log(mediaSource.duration);
            resolve()
          }
        })

      }

if you need more information visit this link..... http://www.esjay/2020/01/01/videos-play-without-buffering-in-javascript/

You can't really do that because it really depends on how fast your PC runs. Its delay should only be there if you have a slow PC but if not it shouldn't have a noticeable delay. Maybe the video that you have is big or it just delays inside the video because only thing I could tell you is autoplay loop inside the videos element as a attribute unless you find a way to replay the video before the video ends but even if it doesn't delay for you it may delay big or just play over the video for others

@CoolOppo

The simplest thing to do is to just rewind the video when it reaches it's end time (duration).

See demo here: https://vc-lut.000webhostapp./demos/public/mse_loop_example1.html
(to play video just click the picture part, since no controls for looping background)

The code:

<!DOCTYPE html>
<html>
<head> <meta charset="utf-8"/> </head>
<body>

<div>
<video id="video_mse" > </video>
</div>

<script>

var assetURL = "testloop.mp4";

//# use correct mime/codecs or else Error is "source not open"...
var mimeCodec = 'video/mp4; codecs="avc1.42C01E"';

var mediaSource; var sourceBuffer;

var video = document.getElementById( "video_mse" );

video.onclick = vid_togglePlay; //# for playing/pausing
video.ontimeupdate = vid_checkTime; //# for looping

//# handle play/pause (because controls are hidden)
function vid_togglePlay() 
{
    if( video.paused == true ) { video.play(); }
    else { video.pause(); }
}

//# handle looping...
function vid_checkTime() 
{
    if( video.currentTime == video.duration)
    { 
        video.currentTime = 0; 
        video.play(); 
    } 
}

if ( 'MediaSource' in window && MediaSource.isTypeSupported(mimeCodec) ) 
{
    mediaSource = new MediaSource;
    
    video.src = URL.createObjectURL(mediaSource);
    mediaSource.addEventListener('sourceopen', sourceOpen);
} 
else 
{ console.error('Unsupported MIME type or codec: ', mimeCodec); }

function sourceOpen() 
{
    //console.log(this.readyState); // open
    var mediaSource = this;
    sourceBuffer = mediaSource.addSourceBuffer(mimeCodec);
    
    fetchAB(assetURL, function (buf) {
        sourceBuffer.addEventListener('updateend', function() {
        mediaSource.endOfStream();
        video.play();
      });
      
      sourceBuffer.appendBuffer(buf);
    
    });
};

function fetchAB (url, callbackfunc ) 
{
    console.log("loading file: " + url);
    var xhr = new XMLHttpRequest;
    xhr.open('get', url);
    xhr.responseType = 'arraybuffer';
    xhr.onload = function() { callbackfunc( xhr.response ); }
    xhr.send();
}
      
</script>
</body>
</html>
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