I am using HTML5 and fabric.js
for uploading multiple images. I want to add custom text on this image canvas. Right now I am uploading multiple images into canvas one by one. After uploading images I want to add custom text on canvas.
var canvas = new fabric.Canvas('canvas');
document.getElementById('file').addEventListener("change",function (e) {
var file = e.target.files[0];
var reader = new FileReader();
console.log("reader " + reader);
reader.onload = function (f) {
var data = f.target.result;
fabric.Image.fromURL(data, function (img) {
var oImg = img.set({left: 70, top: 100, width: 250, height: 200, angle: 0}).scale(0.9);
canvas.add(oImg).renderAll();
var a = canvas.setActiveObject(oImg);
var dataURL = canvas.toDataURL({format: 'png', quality: 0.8});
});
};
reader.readAsDataURL(file);
});
document.querySelector('#txt').onclick = function (e) {
e.preventDefault();
canvas.deactivateAll().renderAll();
document.querySelector('#preview').src = canvas.toDataURL();
};
canvas{
border: 1px solid black;
}
<script src=".js/master/dist/fabric.min.js"></script>
<input type="file" id="file">
<canvas id="canvas" width="750" height="550"></canvas>
<a href='' id='txt' target="_blank">Click Me!!</a><br />
<img id="preview" />
I am using HTML5 and fabric.js
for uploading multiple images. I want to add custom text on this image canvas. Right now I am uploading multiple images into canvas one by one. After uploading images I want to add custom text on canvas.
var canvas = new fabric.Canvas('canvas');
document.getElementById('file').addEventListener("change",function (e) {
var file = e.target.files[0];
var reader = new FileReader();
console.log("reader " + reader);
reader.onload = function (f) {
var data = f.target.result;
fabric.Image.fromURL(data, function (img) {
var oImg = img.set({left: 70, top: 100, width: 250, height: 200, angle: 0}).scale(0.9);
canvas.add(oImg).renderAll();
var a = canvas.setActiveObject(oImg);
var dataURL = canvas.toDataURL({format: 'png', quality: 0.8});
});
};
reader.readAsDataURL(file);
});
document.querySelector('#txt').onclick = function (e) {
e.preventDefault();
canvas.deactivateAll().renderAll();
document.querySelector('#preview').src = canvas.toDataURL();
};
canvas{
border: 1px solid black;
}
<script src="https://rawgit./kangax/fabric.js/master/dist/fabric.min.js"></script>
<input type="file" id="file">
<canvas id="canvas" width="750" height="550"></canvas>
<a href='' id='txt' target="_blank">Click Me!!</a><br />
<img id="preview" />
https://jsfiddle/varunPes/vb1weL93/
I have seen some links:
- http://fancyproductdesigner./product/t-shirt/ - The expected result.
- http://jsfiddle/EffEPi/qpJTz/
Update
I need that the user can choose the text's color
and the font-family
.
After clicking on Click Me!!
button, the custom text
and image should e together in one image.
1 Answer
Reset to default 7You can use IText
like this:
canvas.add(new fabric.IText('Tap and Type', {
fontFamily: 'arial black',
left: 100,
top: 100,
}));
And the full code:
var canvas = new fabric.Canvas('canvas');
document.getElementById('file').addEventListener("change", function (e) {
var file = e.target.files[0];
var reader = new FileReader();
console.log("reader " + reader);
reader.onload = function (f) {
var data = f.target.result;
fabric.Image.fromURL(data, function (img) {
var oImg = img.set({left: 70, top: 100, width: 250, height: 200, angle: 0}).scale(0.9);
canvas.add(oImg).renderAll();
canvas.setActiveObject(oImg);
});
};
reader.readAsDataURL(file);
});
$('#fill').change(function(){
var obj = canvas.getActiveObject();
if(obj){
// old api
// obj.setFill($(this).val());
obj.set("fill", this.value);
}
canvas.renderAll();
});
$('#font').change(function(){
var obj = canvas.getActiveObject();
if(obj){
// old api
// obj.setFontFamily($(this).val());
obj.set("fontFamily", this.value);
}
canvas.renderAll();
});
function addText() {
var oText = new fabric.IText('Tap and Type', {
left: 100,
top: 100 ,
});
canvas.add(oText);
oText.bringToFront();
canvas.setActiveObject(oText);
$('#fill, #font').trigger('change');
}
document.querySelector('#txt').onclick = function (e) {
e.preventDefault();
canvas.deactivateAll().renderAll();
document.querySelector('#preview').src = canvas.toDataURL();
};
canvas{
border: 1px solid black;
}
<script src="https://ajax.googleapis./ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare./ajax/libs/fabric.js/2.3.6/fabric.min.js"></script>
<input type="file" id="file">
<input type="color" value="blue" id="fill" />
<select id="font">
<option>arial</option>
<option>tahoma</option>
<option>times new roman</option>
</select>
<button onclick="addText()">Add Custom Text</button>
<br />
<canvas id="canvas" width="750" height="550"></canvas>
<a href='' id='txt' target="_blank">Click Me!!</a>
<br />
<img id="preview" />
Update:
To keep the text always in the front you need to use .bringToFront()
function.
(Thanks to @Amit Sharma in Fabric.js - problem with drawing multiple images zindex)
http://jsbin./qicesa/edit?html,css,js,output