so i'm doing my final project. i want to get head pose estimation from client webcam. i succesfully stream the webcam to server with websocket. but when i try to put my head pose function inside the socket route, the terminal show error valueError: too many packets in payload
frequently. does anyone know how to prevent this error ? any answer would be appreciated. thank you !
here's my code for more information.
JavaScript
var constraints = { audio: false, video: { width: 500, height: 500 } };
var video = document.querySelector('video');
var canvas = document.querySelector('canvas');
var socket = io(':8000');
navigator.mediaDevices.getUserMedia(constraints)
.then(function(mediaStream) {
video.srcObject = mediaStream;
video.onloadedmetadata = function(e) {
video.play();
};
})
.catch(function(err) { console.log(err.name + ": " + err.message); })
socket.on('connect', function () {
console.log('connected !', socket.connected);
function capture() {
canvas.width = 200;
canvas.height = 200;
canvas.getContext('2d').drawImage(video, 0, 0, 200, 200);
var data = canvas.toDataURL('image/jpeg');
return data;
};
var FPS = 50
setInterval(() => {
var imgData = capture();
socket.emit('image', imgData);
}, 1000 / FPS);
});
flask app
@socketio.on('image')
def image(data_image):
time.sleep(1)
encoded_image = data_image.split(",")[1]
decoded = base64.b64decode(encoded_image)
frame = cv2.imdecode(np.frombuffer(decoded, np.uint8), -1)
#this is my head pose module
pose = FacePosition(frame)
head_pose = pose.run()
print(head_pose)
if __name__ == '__main__':
socketio.run(app, threaded = True)
so i'm doing my final project. i want to get head pose estimation from client webcam. i succesfully stream the webcam to server with websocket. but when i try to put my head pose function inside the socket route, the terminal show error valueError: too many packets in payload
frequently. does anyone know how to prevent this error ? any answer would be appreciated. thank you !
here's my code for more information.
JavaScript
var constraints = { audio: false, video: { width: 500, height: 500 } };
var video = document.querySelector('video');
var canvas = document.querySelector('canvas');
var socket = io('https://0.0.0.0:8000');
navigator.mediaDevices.getUserMedia(constraints)
.then(function(mediaStream) {
video.srcObject = mediaStream;
video.onloadedmetadata = function(e) {
video.play();
};
})
.catch(function(err) { console.log(err.name + ": " + err.message); })
socket.on('connect', function () {
console.log('connected !', socket.connected);
function capture() {
canvas.width = 200;
canvas.height = 200;
canvas.getContext('2d').drawImage(video, 0, 0, 200, 200);
var data = canvas.toDataURL('image/jpeg');
return data;
};
var FPS = 50
setInterval(() => {
var imgData = capture();
socket.emit('image', imgData);
}, 1000 / FPS);
});
flask app
@socketio.on('image')
def image(data_image):
time.sleep(1)
encoded_image = data_image.split(",")[1]
decoded = base64.b64decode(encoded_image)
frame = cv2.imdecode(np.frombuffer(decoded, np.uint8), -1)
#this is my head pose module
pose = FacePosition(frame)
head_pose = pose.run()
print(head_pose)
if __name__ == '__main__':
socketio.run(app, threaded = True)
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asked May 3, 2020 at 17:52
Farhan RabbaaniiFarhan Rabbaanii
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2 Answers
Reset to default 7You may want to take a look at this github issue. Raising enigneio's max_decode_packets did solve that problem for me.
I followed ross933's answer and it worked for me. The actual bit of code that helped (in case the github issue disappears in the future) is below
from flask_socketio import SocketIO
from engineio.payload import Payload
Payload.max_decode_packets = 500
socketio = SocketIO(async_mode='gevent', ping_timeout=1000, ping_interval=0)