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javascript - Adding start, stop, and reset buttons for a timer - Stack Overflow

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I'm making a timer and have it working already one load. I want to add a start, stop, and reset button to it. This is my code as is atm.

    (function() {
         "use strict";
         var secondsLabel = document.getElementById('seconds'),
         minutesLabel = document.getElementById('minutes'),
         hoursLabel = document.getElementById('hours'),
         totalSeconds = 0,
         startButton = document.getElementById('start'),
         resetButton = document.getElementById('reset'),
         onOff = 0; 
         startButton.onclick = function() {
         onOff = 1;
     };
     resetButton.onclick = function() {
         totalSeconds = 0;
         onOff = 0;
     };

     if ( onOff == 1 ) {
         setInterval( setTime, 1000 );
         function setTime() {
         totalSeconds++;
         secondsLabel.innerHTML = pad( totalSeconds % 60 );
         minutesLabel.innerHTML = pad( parseInt( totalSeconds / 60 ) );
         hoursLabel.innerHTML = pad( parseInt( totalSeconds / 3600 ) )
     }
     function pad( val ) {
         var valString = val + "";
         if( valString.length < 2 ) {
            return "0" + valString;
         } else {
            return valString;
         }
     }
   }

 })();

The buttons are not working atm however. I'm not sure if this the best solution for the goal as well, so suggestions are wele.

I'm making a timer and have it working already one load. I want to add a start, stop, and reset button to it. This is my code as is atm.

    (function() {
         "use strict";
         var secondsLabel = document.getElementById('seconds'),
         minutesLabel = document.getElementById('minutes'),
         hoursLabel = document.getElementById('hours'),
         totalSeconds = 0,
         startButton = document.getElementById('start'),
         resetButton = document.getElementById('reset'),
         onOff = 0; 
         startButton.onclick = function() {
         onOff = 1;
     };
     resetButton.onclick = function() {
         totalSeconds = 0;
         onOff = 0;
     };

     if ( onOff == 1 ) {
         setInterval( setTime, 1000 );
         function setTime() {
         totalSeconds++;
         secondsLabel.innerHTML = pad( totalSeconds % 60 );
         minutesLabel.innerHTML = pad( parseInt( totalSeconds / 60 ) );
         hoursLabel.innerHTML = pad( parseInt( totalSeconds / 3600 ) )
     }
     function pad( val ) {
         var valString = val + "";
         if( valString.length < 2 ) {
            return "0" + valString;
         } else {
            return valString;
         }
     }
   }

 })();

The buttons are not working atm however. I'm not sure if this the best solution for the goal as well, so suggestions are wele.

Share Improve this question edited Aug 8, 2013 at 9:05 Tepken Vannkorn 9,72314 gold badges62 silver badges86 bronze badges asked Aug 8, 2013 at 8:53 PatrickPatrick 2,2243 gold badges19 silver badges21 bronze badges 1
  • this.tId=setInterval... now you can do clearInterval(this.tId) to stop – mplungjan Commented Aug 8, 2013 at 8:55
Add a ment  | 

2 Answers 2

Reset to default 7
(function() {
  "use strict";
  var secondsLabel = document.getElementById('seconds'), minutesLabel = document.getElementById('minutes'), hoursLabel = document
      .getElementById('hours'), totalSeconds = 0, startButton = document.getElementById('start'), stopButton = document.getElementById('stop'), resetButton = document
      .getElementById('reset'), timer = null;

  startButton.onclick = function() {
    if (!timer) {
      timer = setInterval(setTime, 1000);
    }
  };

  stopButton.onclick = function() {
    if (timer) {
      clearInterval(timer);
      timer = null;
    }
  };

  resetButton.onclick = function() {
    if (timer) {
      totalSeconds = 0;
      stop();
    }
  };

  function setTime() {
    totalSeconds++;
    secondsLabel.innerHTML = pad(totalSeconds % 60);
    minutesLabel.innerHTML = pad(parseInt(totalSeconds / 60));
    hoursLabel.innerHTML = pad(parseInt(totalSeconds / 3600))
  }

  function pad(val) {
    var valString = val + "";
    if (valString.length < 2) {
      return "0" + valString;
    } else {
      return valString;
    }
  }

})();
    <html>
<head>
<script type="text/javascript">
var c=0;
var t;
var timer_is_on=0;

function timedCount()
{
document.getElementById('txt').value=c;
c=c+1;
t=setTimeout("timedCount()",1000);
}

function doTimer()
{
if (!timer_is_on)
  {
  timer_is_on=1;
  timedCount();
  }
}

function stopCount()
{
clearTimeout(t);
timer_is_on=0;
}
</script>
</head>
<body>
<form>
<input type="button" value="Start count!" onclick="doTimer()" />
<input type="text" id="txt" />
<input type="button" value="Stop count!" onclick="stopCount()" />
</form>
<p>
Click on the "Start count!" button above to start the timer. The input field will count forever, starting at 0. Click on the "Stop count!" button to stop the counting. Click on the "Start count!" button to start the timer again.
</p>
</body>
</html>
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