I'm trying to make a bingo game for fun. I've looked in a lot of places for a unique generator but I can't seem to find one. I've tried to make my own,but once it actually hits a number that's the same it does an infinite loop. I've tried a simple code that in theory should work but for some reason things pass through. What can I do!?
var bc = [];
for (var i = 0; i < 5; i++) {
var r = Math.floor(Math.random()*20+1) + 0;
if(!(r in bc)){
bc.push(r);
}
else
{
i--;
}
}
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____________________________________________
____________________________________________
b1=0;
b2=0;
b3=0;
b4=0;
b5=0;
var bc = [b1,b2,b3,b4,b5]
var bnc = function(){
var n = Math.floor(Math.random() * 5+1)+0;
var n2 = Math.floor(Math.random() * 5+1)+0;
b1 = n;
var a1 = true;
var as = false;
while(a1){
var c = n;
if(c===b1||c===0 ||as!==false){
c = n2;
as=true;
}
if(c===b1||c===0&&as===true){
c = n;
as=false;
}
if(c!=b1){
b2 = c;
a1 = false;
a2 = true;
}
}
};
bnc();
console.log("new1");
console.log(b1,b2,b3,b4,b5);
//_______________________________________
var bnc2 = function(){
var n = Math.floor(Math.random() * 5+1)+0;
var n2 = Math.floor(Math.random() * 5+1)+0;
var a1 = true;
var as = false;
while(a1){
var c = n;
if(c===b1||c===b2||c===0&&as===false){
c = n2;
as=true;
}
if(c===b1||c===b2||c===0&&as===true){
c = n;
as=false;
}
if(c!=b1&&c!=b2){
b3 = c;
console.log("made it 1");
a1 = false;
}
}
};
bnc2();
console.log("new2");
console.log(b1,b2,b3,b4,b5);
I'm trying to make a bingo game for fun. I've looked in a lot of places for a unique generator but I can't seem to find one. I've tried to make my own,but once it actually hits a number that's the same it does an infinite loop. I've tried a simple code that in theory should work but for some reason things pass through. What can I do!?
var bc = [];
for (var i = 0; i < 5; i++) {
var r = Math.floor(Math.random()*20+1) + 0;
if(!(r in bc)){
bc.push(r);
}
else
{
i--;
}
}
____________________________________________
____________________________________________
____________________________________________
b1=0;
b2=0;
b3=0;
b4=0;
b5=0;
var bc = [b1,b2,b3,b4,b5]
var bnc = function(){
var n = Math.floor(Math.random() * 5+1)+0;
var n2 = Math.floor(Math.random() * 5+1)+0;
b1 = n;
var a1 = true;
var as = false;
while(a1){
var c = n;
if(c===b1||c===0 ||as!==false){
c = n2;
as=true;
}
if(c===b1||c===0&&as===true){
c = n;
as=false;
}
if(c!=b1){
b2 = c;
a1 = false;
a2 = true;
}
}
};
bnc();
console.log("new1");
console.log(b1,b2,b3,b4,b5);
//_______________________________________
var bnc2 = function(){
var n = Math.floor(Math.random() * 5+1)+0;
var n2 = Math.floor(Math.random() * 5+1)+0;
var a1 = true;
var as = false;
while(a1){
var c = n;
if(c===b1||c===b2||c===0&&as===false){
c = n2;
as=true;
}
if(c===b1||c===b2||c===0&&as===true){
c = n;
as=false;
}
if(c!=b1&&c!=b2){
b3 = c;
console.log("made it 1");
a1 = false;
}
}
};
bnc2();
console.log("new2");
console.log(b1,b2,b3,b4,b5);
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asked Mar 23, 2013 at 8:11
Trent BraswellTrent Braswell
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4
- It wouldn't be entirely wrong with some ments and/or description of what the functions is supposed to do since its so much code. You want to generate a sequence of unique random? It seems to be alot of code just for that... – apelsinapa Commented Mar 23, 2013 at 8:18
- You could easily adapt one of these answers if you need a unique random number: stackoverflow./questions/105034/… – Kane Commented Mar 23, 2013 at 8:20
-
Hint about your first
for
loop: thein
operator doesn't do what you think it does (it tests property names, not property values). – nnnnnn Commented Mar 23, 2013 at 8:29 - Below link shows how to generate unique number with defined quantity of numbers. It is really simple logic at Javascript layer. blog.chrometaphore./2012/01/17/… – DShah Commented Jul 6, 2013 at 15:23
4 Answers
Reset to default 8once it actually hits a number that's the same
It never should. Such algorithms take longer the longer they run. You should take a different approach:
Put all possible numbers into a pool. Once you draw a number, remove it from the pool. Just like it's done in real life.
var pool = [1, 2, 3, 4, 5];
var getNumber = function () {
if (pool.length == 0) {
throw "No numbers left";
}
var index = Math.floor(pool.length * Math.random());
var drawn = pool.splice(index, 1);
return drawn[0];
};
I would rather do it with something like this:
http://jsfiddle/YC58s/
generate = function(length)
{
var arr = [];
var n;
for(var i=0; i<length; i++)
{
do
n = Math.floor(Math.random()*20+1);
while(arr.indexOf(n) !== -1)
arr[i] = n;
}
return arr;
}
This can handle generating upto 20 digit UNIQUE random number
JS
var generatedNumbers = [];
function generateRandomNumber(precision) { // precision --> number precision in integer
if (precision <= 20) {
var randomNum = Math.round(Math.random().toFixed(precision) * Math.pow(10, precision));
if (generatedNumbers.indexOf(randomNum) > -1) {
if (generatedNumbers.length == Math.pow(10, precision))
return "Generated all values with this precision";
return generateRandomNumber(precision);
} else {
generatedNumbers.push(randomNum);
return randomNum;
}
} else
return "Number Precision shoould not exceed 20";
}
generateRandomNumber(1);
JsFiddle
window.onload = unRanNumGen(20, 1, 12);
//above, we need 12 random numbers between 20 (included) and 1(included)
function unRanNumGen(max, min, limit){
//max = maximum number [inclued] (range of numbers)
//min = minimum number [included] (range of numbers)
//limit = number of random numbers (how many numbers do you want?)
var pool = [genRan(max, min)];
for(i=0; i<limit; i++){
for(n = 0; n <i; n++){
if(pool[n] !== genRan(max, min)){
pool.push(genRan(max, min));
break;
}
}
}
function genRan(max, min){
var genRan = Math.floor(Math.random() * (max - min) + min);
return genRan;
}
alert(pool.join('\n')); //to display the array of random numbers
}