client.on('guildMemberAdd', async (member) => {
const channel = member.guild.channels.cache.find(
(channel) => channel.name === 'general'
);
if (!channel) return;
const canvas = Canvas.createCanvas(700, 250);
const ctx = canvas.getContext('2d');
const background = await Canvas.loadImage('./wallpaper.jpg');
ctx.drawImage(background, 0, 0, canvas.width, canvas.height);
ctx.strokeStyle = '#ffffff';
ctx.strokeRect(0, 0, canvas.width, canvas.height);
// Select the font size and type from one of the natively available fonts
ctx.font = '60px ArialCE.ttf';
// Select the style that will be used to fill the text in
ctx.fillStyle = '#ffffff';
// Actually fill the text with a solid color
ctx.fillText(member.displayName, canvas.width / 2.5, canvas.height / 1.8);
ctx.beginPath();
// Start the arc to form a circle
ctx.arc(125, 125, 100, 0, Math.PI * 2, true);
// Put the pen down
ctx.closePath();
// Clip off the region you drew on
ctx.clip();
const avatar = await Canvas.loadImage(
member.user.displayAvatarURL({ format: 'jpg' })
);
// Move the image downwards vertically and constrain its height to 200, so it's a square
ctx.drawImage(avatar, 25, 25, 200, 200);
const attachment = new Discord.MessageAttachment(
canvas.toBuffer(),
'wele-image.png'
);
channel.send(`Wele ${member.toString()} to the server!`, attachment);
});
I have been making a discord bot using discord.js. I wanted to make a canvas wele message then when made it, it was working and all, except the words on the canvas. It was all like this:
and I searched a lot on google but couldn't find any solution. The error I get is (Fontconfig error: Cannot load default config file). I know it means that there are no fonts in my system but how to add them. I'm using repl.it.
client.on('guildMemberAdd', async (member) => {
const channel = member.guild.channels.cache.find(
(channel) => channel.name === 'general'
);
if (!channel) return;
const canvas = Canvas.createCanvas(700, 250);
const ctx = canvas.getContext('2d');
const background = await Canvas.loadImage('./wallpaper.jpg');
ctx.drawImage(background, 0, 0, canvas.width, canvas.height);
ctx.strokeStyle = '#ffffff';
ctx.strokeRect(0, 0, canvas.width, canvas.height);
// Select the font size and type from one of the natively available fonts
ctx.font = '60px ArialCE.ttf';
// Select the style that will be used to fill the text in
ctx.fillStyle = '#ffffff';
// Actually fill the text with a solid color
ctx.fillText(member.displayName, canvas.width / 2.5, canvas.height / 1.8);
ctx.beginPath();
// Start the arc to form a circle
ctx.arc(125, 125, 100, 0, Math.PI * 2, true);
// Put the pen down
ctx.closePath();
// Clip off the region you drew on
ctx.clip();
const avatar = await Canvas.loadImage(
member.user.displayAvatarURL({ format: 'jpg' })
);
// Move the image downwards vertically and constrain its height to 200, so it's a square
ctx.drawImage(avatar, 25, 25, 200, 200);
const attachment = new Discord.MessageAttachment(
canvas.toBuffer(),
'wele-image.png'
);
channel.send(`Wele ${member.toString()} to the server!`, attachment);
});
I have been making a discord bot using discord.js. I wanted to make a canvas wele message then when made it, it was working and all, except the words on the canvas. It was all like this:
and I searched a lot on google but couldn't find any solution. The error I get is (Fontconfig error: Cannot load default config file). I know it means that there are no fonts in my system but how to add them. I'm using repl.it.
Share Improve this question edited Apr 24, 2021 at 15:01 Lioness100 8,4126 gold badges20 silver badges50 bronze badges asked Apr 17, 2021 at 7:25 Hassan_BHHassan_BH 1131 gold badge2 silver badges11 bronze badges 3- Can you post a code snippet so i can tell you what's wrong in it..? i think the issue with fontPath './restPath' – Lakshman Kambam Commented Apr 17, 2021 at 7:31
- Ok @LakshmanKambam – Hassan_BH Commented Apr 17, 2021 at 9:50
- @LakshmanKambam DID! – Hassan_BH Commented Apr 17, 2021 at 9:53
2 Answers
Reset to default 13It should work in node-canvas 2.0+. checkout new Canvas.registerFont
method:
https://github./Automattic/node-canvas/#registerfont
To use a font file that is not installed as a system font, use registerFont()
to register the font with Canvas. This must be done before the Canvas is created.
const { registerFont, createCanvas } = require('canvas')
registerFont('./fontFolder/icsans.ttf', { family: 'Comic Sans' })
const canvas = createCanvas(500, 500)
const ctx = canvas.getContext('2d')
ctx.font = '12px "Comic Sans"'
ctx.fillText('Everyone hates this font :(', 250, 10)
Example:
TTF file will have a different font name. so only 'Roboto'
here. otherwise it doesn't work.
registerFont('./fonts/Roboto-Medium.ttf', {family: 'Roboto'})
Don't define fontName as 'Medium 28px Roboto'
. it won't work.
ctx.font = '12px Roboto Medium';
I had the error in a CentOS instance, installing this worked for me.
yum install fontconfig