I use Firefox.
This code logs []
.
var log = console.log;
function new_b(aComb) {
var res = [];
log(aComb); // <- This is the line
for (var p in aComb) {
var peg = aComb[p];
var current = peg[peg.length - 1];
for (var i = 0; i < aComb.length; i++) {
if (i == p) continue;
if (current > aComb[i][aComb[i].length - 1]) continue;
var tmp = aComb.splice(0);
tmp[i].push(current);
tmp[p].pop();
res.push(tmp);
}
}
return res;
}
var b = [
[3, 1],
[9, 2],
[15, 0]];
var res = new_b(b);
This code logs the correct value.
var log = console.log;
function new_b(aComb) {
var res = [];
log(aComb); // <- This is the line
// note that I ment this out.
/*for (var p in aComb) {
var peg = aComb[p];
var current = peg[peg.length - 1];
for (var i = 0; i < aComb.length; i++) {
if (i == p) continue;
if (current > aComb[i][aComb[i].length - 1]) continue;
var tmp = aComb.splice(0);
tmp[i].push(current);
tmp[p].pop();
res.push(tmp);
}
}*/
return res;
}
var b = [
[3, 1],
[9, 2],
[15, 0]];
var res = new_b(b);
Why is this happening?
I use Firefox.
This code logs []
.
var log = console.log;
function new_b(aComb) {
var res = [];
log(aComb); // <- This is the line
for (var p in aComb) {
var peg = aComb[p];
var current = peg[peg.length - 1];
for (var i = 0; i < aComb.length; i++) {
if (i == p) continue;
if (current > aComb[i][aComb[i].length - 1]) continue;
var tmp = aComb.splice(0);
tmp[i].push(current);
tmp[p].pop();
res.push(tmp);
}
}
return res;
}
var b = [
[3, 1],
[9, 2],
[15, 0]];
var res = new_b(b);
This code logs the correct value.
var log = console.log;
function new_b(aComb) {
var res = [];
log(aComb); // <- This is the line
// note that I ment this out.
/*for (var p in aComb) {
var peg = aComb[p];
var current = peg[peg.length - 1];
for (var i = 0; i < aComb.length; i++) {
if (i == p) continue;
if (current > aComb[i][aComb[i].length - 1]) continue;
var tmp = aComb.splice(0);
tmp[i].push(current);
tmp[p].pop();
res.push(tmp);
}
}*/
return res;
}
var b = [
[3, 1],
[9, 2],
[15, 0]];
var res = new_b(b);
Why is this happening?
Share Improve this question asked Aug 14, 2013 at 11:44 batmanbatman 5,39014 gold badges56 silver badges87 bronze badges 4-
1
Not your question, but you should prefer something like
var log = console.log.bind(console);
to keep context – Paul S. Commented Aug 14, 2013 at 11:46 -
1
Or better yet, with
console.log
or any other host-provided function:function log(msg) { return console.log(msg); }
Host-provided functions can be (and are allowed to be) very squirrelly indeed. They're not guaranteed to havebind
, and they're not guaranteed to work correctly when called via other references than their normative one. – T.J. Crowder Commented Aug 14, 2013 at 11:47 - @T.J.Crowder, What are host provided functions? – batman Commented Aug 14, 2013 at 11:53
-
@learner: Anything you don't see in the JavaScript specification. So
console
's various functions,alert
,prompt
,confirm
, all the DOM functions, ... – T.J. Crowder Commented Aug 14, 2013 at 11:54
2 Answers
Reset to default 14console.log
shows live data, not a snapshot of the object at the time you run it.
Since you splice
all the data out of the array, it is empty almost as soon as you log it.
Stringify or deep copy the array if you want to log a snapshot of it.
If you log objects in the latest versions of Chrome and Firefox, what you get logged on the console is a reference to the object, which is not necessarily the 'value' of the object at the moment in time you call console.log()
, but it is the value of the object at the moment you open the console.