te')); return $arr; } /* 遍历用户所有主题 * @param $uid 用户ID * @param int $page 页数 * @param int $pagesize 每页记录条数 * @param bool $desc 排序方式 TRUE降序 FALSE升序 * @param string $key 返回的数组用那一列的值作为 key * @param array $col 查询哪些列 */ function thread_tid_find_by_uid($uid, $page = 1, $pagesize = 1000, $desc = TRUE, $key = 'tid', $col = array()) { if (empty($uid)) return array(); $orderby = TRUE == $desc ? -1 : 1; $arr = thread_tid__find($cond = array('uid' => $uid), array('tid' => $orderby), $page, $pagesize, $key, $col); return $arr; } // 遍历栏目下tid 支持数组 $fid = array(1,2,3) function thread_tid_find_by_fid($fid, $page = 1, $pagesize = 1000, $desc = TRUE) { if (empty($fid)) return array(); $orderby = TRUE == $desc ? -1 : 1; $arr = thread_tid__find($cond = array('fid' => $fid), array('tid' => $orderby), $page, $pagesize, 'tid', array('tid', 'verify_date')); return $arr; } function thread_tid_delete($tid) { if (empty($tid)) return FALSE; $r = thread_tid__delete(array('tid' => $tid)); return $r; } function thread_tid_count() { $n = thread_tid__count(); return $n; } // 统计用户主题数 大数量下严谨使用非主键统计 function thread_uid_count($uid) { $n = thread_tid__count(array('uid' => $uid)); return $n; } // 统计栏目主题数 大数量下严谨使用非主键统计 function thread_fid_count($fid) { $n = thread_tid__count(array('fid' => $fid)); return $n; } ?>javascript - Unwanted lines appearing in html5 canvas using tiles - Stack Overflow
最新消息:雨落星辰是一个专注网站SEO优化、网站SEO诊断、搜索引擎研究、网络营销推广、网站策划运营及站长类的自媒体原创博客

javascript - Unwanted lines appearing in html5 canvas using tiles - Stack Overflow

programmeradmin2浏览0评论

I'm drawing a map on a canvas using squares 40px * 40px. All is well until I, by offsetting the canvas (using transform), scroll the map. Then, out of nowhere, lines apear between the tiles. See images below.

Why?

I'm drawing a map on a canvas using squares 40px * 40px. All is well until I, by offsetting the canvas (using transform), scroll the map. Then, out of nowhere, lines apear between the tiles. See images below.

Why?

Share Improve this question edited Dec 10, 2017 at 7:26 Cœur 38.7k26 gold badges203 silver badges277 bronze badges asked Mar 30, 2012 at 11:39 PedroPedro 4741 gold badge4 silver badges11 bronze badges 1
  • 1 A piece of your code will be useful – Sunil Kumar B M Commented Mar 30, 2012 at 11:41
Add a ment  | 

1 Answer 1

Reset to default 19

This looks like floating-point positioning (e.g. you've scrolled to 100.5, 100.5) bined with bilinear filtering most browsers use to display images on the 2D canvas.

Basically, if you drawImage() an image between pixels, every pixel is smoothed over two pixels, which means the edges draw at 50% alpha over the background. This breaks tiling, because the next tile's edge is the same, and draws at 50% alpha over the other tile's 50% alpha, which adds up to 75% alpha. This will appear lighter or darker (depending on the background color) than the rest of the tile. So you get "seams" along the edges of the tiles.

To fix: Math.round() your image co-ordinates, as well as any calls to translate() (since translating by half a pixel has the same effect). This guarantees everything is drawn to a pixel-aligned grid and never seams.

发布评论

评论列表(0)

  1. 暂无评论