te')); return $arr; } /* 遍历用户所有主题 * @param $uid 用户ID * @param int $page 页数 * @param int $pagesize 每页记录条数 * @param bool $desc 排序方式 TRUE降序 FALSE升序 * @param string $key 返回的数组用那一列的值作为 key * @param array $col 查询哪些列 */ function thread_tid_find_by_uid($uid, $page = 1, $pagesize = 1000, $desc = TRUE, $key = 'tid', $col = array()) { if (empty($uid)) return array(); $orderby = TRUE == $desc ? -1 : 1; $arr = thread_tid__find($cond = array('uid' => $uid), array('tid' => $orderby), $page, $pagesize, $key, $col); return $arr; } // 遍历栏目下tid 支持数组 $fid = array(1,2,3) function thread_tid_find_by_fid($fid, $page = 1, $pagesize = 1000, $desc = TRUE) { if (empty($fid)) return array(); $orderby = TRUE == $desc ? -1 : 1; $arr = thread_tid__find($cond = array('fid' => $fid), array('tid' => $orderby), $page, $pagesize, 'tid', array('tid', 'verify_date')); return $arr; } function thread_tid_delete($tid) { if (empty($tid)) return FALSE; $r = thread_tid__delete(array('tid' => $tid)); return $r; } function thread_tid_count() { $n = thread_tid__count(); return $n; } // 统计用户主题数 大数量下严谨使用非主键统计 function thread_uid_count($uid) { $n = thread_tid__count(array('uid' => $uid)); return $n; } // 统计栏目主题数 大数量下严谨使用非主键统计 function thread_fid_count($fid) { $n = thread_tid__count(array('fid' => $fid)); return $n; } ?>Javascript draw dynamic image from URL onto canvas element - Stack Overflow
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Javascript draw dynamic image from URL onto canvas element - Stack Overflow

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I am attempting to draw a dynamic PNG image (one that is generated by a PHP script) onto a Canvas element using its URL. I can't really post exact URLs for pages I'm testing this out on, as you must be logged in to the website.

An example of one of the dynamic image URL I'm using is: .php?ID=29718958161

If you were logged into this particular website and pasted that URL into your address bar, it would correctly display the image. However, the following Javascript code is not properly drawing it onto the canvas element:

function checkImage(imageContext) {
    var canvas = document.createElementNS(
        '', 'canvas');
    canvas.width = imageContext.width;
    canvas.height = imageContext.height;

    var context = canvas.getContext("2d");
    var img = new Image();
    img.src = imageContext.src;
    context.drawImage(img, 0, 0);

    newWindow = window.open(imageContext.src, 'newWin', 'width=300,height=300');
    newWindow2 = window.open('', 'newWin2', 'width=300,height=300');
    newWindow2.document.body.appendChild(canvas);

    var imgd = context.getImageData(0, 0, imageContext.width,
        imageContext.height);
    var pix = imgd.data;
}

I'm having two pop-up windows display both the dynamic image and what is drawn to the canvas, but the canvas is always blank. I am then attempting to do further RGB testing on the image after setting the "pix" variable, but since the image is never drawn to the canvas element, this step fails.

I am attempting to draw a dynamic PNG image (one that is generated by a PHP script) onto a Canvas element using its URL. I can't really post exact URLs for pages I'm testing this out on, as you must be logged in to the website.

An example of one of the dynamic image URL I'm using is: http://www.website./includes/dynamicimage.php?ID=29718958161

If you were logged into this particular website and pasted that URL into your address bar, it would correctly display the image. However, the following Javascript code is not properly drawing it onto the canvas element:

function checkImage(imageContext) {
    var canvas = document.createElementNS(
        'http://www.w3/1999/xhtml', 'canvas');
    canvas.width = imageContext.width;
    canvas.height = imageContext.height;

    var context = canvas.getContext("2d");
    var img = new Image();
    img.src = imageContext.src;
    context.drawImage(img, 0, 0);

    newWindow = window.open(imageContext.src, 'newWin', 'width=300,height=300');
    newWindow2 = window.open('', 'newWin2', 'width=300,height=300');
    newWindow2.document.body.appendChild(canvas);

    var imgd = context.getImageData(0, 0, imageContext.width,
        imageContext.height);
    var pix = imgd.data;
}

I'm having two pop-up windows display both the dynamic image and what is drawn to the canvas, but the canvas is always blank. I am then attempting to do further RGB testing on the image after setting the "pix" variable, but since the image is never drawn to the canvas element, this step fails.

Share Improve this question asked Apr 23, 2012 at 14:47 EffTerribleEffTerrible 631 gold badge1 silver badge3 bronze badges
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1 Answer 1

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Your problem is that you are not waiting for the image to load before attempting to draw it to the canvas. See the section titled "Playing It Safe" in this question for more details.

In short:

var img = new Image;      // First create the image...
img.onload = function(){  // ...then set the onload handler...
  ctx.drawImage(img,0,0);
};
img.src = "someurl";      // *then* set the .src and start it loading.
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