In tinymce 3, it seems that we can do this with :
// Adds a click handler to the current document
tinymce.dom.Event.add(document, 'click', function(e) {
console.debug(e.target);
});
What is the syntax in tinymce 4 ?
Need to do it after tinymce initialized.
UPDATE : I tried (still don't work)
tinymce.bind("description", "keyup", function () {
console.debug('here');
});
In tinymce 3, it seems that we can do this with :
// Adds a click handler to the current document
tinymce.dom.Event.add(document, 'click', function(e) {
console.debug(e.target);
});
What is the syntax in tinymce 4 ?
Need to do it after tinymce initialized.
UPDATE : I tried (still don't work)
tinymce.bind("description", "keyup", function () {
console.debug('here');
});
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edited Nov 5, 2013 at 15:29
Hendry H.
asked Nov 5, 2013 at 15:21
Hendry H.Hendry H.
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- Have a look at the docs. tinymce./wiki.php/api4:method.tinymce.dom.DOMUtils.bind – Ben Fortune Commented Nov 5, 2013 at 15:25
- Yes I tried that. Still not working. I updated my question. See any mistake in my code ? – Hendry H. Commented Nov 5, 2013 at 15:30
- Wow, made a mistake there myself. God, that API doc is plicated to read. Alright, correct answer now below, and is tested... You just forgot the DOM (uppercase !important) in your code. – Florian Rachor Commented May 14, 2014 at 9:05
3 Answers
Reset to default 9This works :
tinymce.activeEditor.on('keyup', function(e) {
console.debug("keyup");
});
Just to follow up on this, if anybody stumbles upon this in future. This in the old API:
tinymce.dom.Event.add(document, 'click', function(e) {
console.debug(e.target);
});
Would now be correctly:
tinymce.DOM.bind(document, 'click', function(e) {
console.debug(e.target);
});
So if you are getting the "undefined is not a function" error on .add this should solve your problem.
I needed the 'keyup' event to fire. This is how I got it to work:
let editor = tinymce.get("my_textarea_id");
editor.contentDocument.addEventListener('keyup', function (e) {
console.debug("keyup"); });