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JavaScript object literal and array - Stack Overflow

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I have the following JavaScript code:

oCoord = {x: null, y: null};
var aStack = [];

oCoord.x = 726;
oCoord.y = 52;
aStack.push(oCoord);

oCoord.x = 76;
oCoord.y = 532;
aStack.push(oCoord);

oCoord.x = 716;
oCoord.y = 529;
aStack.push(oCoord);

Now this creates the following structure (an array of three objects).

Array[Object, Object, Object];

However, when I try and access the properties of each object they are all ing out the same. Why is this?

alert(aStack[0].x); // Outputs 716
alert(aStack[1].x); // Outputs 716
alert(aStack[2].x); // Outputs 716

What am I doing wrong?

I have the following JavaScript code:

oCoord = {x: null, y: null};
var aStack = [];

oCoord.x = 726;
oCoord.y = 52;
aStack.push(oCoord);

oCoord.x = 76;
oCoord.y = 532;
aStack.push(oCoord);

oCoord.x = 716;
oCoord.y = 529;
aStack.push(oCoord);

Now this creates the following structure (an array of three objects).

Array[Object, Object, Object];

However, when I try and access the properties of each object they are all ing out the same. Why is this?

alert(aStack[0].x); // Outputs 716
alert(aStack[1].x); // Outputs 716
alert(aStack[2].x); // Outputs 716

What am I doing wrong?

Share Improve this question edited Jun 26, 2016 at 11:48 Peter Mortensen 31.6k22 gold badges110 silver badges133 bronze badges asked Jul 9, 2009 at 9:04 32423hjh3242332423hjh32423 3,0887 gold badges46 silver badges62 bronze badges
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5 Answers 5

Reset to default 12

You are using the same oCoord for all your coordinates objects.

Try this instead:

var aStack = []; 
aStack.push( { x: 726, y: 52} );
aStack.push( { x: 532, y: 76} ); 
aStack.push( { x: 716, y: 529} );

You are using the same reference to your object. You need to create a new one each time.

E.g.

var aStack = []; 

aStack.push( { x: 2, y: 23 }); 
aStack.push( { x: 3, y: 4 }); 
aStack.push( { x: 33, y: 2 });

Or, if you prefer the style you wrote it in, do:

var aStack = []; 

var o = {};
o.x=1;
o.y=3;
aStack.push(o); 

var o = {};
o.x=21;
o.y=32;
aStack.push(o); 

var o = {};
o.x=14;
o.y=43;
aStack.push(o); 


alert( aStack[0].x ); 
alert( aStack[1].x ); 
alert( aStack[2].x );

Note we are re-declaring with var each time to create a new instance.

var aStack = [];
aStack.push({ x: 726; y: 52 });
aStack.push({ x: 76; y: 532 });
aStack.push({ x: 716; y: 529 });

Egil Hansen's answer is probably better, but you could clone the object as an alternative solution:

// Some function to clone objects (e.g. using jQuery)
function clone(o) { return $.extend(true, {}, o); }

oCoord = { x: null, y: null };
var aStack = []; 

oCoord.x = 726; 
oCoord.y = 52; 
aStack.push( clone(oCoord) ); 

oCoord.x = 76; 
oCoord.y = 532; 
aStack.push( clone(oCoord) ); 

oCoord.x = 716; 
oCoord.y = 529; 
aStack.push( clone(oCoord) );

// console.log(aStack) =>
// [Object x=726 y=52, Object x=76 y=532, Object x=716 y=529]

You are overwriting the values of x and y in oCord.

So when you say

 oCoord.x = 716;
 oCoord.y = 529;

it overwrites the previous value.

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