I am trying to loop over an array. However, I would like to add a 15 second delay between each array value. This will write value 1 to console, then count down 15 seconds and write value 2 to console, and so on.
I'm not sure exactly how to do this. My code as of now just outputs the numbers 15 all the way to 1 on the console at once with no actual count down and no array values.
array
["l3", "l4", "l5", "l6", "l7", "l8", "l9", "l10", "l11", "l12", "l13", "l14", "l15", "l16"]
code
var adArray = [];
// get links with class adfu
var adfuClass = document.getElementsByClassName('adfu');
for (var i = 0; i < adfuClass.length; i++) {
var ids = adfuClass[i].id
var newIds = ids.replace(/tg_/i, "l");
adArray.push(newIds);
}
// get links with class ad30
var ad30Class = document.getElementsByClassName('ad30');
for (var i = 0; i < ad30Class.length; i++) {
var ids = ad30Class[i].id;
var newIds = ids.replace(/tg_/i, "l");
adArray.push(newIds);
}
// get links with class adf
var adfClass = document.getElementsByClassName('adf');
for (var i = 0; i < adfClass.length; i++) {
var ids = adfClass[i].id;
var newIds = ids.replace(/tg_/i, "l");
adArray.push(newIds);
}
// loop through array with all new ids
for (var i = 0, l = adArray.length; i < l; i++) {
var counter = 15;
var countDown = setTimeout(function() {
console.log(counter);
if (counter == 0) {
console.log(adArray[i]);
}
counter--;
}, 1000);
}
I am trying to loop over an array. However, I would like to add a 15 second delay between each array value. This will write value 1 to console, then count down 15 seconds and write value 2 to console, and so on.
I'm not sure exactly how to do this. My code as of now just outputs the numbers 15 all the way to 1 on the console at once with no actual count down and no array values.
array
["l3", "l4", "l5", "l6", "l7", "l8", "l9", "l10", "l11", "l12", "l13", "l14", "l15", "l16"]
code
var adArray = [];
// get links with class adfu
var adfuClass = document.getElementsByClassName('adfu');
for (var i = 0; i < adfuClass.length; i++) {
var ids = adfuClass[i].id
var newIds = ids.replace(/tg_/i, "l");
adArray.push(newIds);
}
// get links with class ad30
var ad30Class = document.getElementsByClassName('ad30');
for (var i = 0; i < ad30Class.length; i++) {
var ids = ad30Class[i].id;
var newIds = ids.replace(/tg_/i, "l");
adArray.push(newIds);
}
// get links with class adf
var adfClass = document.getElementsByClassName('adf');
for (var i = 0; i < adfClass.length; i++) {
var ids = adfClass[i].id;
var newIds = ids.replace(/tg_/i, "l");
adArray.push(newIds);
}
// loop through array with all new ids
for (var i = 0, l = adArray.length; i < l; i++) {
var counter = 15;
var countDown = setTimeout(function() {
console.log(counter);
if (counter == 0) {
console.log(adArray[i]);
}
counter--;
}, 1000);
}
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edited Jun 9, 2012 at 23:37
Daniel
asked Jun 9, 2012 at 23:21
DanielDaniel
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3
-
Look at the
wait()
function in this fiddle I made: jsfiddle/9hBfs It's a pattern, really, and thesetTimeout()
itself is the iterator, not afor
orwhile
loop. – Jared Farrish Commented Jun 9, 2012 at 23:23 -
Personally, I like to use
setInterval
(vs.setTimeout
) and a queue (vs. indexer), but... same ideas. – user166390 Commented Jun 9, 2012 at 23:44 -
@pst -
setInterval()
can work, but for me the literalness of iteratively self-callingsetTimeout()
for these types of loops is the most direct and simple approach. This is probably one of my favorite patterns due to it's practicality and simplicity. – Jared Farrish Commented Jun 9, 2012 at 23:50
3 Answers
Reset to default 12// loop through array with all new ids
var i = 0, l = adArray.length;
(function iterator() {
console.log(adArray[i]);
if(++i<l) {
setTimeout(iterator, 15000);
}
})();
Something like this?
There's a really simple pattern for this type of iterator, using closure scope to store a loop
counter and a nested looper()
function which runs the setTimeout()
iterator. The looper()
function actually iterates the loop
count, so there is no need for a for
or do
/while
construct. I use this pattern often, and it works really well.
EDIT: Modified the condition to check for loop > 1
, not loop > 0
, which logged Loop count: 0
. This can be tweaked, and technically, the looper()
here runs 16 times.
(function(){
var loop = 15;
var looper = function(){
console.log('Loop count: ' + loop);
if (loop > 1) {
loop--;
} else {
console.log('Loop end.');
return;
}
setTimeout(looper, 15000);
};
looper();
})();
http://jsfiddle/userdude/NV7HU/2
Use this function to make it easier to run:
function loopArr(arr, callback, time, infinite){
console.log('loop run');
var i=0,
total=arr.length-1;
var loop=function(){
// RUN CODE
console.log('loop arr['+i+']');
callback( arr[i] );
if (i < total ) {
i++;
} else { // LOOP END
console.log('loop end!');
if(!infinite) return;
i=0 //restart
}
setTimeout( loop, time);
}
loop()
}
To use this function execute this:
loopArr(arr, callback, time, infinite)
Where:
- arr is the array we need to loop, it could be a jQuery selector
- callback is the executed function with one argument returned which is the selected item
- time is the timeout needed for delay
- infinite is set true or false if we need the code to repeat itself forever
Example using animate.css :
var imgShowHide = function(elm){
var elm = $(elm); // select the item arr[i] via jQuery
elm.css('animation-duration','2s').show()
.addClass('animated bounceInRight')
.one('webkitAnimationEnd mozAnimationEnd MSAnimationEnd oanimationend animationend', function(){
elm.removeClass('animated bounceInRight')
.addClass('animated bounceInLeft')
.one('webkitAnimationEnd mozAnimationEnd MSAnimationEnd oanimationend animationend', function(){
elm.removeClass('animated bounceInLeft').hide()
})
});
}
// RUN
loopArr( $('#images > img'), imgShowHide, 4000, true);