I've got a chrome extension with a popup.html and an injected content script. With the injected content script I'm trying to access youtube's javascript API functions and it all works fine except for one: addEventListener.
The event listener of Youtube's javascript API listens for the state of the video to change. So if the end of the video is reached the state changes to 0.
var currentVideo = document.getElementById('movie_player');
currentVideo.addEventListener("onStateChange", "onytplayerStateChange");
function onytplayerStateChange() {
console.log("The state of the player has changed");
}
This piece of code works just fine in a normal environment but it fails to work in content script. Why can't I catch changing events in my content script? Any ideas?
I've got a chrome extension with a popup.html and an injected content script. With the injected content script I'm trying to access youtube's javascript API functions and it all works fine except for one: addEventListener.
The event listener of Youtube's javascript API listens for the state of the video to change. So if the end of the video is reached the state changes to 0.
var currentVideo = document.getElementById('movie_player');
currentVideo.addEventListener("onStateChange", "onytplayerStateChange");
function onytplayerStateChange() {
console.log("The state of the player has changed");
}
This piece of code works just fine in a normal environment but it fails to work in content script. Why can't I catch changing events in my content script? Any ideas?
Share Improve this question asked Mar 19, 2012 at 18:50 jefvlamingsjefvlamings 3231 gold badge2 silver badges10 bronze badges 1- possible duplicate of Building a Chrome Extension with Youtube Events – Rob W Commented Mar 19, 2012 at 20:36
1 Answer
Reset to default 14Content scripts do not run in the scope of the current page. The event handler has to be injected via another <script>
tag, as described in this answer: Building a Chrome Extension with Youtube Events:
var actualCode = 'function onytplayerStateChange() {'
+ ' console.log("The state of the player has changed");'
+ '}';
var script = document.createElement('script');
script.textContent = actualCode;
(document.head||document.documentElement).appendChild(script);
script.parentNode.removeChild(script);
PS. The DOM is available to the content script, so binding the event handler does work.