It seems that I can't use this
inside of a setInerval
function. Why is that? What is a elegant solution?
<html>
<script>
var something = function(tMessage){
this.message = tMessage;
};
something.prototype = {
start : function(counter){
document.getElementById('result').innerHTML += this.message + "+++<br />";
var looper = setInterval(
function(){
// This is printing "undefined"
document.getElementById('result').innerHTML += this.message + "<br />";
if(!counter--)
clearInterval(looper);
},
20
);
}
};
window.onload = function(){
var e = new something("hi");
e.start(2);
}
</script>
<body>
<div id="result"></div>
</body>
</html>
Edit
Thanks for the answers!! But can anyone explain the difference between sending an argument and setting and extra variable? Any memory issues?
It seems that I can't use this
inside of a setInerval
function. Why is that? What is a elegant solution?
<html>
<script>
var something = function(tMessage){
this.message = tMessage;
};
something.prototype = {
start : function(counter){
document.getElementById('result').innerHTML += this.message + "+++<br />";
var looper = setInterval(
function(){
// This is printing "undefined"
document.getElementById('result').innerHTML += this.message + "<br />";
if(!counter--)
clearInterval(looper);
},
20
);
}
};
window.onload = function(){
var e = new something("hi");
e.start(2);
}
</script>
<body>
<div id="result"></div>
</body>
</html>
Edit
Thanks for the answers!! But can anyone explain the difference between sending an argument and setting and extra variable? Any memory issues?
Share Improve this question edited Nov 21, 2012 at 6:58 Ramzi Khahil asked Nov 17, 2012 at 12:30 Ramzi KhahilRamzi Khahil 5,0525 gold badges38 silver badges72 bronze badges 1- 1 Because this == window inside the setInterval() callback function – Ja͢ck Commented Nov 17, 2012 at 12:33
4 Answers
Reset to default 8The problem here is that when your function is invoked this
refers to the global object. To preserve the current scope, you could make a closure:
var looper = setInterval(
(function(scope){
return function(){
// This will no longer be printing "undefined"
document.getElementById('result').innerHTML += scope.message + "<br />";
if(!counter--)
clearInterval(looper);
};
})(this),
20
);
Instead of handwaving and trying to explain closures (which I am still in the process of fully mastering), I will direct you to this excellent answer: https://stackoverflow.com/a/111200/1726343
You cannot use this
because you are in a new function block. I'm always creating a local variable (I'm sure there's a better way):
var c = this;
setInterval(function(
c.variable = 1;
), 100);
Because question is tagged [prototypejs] but no one answer uses Prototype, I decided to write an answer which really uses Prototype (jsfiddle).
var Something = Class.create({
initialize: function(tMessage) {
this.message = tMessage;
},
start: function(counter) {
this.counter = counter;
$("result").innerHTML += this.message + "+++<br />";
this.looper = setInterval(this.addMessage.bind(this), 20);
},
addMessage: function() {
$("result").innerHTML += this.message + "<br />";
if (!this.counter--) {
clearInterval(this.looper);
}
}
});
document.observe("dom:loaded", function() {
var e = new Something("hi");
e.start(2);
});
- Use Class.create() to make more elegant classes.
- Use $() instead of
document.getElementById()
. - Use document.observe("dom:loaded") instead of
window.onload
- Use bind(this) to bind function to context.
The key point of question is in execution context of function. Wherever you use this
, it just points to the current execution context. When you invoke someObject.someFunction()
then someFunction()
is executed in context of someObject
, and this
inside of someFunction()
will point to someObject
.
But you can make assignment someOtherObject.someFunction = someObject.someFunction
, and then in someOtherObject.someFunction()
this
will point to someOtherObject
.
Also you can pass reference to function into another function, as you did in setInterval()
, and then execution context will be defined by setInterval()
(actually it will be global context, i.e. this===window
).
In order to bind execution context to the function (predefine context, override invoker's context) you need to use .bind()
method. It returns new function, which will invoke your original function with your desired context no matter which context will be at the run time.
Add
var self = this;
just before your call to setInterval and use self instead of this into the function defined in set*interval