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StartManage Unreal Editor Pixel Streaming Programatically - Stack Overflow

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I'm trying to find a way to start and stop Pixel Streaming programmatically in my project, using either Python, C++, or console commands. I'm using Unreal Engine [Your specific version number].

I've enabled the Pixel Streaming plugin in my project, but I'm struggling to control it from code.

Here's what I’ve tried so far:

  • I tried to access unreal.PixelStreamingStreamerComponent using both Python and C++, but couldn’t find a way to do it.

  • I've enabled -AllowPixelStreamingCommands and attempted to use console commands startStreaming and stopStreaming, but these don't work.

I'm looking for a way to start and stop streaming without using the editor toolbar.

Could someone please provide the current, correct way to:

  • Start Pixel Streaming programmatically
  • Stop Pixel Streaming programmatically
  • Switch Between Level Editor and Full Editor

If possible, I'd appreciate examples in Python, C++, or even correct console commands if that's the best approach.

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