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javascript - Three.js — Uncaught TypeError: THREE.OrbitControls is not a constructor - Stack Overflow

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I am trying to add Orbit Controls to my scene without success. The code below keeps giving me an error Uncaught TypeError: THREE.OrbitControls is not a constructor. I have tried different solutions I came across the web but, the error still persists. What am I doing wrong?

Pseudocode

  • Add Orbit Controls
  • Be able to use Orbit Controls in the scene

Thank you in advance.

Codepen

HTML

<html>
    <head>
        <title>My first three.js app</title>
        <style>
            body { margin: 0; }
            canvas { width: 100%; height: 100% }
        </style>
    </head>
    <body>
        <script src="js/three.js"></script>
    <script src=".js"></script>
    </body>
</html>

JS

var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

var scene = new THREE.Scene();

// var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );

// var renderer = new THREE.WebGLRenderer();
// renderer.setSize( window.innerWidth, window.innerHeight );
// document.body.appendChild( renderer.domElement );

// CAMERA
var camera = new THREE.PerspectiveCamera(75, 320 / 240, 1, 1000);
camera.position.set(250, 200, 250);
camera.lookAt(0, 0, 0);

// add controls for the camera
var controls = new THREE.OrbitControls(camera);



var geometry = new THREE.PlaneGeometry(100, 50);
var material = new THREE.MeshBasicMaterial( { color: 0xFFFFFF } );
var plane = new THREE.Mesh( geometry, material );
scene.add( plane );

camera.position.z = 200;

var animate = function () {
  requestAnimationFrame( animate );

    controls.update();

  // plane.rotation.x += 0.01;
  // plane.rotation.y += 0.01;

  renderer.render( scene, camera );

};

animate();

I am trying to add Orbit Controls to my scene without success. The code below keeps giving me an error Uncaught TypeError: THREE.OrbitControls is not a constructor. I have tried different solutions I came across the web but, the error still persists. What am I doing wrong?

Pseudocode

  • Add Orbit Controls
  • Be able to use Orbit Controls in the scene

Thank you in advance.

Codepen

HTML

<html>
    <head>
        <title>My first three.js app</title>
        <style>
            body { margin: 0; }
            canvas { width: 100%; height: 100% }
        </style>
    </head>
    <body>
        <script src="js/three.js"></script>
    <script src="https://82mou.github.io/threejs/js/OrbitControls.js"></script>
    </body>
</html>

JS

var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

var scene = new THREE.Scene();

// var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );

// var renderer = new THREE.WebGLRenderer();
// renderer.setSize( window.innerWidth, window.innerHeight );
// document.body.appendChild( renderer.domElement );

// CAMERA
var camera = new THREE.PerspectiveCamera(75, 320 / 240, 1, 1000);
camera.position.set(250, 200, 250);
camera.lookAt(0, 0, 0);

// add controls for the camera
var controls = new THREE.OrbitControls(camera);



var geometry = new THREE.PlaneGeometry(100, 50);
var material = new THREE.MeshBasicMaterial( { color: 0xFFFFFF } );
var plane = new THREE.Mesh( geometry, material );
scene.add( plane );

camera.position.z = 200;

var animate = function () {
  requestAnimationFrame( animate );

    controls.update();

  // plane.rotation.x += 0.01;
  // plane.rotation.y += 0.01;

  renderer.render( scene, camera );

};

animate();
Share Improve this question asked Jan 16, 2020 at 11:50 Diego OrianiDiego Oriani 1,8975 gold badges23 silver badges36 bronze badges 2
  • 1 It requires 2 arguments var controls = new THREE.OrbitControls(camera, renderer.domElement) – Blindman67 Commented Jan 16, 2020 at 12:03
  • Thank you for your reply Blindman67. Still no success though. – Diego Oriani Commented Jan 16, 2020 at 12:08
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1 Answer 1

Reset to default 13

There is an issue in your codepen. When you import OrbitControls via ES6 imports, it's not necessary to use the THREE namespace. So when doing something like this:

import { OrbitControls } from "https://unpkg.com/[email protected]/examples/jsm/controls/OrbitControls.js";

you have to to create OrbitControls like so:

controls = new OrbitControls( camera, renderer.domElement );

Live example: https://jsfiddle.net/68kzagry/1/

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